3,464 Commits over 1,007 Days - 0.14cph!
Change blocksize convar from bytes -> MB
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m
Set default max concurrent uploads to 20 streams
Add convar to print upload progress `print_upload_progress`
Add convar to configure upload timeout `upload_timeout` (default 100s)
merge from main -> ping_estimation
Merge from full_server_demos -> aux2
Network++
merge main -> full_server_demos
network++
merge packet_ordering_2 -> full_server_demos
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Merge from main -> rpc refactor_2
Merge from main -> rpc refactor_2
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merge from harmony2_3 -> aux2
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
Cherrypick copying harmony to build directory
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
Exclude 0Harmony from the build
Cherrypick disable assembly validation again
Cherrypick harmony 2.3 again
Fix copying of dlls to builds
Update HarmonyHook.cs to work in editor (because unity wants absolute path)
Update Rust.Harmony.Loader.dll
merge from ping_estimate -> aux2
Fix compile error from random namespaces at top of `PingEstimator.cs`
Merge from main -> harmony2
merge from ping_estimation -> aux2
Add ping results to server & client analytics
Add `ping_region_code_override` convar for servers to manually override their region
.meta files
Compile error
Add "Estimate Ping" button to browser
Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
Parse region tag out in serverinfo
return IPingRegion instead of a string
fix region code not set inside tags
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
Add `ping_test` command to find the region with lowest latency
Hardcode endpoints for testing
Refactor what packets are ordered into `PacketOrdering.cs`
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
Reapply CS
92766 without the StartWrite( PacketId ) change
Merge from main -> full_server_demos
Fix some more fields only present on CLIENT
- BasePlayer
- MarketPlace
- Demos
- DemoItem
- BaseEventUI
- CardGameUI
Fix server compile error (keep door trigger box serializable)
Fix merge addition in Door.cs
Merge from main -> editor_compare_client_server_fields