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3,461 Commits over 1,007 Days - 0.14cph!

1 Year Ago
Removed 1 consumption & power reduction from most electrical components
1 Year Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
1 Year Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
2 Years Ago
merge from rust_metrics -> main
2 Years Ago
Fix compile error
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main -> door_unlock_fix
2 Years Ago
▍▌▄ '█▆▅▍▇_▅▉▇▅▉▅ <▄▇▋▆▅█> <▅█▌▋█▆>' █▌█▊▍▅█ ▍▊ ▉▋▆▆ ▌▊ ▄▊▍▌ ▍▊ ▅▆▊▆ ▇▇▋ ▌▉▍▆▍▍▋▅▌█▉ ▆▋▊█▉▉
2 Years Ago
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2 Years Ago
merge from main -> rust_metrics
2 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
2 Years Ago
Don't open "change codelock" ui right after entering in a code
2 Years Ago
Merge from main -> door_unlock_fix
2 Years Ago
Fix server browser favourite star not working when query port is different than game port
2 Years Ago
▊▄▍█▌▆ ██▇█▊▇▌ & ▄█▄█ ▉▆▆▇ ▄▆▇▋▌▇ ▆▄▇▊▋▄▅ ▇▋ ▌▋▇▊▍
2 Years Ago
Fix GC counting for every single frame
2 Years Ago
merge from main -> rust_metrics
2 Years Ago
merge from canvas_disabler_2 -> experimental
2 Years Ago
Merge from canvas_disabled_2 to main
2 Years Ago
Undo the subtract
2 Years Ago
Merge subtract to canvas_disabler_2
2 Years Ago
Re-enable UI culling
2 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
2 Years Ago
Huge wooden sign will deploy on all sides of walls too
2 Years Ago
Fix small sign deployment not working on all walls
2 Years Ago
Add item filter on quarry fuel storage to only accept diesel
2 Years Ago
Removed map name from being searched when using server browser, will still show
2 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
2 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
2 Years Ago
Switch screen size to use Display & save some additional convars
2 Years Ago
Applied changes from code review
2 Years Ago
Add flush_anlytics command & codegen
2 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
2 Years Ago
Reapply removed #if CLIENT
2 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
2 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
2 Years Ago
Region out gameplay analytics
2 Years Ago
Fixed missing #if CLIENT
2 Years Ago
Log server performance too & double check seperation between client & server stats
2 Years Ago
- Only log client performance when in server - Reuse lists
2 Years Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
2 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix pooling error when multiple furnaces share the same loot panel
2 Years Ago
Merge from main -> rust_metrics
2 Years Ago
Fix loop typo & serialize objects as objects instead of strings
2 Years Ago
Revert codelock menu option changes
2 Years Ago
Unlocked codelocks will show "Change Code" as default option
2 Years Ago
Loop through frametimes from highest to lowest