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3,102 Commits over 915 Days - 0.14cph!

5 Months Ago
Cut down version of every monument scene spawner prefab
5 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
5 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
5 Months Ago
Switch `monument_scenes` convar to be saved
5 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
5 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
5 Months Ago
merge from monument_scenes -> aux2
5 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
5 Months Ago
Skip asset warmup on all underground train tunnel prefabs
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
5 Months Ago
Merge from main -> aux2
5 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
5 Months Ago
Order `Stats/Transform Count` based on the amount of components
5 Months Ago
Fix scenes with slashes in them making a ton of sub folders
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
merge from fix_invoke_cancel_nre -> main
5 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
5 Months Ago
Undo substract on main CS 98931
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Fix remapped scene prefabs being warmed up
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Update old rig scenes
5 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
merge from analytics_profile_servermgr -> main
5 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
5 Months Ago
merge from fix_server_profiling_lag_spike -> main
5 Months Ago
Fix RPC lag spikes not including server id
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
5 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
5 Months Ago
merge monument_scenes -> aux2
5 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
5 Months Ago
Delete scene prefabs from autospawn directory
5 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
5 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
5 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
5 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
5 Months Ago
merge from monument_scenes -> aux2
5 Months Ago
Scene2Scene every monument
5 Months Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`