userJake_Richcancel
reporust_rebootcancel

2,296 Commits over 731 Days - 0.13cph!

6 Months Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
6 Months Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
6 Months Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
6 Months Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
6 Months Ago
Fix analytics NRE that occured on startup
6 Months Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
6 Months Ago
Fix potential NREs in `WireTool.RequestClear()`
6 Months Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
6 Months Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it
6 Months Ago
Force disable GNB because of issues with mirrors
6 Months Ago
merge from main -> gnb
6 Months Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
6 Months Ago
SERVER compile fix
6 Months Ago
Disable frustum culling when a mirror is visible Render global networking from each mirror's camera Add toggle back to culling shader for frustum culling
6 Months Ago
Disabled global rendering on armored window
6 Months Ago
Add `job_system_threads` to control the number of workers in the job system `0` or `-1` will set it back to default amount
6 Months Ago
Moved #CLIENT outside of #SERVER block to fix unload ammo menu option not showing
6 Months Ago
Merge from main -> ammo_count_in_chests
6 Months Ago
▌▋▊ ▉█▌▉▇▌ ▉▅ ▌▄▊▍▊▅█▆ ▊▆█▄▆ ▅▋ ▇ ▋▅▋▆▆ ▍█ ▇▌██▄▋ ▊ ▄▊▍▆▊▉▄▍ ▊▄▍ ▅ ▆ ▊▇▋▇▇▋ █▋▅▄▆▍▍▉▆▅▅▋█ █▍▆▌▄ ▄▉ ▅ ▇▋▉▋▇▄ ▊▌ ▍▅▅▄▆▇ ▌ ▌▉▊▆▋▍▋▌ █▆█▊▆█▉▊ ▆▌▉▅▄▊▇ ▍▌▆▋ ▆▄▄ ▊▅▅▄▇▇ (▇▋ ▋▆▊▌▄ █▌▇█▇██▌▅ ▋▆▌▆▆▋▇▉▅█▌ █▊▆▉▆▅ ▅▆ █▅ & ▇▉▅▉▍▄ ▉▌█▌▉▅)
6 Months Ago
Fixed SERVER compile errors
6 Months Ago
Remove tracking every item on the server Instead, get the ammo count from the held entity when calling Item.Save()
6 Months Ago
Merge from main -> ammo_count_in_chests
6 Months Ago
Add radiation to oil rig to prevent players camping and preventing crate from respawning Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset S2P both oil rigs Codegen PLACEHOLDER VALUES: - starts 45min after crate starts being hacked - ramps up to 100 rads over 5 minutes
6 Months Ago
Only allow bait & caught fish to go into the survival fish trap's inventory
7 Months Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
7 Months Ago
Keep backpack panel open when selecting items inside the backpack
7 Months Ago
merge from main -> backpacks
7 Months Ago
Allow unloading guns inside chests Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
7 Months Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
7 Months Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
7 Months Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
7 Months Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
7 Months Ago
Apply same fix to picking up the codelock
7 Months Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
7 Months Ago
Merge from main -> horse_loot_panel_fix_2
7 Months Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
7 Months Ago
Save the equipment & storage inventory separately in protobuf
7 Months Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
7 Months Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
7 Months Ago
Fix #SERVER compile error
7 Months Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
7 Months Ago
Fix pending wire sometimes not being cleared when starting a new wire
7 Months Ago
Don't play wire connect effect when reconnecting wire
7 Months Ago
Wire tool saves current wire when unequipping it
7 Months Ago
Right click for <0.15s to disconnect wire Hold right click to clear wire Make disconnect & clear duration configurable in the wiretool entity (rather than hardcoded) Apply same values to pipe tool & hose tool
7 Months Ago
Fixed wire not being reversed when connecting a wire to the same IO entity and disconnecting the input
7 Months Ago
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
7 Months Ago
#CLIENT and #SERVER compile fixes
7 Months Ago
merge from main -> wire_tool_reconnect
7 Months Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)