userJake_Richcancel
reporust_rebootcancel

4,131 Commits over 1,219 Days - 0.14cph!

2 Years Ago
Change shadow material from `watersplash-1` to `shadows`
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Some ints not reset when disconnecting from server
2 Years Ago
Missed clearing recycledCells list
2 Years Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
2 Years Ago
Fix `print_global_entities` not actually printing the output
2 Years Ago
Fix error / crash when reconnecting to server
2 Years Ago
Missing whitespace at end of .meta?
2 Years Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
2 Years Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
2 Years Ago
Add `supportsComputeShaders` to client performance analytics
2 Years Ago
Fix menu slider for "building distance" not having correct translate phrase
2 Years Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
2 Years Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
2 Years Ago
Log time taken to send all global entities to players
2 Years Ago
Run codegen after merge
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
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2 Years Ago
Show loot panel when backpacks other than your equipped one are selected
2 Years Ago
Don't allow moving items into backpacks by drag & drop items onto them
2 Years Ago
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2 Years Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
2 Years Ago
Prevent items being added to backpacks when in normal inventory
2 Years Ago
Show a different icon when the backpack is empty vs has items in it
2 Years Ago
Fix normal items having a "Hold E" to pickup off the ground
2 Years Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
2 Years Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
2 Years Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
2 Years Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
2 Years Ago
Fix players being unlootable from leftover v1 backpack code
2 Years Ago
Only show backpack inventory when clicking on your own backpack
2 Years Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
2 Years Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
2 Years Ago
Fix manual merge
2 Years Ago
Merge from main -> hackweek_backpacks_2
2 Years Ago
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2 Years Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
2 Years Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
2 Years Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
2 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
2 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
2 Years Ago
Hold E to pickup backpack instead of opening the radial menu
2 Years Ago
Ideal container when picking up and right clicking backpack
2 Years Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
2 Years Ago
Add crafting recipe for small backpack
2 Years Ago
Remove "move items from backpack container to backpack item"