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5,861 Commits over 1,584 Days - 0.15cph!

2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_alt_loot_clothing -> main
2 Months Ago
Remove unused field + comments
2 Months Ago
Update test list
2 Months Ago
merge from main -> fix_alt_loot_clothing
2 Months Ago
Fix compile error + rename field
2 Months Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
2 Months Ago
Update testlist
2 Months Ago
Update test list
2 Months Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
2 Months Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
2 Months Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
2 Months Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
2 Months Ago
Add more items to ItemManager.Items to make tests easier
2 Months Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
2 Months Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
2 Months Ago
merge from fix_baseentity_query_nre -> main
2 Months Ago
Extra hardening to fix exception inside DoServerDestroy() by checking if children are null before calling child.OnParentRemoved()
2 Months Ago
Extra hardening by checking if entity is null inside SocketMod_PlantCheck too
2 Months Ago
Don't just skip over entities that are destroyed in BaseEntity.Query, make sure they are removed in the narrow phase
2 Months Ago
merge from main -> fix_baseentity_query_nre
2 Months Ago
merge from fix_breakin_sound_loop -> main
2 Months Ago
Fix the master key unlock not set to loop
2 Months Ago
Everyone loves commiting RidableHorse.prefab with new fields (at least it's not reserializing comments anymore)
2 Months Ago
merge from fix_deep_sea_ladder -> main
2 Months Ago
Add `printboatteleports` command to print what players will be teleported to the deep sea - allows us to see if ladders in standalone builds behave differently than ladders in the editor
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Months Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
2 Months Ago
merge from main -> fix_apartment_hostile_warning_flicker
2 Months Ago
merge from apartment_break_in_sound -> main
2 Months Ago
Fix compile error
2 Months Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
2 Months Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
2 Months Ago
Assign the sound effect to the apartment door prefabs
2 Months Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
2 Months Ago
merge from fix_softcore_outpost_bag_name -> main
2 Months Ago
merge from fix_item_ownership_bugs -> main
2 Months Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC