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4,510 Commits over 1,249 Days - 0.15cph!

36 Days Ago
Use list of spawn groups as the "name" of the puzzle being reset - cache list of SpawnGroup instead of repeating the Vis.Components() each reset (since the monument + spawn groups will always be loaded before entities or the first reset could occur - don't log puzzles with zero spawn groups, since any important puzzle will respawn some type of loot
36 Days Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
36 Days Ago
merge from analytics_puzzle_reset -> main
37 Days Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
37 Days Ago
merge from modding_cui_merges -> main
37 Days Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
37 Days Ago
Fix compile error
37 Days Ago
Update from repo after merging 9 slice support
37 Days Ago
merge from main -> modding_cui_merges
37 Days Ago
merge from fix_arctic_puzzle_reset -> main
37 Days Ago
Fix compile error in new Translate.GetPhrase() server method
37 Days Ago
merge from main -> fix_arctic_puzzle_reset
37 Days Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
37 Days Ago
merge from main -> fix_arctic_puzzle_reset
37 Days Ago
Save extra properties added to puzle reset over the years to fix arctic research puzzles closing on players (and probably bugs with other puzzles too) - CheckSleepingAIZForPlayers - IgnoreAboveGroundPlayers - BroadcastResetMessage - ResetPhrase (token)
37 Days Ago
merge from analytics_texture_memory -> main
37 Days Ago
Expose texture memory usage in client analytics
37 Days Ago
merge from fix_entity_scale_occlusion -> main
37 Days Ago
Fix `ent scale` only accepting an int instead of accepting float
37 Days Ago
Fix not working when far away, call "ResetCulling()" on all LOD components as well as calling it on the entity having it's scale changed - this should only be called on the client when the scale has changed so it won't reset culling on every single network update Fix entity not being able to reset to 1 scale since it was ignoring default scaling size - network scale every update if `networkEntityScale` is enabled
37 Days Ago
Fix entity scaling not updating the bounds & culling bounds of entities - recalculate both the bound and the culling bounds - reset the bounds inside ResetState() based on the original prefab so it doesn't cause pooling errors
38 Days Ago
Revert minimum mipmap level to 7
38 Days Ago
merge from fix_stability_cascading_updates -> main
38 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
38 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
38 Days Ago
merge from clamp_mipmap_reduction -> main
38 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
39 Days Ago
merge from clamp_mipmap_reduction -> main
39 Days Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from fix_analytics_twig_cost
39 Days Ago
Fix wood spent on twig not included in analytics
39 Days Ago
merge from fix_turret_ddraw -> main
39 Days Ago
Remove ddraw left in when debugging
39 Days Ago
merge from main -> fix_turret_ddraw
39 Days Ago
merge from qol_scale_command -> main
39 Days Ago
Add `ent scale` command to test scaling of entities on vanilla servers
39 Days Ago
merge from modding_community_merges -> main
39 Days Ago
Fix compile errors again
39 Days Ago
merge from modding_cui_merges -> main
39 Days Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
39 Days Ago
merge from modding_cui_merges -> main
39 Days Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
39 Days Ago
merge from modding_cui_merges -> main
39 Days Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
39 Days Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
39 Days Ago
Merge layout group PR #75
39 Days Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
39 Days Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)