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4,032 Commits over 1,127 Days - 0.15cph!

4 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
4 Months Ago
Add ability to modify gravity & swimming gravity per player
4 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
4 Months Ago
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
4 Months Ago
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
4 Months Ago
merge from delivery_fee -> hackweek_modding_improvements
4 Months Ago
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
4 Months Ago
merge from item_icon -> hackweek_modding_improvements
4 Months Ago
Add commands to test that feature works
4 Months Ago
merge from item_icon -> hackweek_modding_improvements
4 Months Ago
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
4 Months Ago
Fix double null check
4 Months Ago
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
4 Months Ago
merge from entity_scale -> hackweek_modding_improvements
4 Months Ago
Add support for the server to tell the client what scale to set an entity - pooling already reset scale when entities return to the pool
4 Months Ago
Reserialized tech trees to fix "total cost" not working
4 Months Ago
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4 Months Ago
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4 Months Ago
Fix capitalization
4 Months Ago
Fixed "removed" section of changelog using bold font
4 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
4 Months Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it
4 Months Ago
Add colors in inventory prefab
4 Months Ago
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
4 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
4 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
4 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
4 Months Ago
merge from main -> item_ownership
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive/fix_loot_table_nre -> primitive
4 Months Ago
Fix NRE when enforcing eras for loot tables
4 Months Ago
Remove debug spam of server tags in F1 menu
4 Months Ago
merge from main -> primitive
4 Months Ago
Generate manifest to prevent build server from failing when generating manifest remotely
4 Months Ago
merge from primitive -> aux2
4 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
4 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
4 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
4 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive/era_loot_tables -> primitive
4 Months Ago
Fix so it also blocks primitive only loot tables when in vanilla
4 Months Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
4 Months Ago
Also add support to filter loot tables from the entity directly based on the era
4 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
4 Months Ago
merge from primitive/fix_primitive_tag -> primitive
4 Months Ago
merge from primitive/fix_primitive_tag -> primitive
4 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
4 Months Ago
Cherrypick 112423 into it's own branch
4 Months Ago
Cherrypick 112410 and 112414 into own branch