4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Add `job_system_threads` to control the number of workers in the job system
`0` or `-1` will set it back to default amount
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> ammo_count_in_chests
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed SERVER compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove tracking every item on the server
Instead, get the ammo count from the held entity when calling Item.Save()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> ammo_count_in_chests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to oil rig to prevent players camping and preventing crate from respawning
Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads
Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset
S2P both oil rigs
Codegen
PLACEHOLDER VALUES:
- starts 45min after crate starts being hacked
- ramps up to 100 rads over 5 minutes
 
                
                
                
                
                
                    
    
        
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        6
    
 
                 
             
         
        
            
            
            
                
                Only allow bait & caught fish to go into the survival fish trap's inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow jackhammer to be repaired inside the workbench for free
Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench
Play the air sound effect when it is repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep backpack panel open when selecting items inside the backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow unloading guns inside chests
Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar)
Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory)
Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding shift while right clicking items into the repair bench will apply the last skin automatically
Allow skinning <0.75s but don't play the effect if it occured under that delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only save number of storage slots for client, let server recalculate them on startup
Fix using phrase `Examine` instead of `Loot`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks
Apply `CheckParent` to Keylock as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply same fix to picking up the codelock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> horse_loot_panel_fix_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add IO slots to spooky speaker to turn it on and off, no power required to run
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save the equipment & storage inventory separately in protobuf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag
Increase saddle bag from 6 -> 12 storage slots again
Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different)
Create a new menu option for "animal storage", keep examine as the equipment loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix #SERVER compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix pending wire sometimes not being cleared when starting a new wire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't play wire connect effect when reconnecting wire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wire tool saves current wire when unequipping it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Right click for <0.15s to disconnect wire
Hold right click to clear wire
Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded)
Apply same values to pipe tool & hose tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
 
                
                
                
                
                
             
         
        
            
            
            
                
                #CLIENT and #SERVER compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> wire_tool_reconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add skinned backpack mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cell size of backpack inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try commiting GameUI.Inventory again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add GameUI.Inventory.Backpack to GameUI.Inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add BackpackInventoryPanel
Set backpack panel to resizable
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_backpacks_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set occupationOver of backpack to back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick "prevent parenting"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reassign entityPrefab of backpack wearable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change default volume from `1` to `0`
Rename `itemVolume` to `volume` as unity is confused after changing default value
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> backpacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▉▌▉▊▉ ▇▋▇▉▇▇▅ ▋▋▅▋▍▄▊ ▌▊█▌▆█ █▌▋▉▋▄█▋ ▋▍▊▄ █▆▍ ▆▅▋ ▊▆▌ ▄▌▊▍▄▋▅▄▍▅ ▍▇▅▄▉▄ ▋▌▆▌█▄▌▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add BackpackContents container type to LocalPlayerItemContainer