userJake_Richcancel
reporust_rebootcancel

4,523 Commits over 1,280 Days - 0.15cph!

2 Years Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
2 Years Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
2 Years Ago
Merge from main -> ammo_count_in_chests
2 Years Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
2 Years Ago
Fixed SERVER compile errors
2 Years Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
2 Years Ago
Merge from main -> ammo_count_in_chests
2 Years Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes
2 Years Ago
Only allow bait & caught fish to go into the survival fish trap's inventory
2 Years Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
2 Years Ago
Keep backpack panel open when selecting items inside the backpack
2 Years Ago
merge from main -> backpacks
2 Years Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
2 Years Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
2 Years Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
2 Years Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
2 Years Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
2 Years Ago
Apply same fix to picking up the codelock
2 Years Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
2 Years Ago
Merge from main -> horse_loot_panel_fix_2
2 Years Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
2 Years Ago
Save the equipment & storage inventory separately in protobuf
2 Years Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
2 Years Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
2 Years Ago
Fix #SERVER compile error
2 Years Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
2 Years Ago
Fix pending wire sometimes not being cleared when starting a new wire
2 Years Ago
Don't play wire connect effect when reconnecting wire
2 Years Ago
Wire tool saves current wire when unequipping it
2 Years Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
2 Years Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
2 Years Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
2 Years Ago
#CLIENT and #SERVER compile fixes
2 Years Ago
merge from main -> wire_tool_reconnect
2 Years Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
2 Years Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
2 Years Ago
Add skinned backpack mesh
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
merge from main -> backpacks
2 Years Ago
▍▉▉▌▉▊▉ ▇▋▇▉▇▇▅ ▋▋▅▋▍▄▊ ▌▊█▌▆█ █▌▋▉▋▄█▋ ▋▍▊▄ █▆▍ ▆▅▋ ▊▆▌ ▄▌▊▍▄▋▅▄▍▅ ▍▇▅▄▉▄ ▋▌▆▌█▄▌▉
2 Years Ago
Missing file
2 Years Ago
Add BackpackContents container type to LocalPlayerItemContainer