userJake_Richcancel
reporust_rebootcancel

3,464 Commits over 1,007 Days - 0.14cph!

11 Months Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
11 Months Ago
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11 Months Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
11 Months Ago
Missed unsaved .cs file
11 Months Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
11 Months Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
11 Months Ago
Also include changeset & hostname for debugging
11 Months Ago
Include network protocol in demo header
11 Months Ago
Merge from main -> full_server_demos
11 Months Ago
Fix not using FreeList() when adding proper pooling
11 Months Ago
merge main -> analytics_pooling_refactor
11 Months Ago
Fix holstering not updating when picking up backpack
11 Months Ago
Fix holstered weapon not updating when dropping backpack
11 Months Ago
For some reason it didn't subtract the PlayerInventory.cs change
11 Months Ago
Start by subtracting CS 92478
11 Months Ago
merge from analytics_pooling_refactor -> main
11 Months Ago
Cleanup performance calculation code since we have threadsafe pooling now
11 Months Ago
Merge from main -> test_2022_3_20f1
11 Months Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
11 Months Ago
Merge from main -> full_server_demos
11 Months Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
11 Months Ago
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11 Months Ago
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11 Months Ago
merge fix_demos_full_server_demos -> main
11 Months Ago
Fix full server demo packet ordering breaking demos
11 Months Ago
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11 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
11 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
11 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
11 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
11 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
11 Months Ago
Fix compile error in GNB with ClientRPCStart()
11 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
11 Months Ago
Remove constructors from RPCTarget & move to static methods
11 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
11 Months Ago
Convert ClientRPC() -> RpcTarget overload
11 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
11 Months Ago
Add static methods to RpcTarget to help with code clarity
11 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
11 Months Ago
Regex every single ClientRPC & ServerRPC
11 Months Ago
Missed .meta files
11 Months Ago
Regex RpcPlayer first
11 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
11 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
11 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
11 Months Ago
Regex every single RPC method to remove `null` from it
11 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
11 Months Ago
Cherrypick SignalBroadcast fix
11 Months Ago
Cherrypick the clientside RPC sourceConnection removal
11 Months Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it