3,458 Commits over 1,007 Days - 0.14cph!
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement
- gives better information to bug reports
merge from fix_monument_scenes_osx -> main
merge from fix_monument_scenes_osx -> main
Fix monument scenes not working on osx because the scene's path was using windows line endings
merge from main -> fix_monument_scenes_osx
merge from fix_computer_station_invisible_lods -> main
Fix SERVER compile errors
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Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
merge from fix_copypaste_shipping_container_color -> main
Fix shipping container colors being reset to random when pasting entities
merge from fix_telephone_grid -> main
Switch telephone to using the MapHelper class
Add `printgrid` command to debug position -> grid name code
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
merge from wallpaper_analytics -> main
Add analytics when spraycan is used to change entity skin in the world
Log skin id of any entity submitted to analytics
merge from main -> wallpaper_analytics
fix codegen (used changes from different branch)
merge from main -> wallpaper_analytics
Lock high priority network queue behind convar `high_priority_network_queue`
merge from main -> network_queue_priority
merge from network_queue_priority -> aux3
Prototype: create a high property network update queue for building blocks, high walls & SAM sites
- this should cause bases to load in faster when travelling fast across the map (in vehicles)
merge from main -> enable_monument_scenes
merge from qol_rad_pills_buff -> main
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
merge from qol_junkpile_despawn -> main
Fix all junkpiles despawning instead of only looted / empty ones
merge from main -> qol_junkpile_despawn
Subtract merge from broken queue_improvements branch
Cherrypick menu loading screen change
Cherrypick code changes from queue_improvements onto new branch
merge from queue_improvements -> aux3
Fix compile error by adding missing namespace
merge from fix_teleport2grid_foundations -> main
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
Try fixing compile error from junkpile despawn
merge from qol_junkpile_despawn -> main
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn
- don't despawn if only the scientist is killed
- don't apply to diving sites
merge from qol_variable_zoom_scope -> main
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