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5,149 Commits over 1,461 Days - 0.15cph!

11 Months Ago
Update manifest
11 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
11 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
12 Months Ago
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12 Months Ago
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12 Months Ago
marge from party_system -> main
12 Months Ago
Network++
12 Months Ago
Codegen
12 Months Ago
Merge from main -> party_system
12 Months Ago
Fix compiile error
12 Months Ago
Ignore invites for a party you are already in
12 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
12 Months Ago
merge from fix_compile_tester_editor -> main
12 Months Ago
Fix compile tester so it targets the editor assembly as well
12 Months Ago
merge from print_light_counts -> main
12 Months Ago
Fix compile error
12 Months Ago
Undo subtract
12 Months Ago
merge from main -> print_light_counts
12 Months Ago
Add kickparty command to remove members from your party
12 Months Ago
Fix party not showing for the player who joins a party via an invite
12 Months Ago
merge from main -> party_system
12 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
12 Months Ago
update iconrender_improvements/wallpaper
12 Months Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
12 Months Ago
update iconrender_improvements/batch
12 Months Ago
merge from main -> iconrender_improvements
12 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
12 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
12 Months Ago
Comment
12 Months Ago
merge from main -> party_system
1 Year Ago
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1 Year Ago
Fix compile errors
1 Year Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
1 Year Ago
Fix compile errors
1 Year Ago
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
1 Year Ago
Add all players in a party to a team when they join the server
1 Year Ago
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_editor_monument_menu -> main
1 Year Ago
Run codegen to fix monument paths for menu that loads monument scene
1 Year Ago
Update all monument scene spawners with their legacy prefab path
1 Year Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
1 Year Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
1 Year Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
1 Year Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
merge from fix_window_roof_placement -> main
1 Year Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
1 Year Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
1 Year Ago
merge from fix_window_max_condition -> main