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4,748 Commits over 1,372 Days - 0.14cph!

1 Year Ago
RPC & Protobuf for server to send custom phrases
1 Year Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
1 Year Ago
merge from cui_button_colors -> hackweek_modding_improvements
1 Year Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
1 Year Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
1 Year Ago
merge from dropped_item_name -> hackweek_modding_improvements
1 Year Ago
Fix items dropped on ground not using their server-sided name
1 Year Ago
merge from draggable_cui -> hackweek_modding_improvements
1 Year Ago
Reapply brace in correct place
1 Year Ago
Subtract previous fix for BaseEntity.saveload.cs
1 Year Ago
Convert the enum to an int since RPCs don't like bytes either
1 Year Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
1 Year Ago
Add the test JSON for draggable slots
1 Year Ago
Merge PR for draggable CUI slots
1 Year Ago
Fix compile error from merge
1 Year Ago
Merge from main -> hackweek_modding_improvements
1 Year Ago
merge from protobuf_skip_default_fields_2 -> main
1 Year Ago
Codegen
1 Year Ago
Update codegen DLLs
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from main -> protobuf_skip_default_fields_2
1 Year Ago
merge from main -> hackweek_modding_improvements
1 Year Ago
merge from custom_url_tag -> hackweek_modding_Improvements
1 Year Ago
Include level url in tags so you can get the custom map by querying server
1 Year Ago
merge from custom_vitals -> hackweek_modding_improvements
1 Year Ago
Fix compile error
1 Year Ago
Add ability for the icon to be changed - use textureId just like CUI
1 Year Ago
Add `test_custom_vitals` command to test modding vitals works
1 Year Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
1 Year Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
1 Year Ago
Add protobuf for custom vitals message
1 Year Ago
Generate manifest
1 Year Ago
Add ClientModdingEntity to handle RPC for custom vitals
1 Year Ago
merge from connect_language -> hackweek_modding_improvements
1 Year Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
1 Year Ago
merge from ddraw_perms -> hackweek_modding_requests
1 Year Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
1 Year Ago
merge from can_throw -> hackweek_modding_improvements
1 Year Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
1 Year Ago
merge from max_hp -> hackweek_modding_improvements
1 Year Ago
Ensure it works on players as well (since it overrides max health differently)
1 Year Ago
Allow max health to be networked from the server -> client
1 Year Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
1 Year Ago
merge from player_speed -> hackweek_modding_improvements
1 Year Ago
1 Year Ago
Add ability to modify gravity & swimming gravity per player