userJake_Richcancel
reporust_rebootcancel

4,179 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Fixed some Dictionarys not cleared when disconnecting Ensure initialization and destroy are called only once (to avoid nativearray dispose errors)
1 Year Ago
Fix `print_global_entities` not actually printing the output
1 Year Ago
Fix error / crash when reconnecting to server
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Missing whitespace at end of .meta?
1 Year Ago
Renamed `StripChildren` to `StripEmptyChildren` to clear up function of component Fix empty children stripping to ensure normal stripping runs before empty gameobject stripping
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix GlobalNetworkHandler not picking up all entities when first loaded into an existing save
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cleanup
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
1 Year Ago
Add `supportsComputeShaders` to client performance analytics
1 Year Ago
Fix menu slider for "building distance" not having correct translate phrase
1 Year Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
1 Year Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
1 Year Ago
Log time taken to send all global entities to players
1 Year Ago
Run codegen after merge
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
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1 Year Ago
Show loot panel when backpacks other than your equipped one are selected
1 Year Ago
Don't allow moving items into backpacks by drag & drop items onto them
1 Year Ago
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1 Year Ago
Don't network contents of backpacks, only network the backpack (so it can be shown on other players) Cycle the inventory when a backpack is added & removed (so backpacks update like clothing when added to sleepers)
1 Year Ago
Prevent items being added to backpacks when in normal inventory
1 Year Ago
Show a different icon when the backpack is empty vs has items in it
1 Year Ago
Fix normal items having a "Hold E" to pickup off the ground
1 Year Ago
Remove `IsBackpackWithItems()` and ensure volume system produces same results Assign "itemVolumeWhenFilled" of backpack to "2"
1 Year Ago
Add "containerVolume" and "itemVolume" to represent how only empty backpacks can go into normal inventories Item default volume 1 Container default volume 1
1 Year Ago
Only right click into your own backpack when it is open: don't right click into the backpack of the player you are looting Don't prioritize right clicking items to backpack when it is full
1 Year Ago
Fixed players being unlootable again Add backpack container when looting Support moving backpack to corpse when dying (default it pops off you) Update player lootpanel with backpack slot
1 Year Ago
Fix players being unlootable from leftover v1 backpack code
1 Year Ago
Only show backpack inventory when clicking on your own backpack
1 Year Ago
Make the backpack panel resizable (so it only shows the slots it has capacity for)
1 Year Ago
Configure a List<Gameobject> to hide & show when backpack is selected instead of specific gameobjects
1 Year Ago
Fix manual merge
1 Year Ago
Merge from main -> hackweek_backpacks_2
1 Year Ago
▆▅▍▋ ▋█▉ ▋▊▌ "▆▆▍▇▊ ▊▊▍ ▍▇ ▄▌▇█▍" ▅▄▄▋▊▇▌▌▌▅█
1 Year Ago
Add ServerRPC with 6 arguments Include "if backpack is open" bool when right clicking items since the client doesn't actually loot the backpack when "opening" it Implementing ideal container for backpack so right clicking items will go to backpack when it is open
1 Year Ago
Drop backpack when you are wounded or die Move "DropBackpack" method from PlayerBelt on client to PlayerInventory and work both on client or server
1 Year Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
1 Year Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
1 Year Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
1 Year Ago
Hold E to pickup backpack instead of opening the radial menu
1 Year Ago
Ideal container when picking up and right clicking backpack
1 Year Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
1 Year Ago
Add crafting recipe for small backpack
1 Year Ago
Remove "move items from backpack container to backpack item"