4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Fix banlist & banlistex command allocating 130MB every time it was ran
- was set to a starting length of 64M characters instead of 64K
- reuses the StringBuilder instead of making a new one each time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try catch convars when setting up gamemode incase one of the convars throws an error upwards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded
- we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix gamemode failing to run startup methods if it was spawned before ServerMgr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar to control if oil rigs should generate on the map
- disable oil rigs in primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed static workbenches not having primitive version of tech tree attached to them
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_horse_comfort_increase -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable horse comfort only on campfire prefabs
- campfire
- skull firepit
- cursed cauldron
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix T2 and T3 tech tree not marked as available in primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict spring since it's only used for restricted weapons
- remove spring from pressure plate in primitive to make it craftable with spring removal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove rifle body, SMG body, semi body since they are only used for restricted weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix metal detector not applying item era restrictions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict access to rifle ammo since no weapons that use rifle ammo are available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix advent calendar able to bypass primitive era item restrictions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in
- replace with the normal convar `npc_junkpilespawn_chance`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict double barrel shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable all scientists in primitive mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convars to block NPCs from spawning
- `npc_spawn_on_junkpile` specifically for junkpiles
- `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Whoops: supposed to KEEP the RHIB in primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure missions can't give out items that are blocked by an era
- ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure vending machines don't sell restricted items
- block orders with restricted items from being networked
- also block it from being bought if the sell order somehow goes through
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show a red background around restricted items in the F1 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add primitive version of T1 tech tree, except satchel is missing (as an example)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark existing tech trees as the unknown era
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for a different tech tree for primitive gamemode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Modify era editor window so you can select an era and see what items are blocked
- default is "none", will show orange for unassigned items
- selecting "primitive" will show red for blocked items
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▉▊▅█ ▄▊▌▋ ▌▉▆_▍▅▅▌▄▉▍█▉▄_▆▇▅▆▊█_▍▅▉▇▉_█▉▊▆ -> ▅▉▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▍ ▌▍▅▅▇▊█▌▉▆ ▊█▆▊▍▍ (▄█ ▋▄▄▄▉▋▌▊) ▇▆▄▅▇ ▆▉▇█ █▄▊▅▉▌▋▅▆▌ ▅▌▆▉ ▍ ▌▆▍▆▍▌ ▇▇▇▊▆
- ▆▋▇▌█▌▌ ▆▉▍█▇▅▆▆▌▇ ▍▊▋▄▊ ▄▇ ▅▆▇█ ▉▄▊▇ █▆ ▉▍▌█▇▇▄▄▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from using statement creeping in
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix items being blocked when server has unassigned era
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only following weapons enabled in primitive
- melee
- bow, crossbow, compound bow
- nailgun
- water pipe
- double barrel
- revolver
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unassign all item's eras to start from scratch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Items not assigned to an era will be available to all eras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable saving item after changing an item's era because it actually lag spikes the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2