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4,701 Commits over 1,341 Days - 0.15cph!

5 Months Ago
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5 Months Ago
Codegen + fix compile error
5 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
5 Months Ago
Compile fixes
5 Months Ago
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5 Months Ago
merge from admin_logging -> main
5 Months Ago
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5 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
5 Months Ago
Codegen
5 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
5 Months Ago
merge from main -> naval_update
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
merge from deep_sea/networking -> deep_sea
5 Months Ago
Switch the deep sea island test prefab to only network to deep sea
5 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
5 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
5 Months Ago
update deep_sea/networking
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
5 Months Ago
update deep_sea/portals
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
5 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
5 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
5 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
5 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
5 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
5 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
5 Months Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
5 Months Ago
merge from deep_sea -> naval_update
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
5 Months Ago
update deep_sea/portals
5 Months Ago
Include all the other prefabs updated when generating manifest
5 Months Ago
Update manifest
5 Months Ago
Fix compile errors
5 Months Ago
Update protobuf
5 Months Ago
Commit AK FBX that keeps being reserialized
5 Months Ago
merge from deep_sea/portals -> deep_sea