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5,290 Commits over 1,522 Days - 0.14cph!

1 Year Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
1 Year Ago
Merge from qol_print_memory_improvements -> main
1 Year Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
1 Year Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
1 Year Ago
Merge from gameplay_analytics_convar -> main
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
1 Year Ago
Merge from cached_ping_query_reduction -> main
1 Year Ago
Reduce log spamming
1 Year Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
1 Year Ago
S2P everything
1 Year Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
1 Year Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Fix remapping order being reversed
1 Year Ago
Fix remapping only remapping the requested monument instead of every single one
1 Year Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
1 Year Ago
S2P compound & oil rig as they had the BBQ prefabs
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_static_bbq_missing_prefab -> main
1 Year Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
1 Year Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
1 Year Ago
S2P everything again
2 Years Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
2 Years Ago
Remove MonumentScene tag from swamp cabins scene
2 Years Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from fix_compressed_tags_official -> main
2 Years Ago
Put commas between each compressed tag to fix all issues parsing them
2 Years Ago
merge from main -> biome_visuals_2
2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Protobuf codegen
2 Years Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
2 Years Ago
Add timer for how long each warmup scene takes to build
2 Years Ago
Merge from main -> protobuf_skip_default_fields
2 Years Ago
Add output scenes path to scene collection prefab
2 Years Ago
Switch scene warmup to use the path of scenes instead of SceneAsset so we don't need empty scenes commited in plastic
2 Years Ago
Add output scene path to `ignore.conf` so plastic doesn't commit 1GB every time warmup scenes are rebuilt
2 Years Ago
Delete warmup scenes
2 Years Ago
Update ignore.conf with demos & favorites.cfg
2 Years Ago
Move scenes to an "Output" subfolder