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5,424 Commits over 1,553 Days - 0.15cph!

2 Months Ago
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2 Months Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
2 Months Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
2 Months Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
3 Months Ago
merge from fix_editor_reflection_probe_delay -> main
3 Months Ago
Subtract the button to disable the reflection probes since we shouldn't need it if it's updating the same rate as standalone
3 Months Ago
Fix the editor reflection probe rendering every frame - increase delay from 0.1s -> 1s (matching runtime) + fix it not even using the 0.1s cooldown originally
3 Months Ago
merge from optimize_generate_textures_alloc -> main
3 Months Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
3 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
3 Months Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
3 Months Ago
Regenerate font with all characters
3 Months Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
3 Months Ago
Add dripping font for the apartment door numbers
3 Months Ago
merge from main -> optimize_generate_textures_alloc
3 Months Ago
Add culling sphere component to the apartments
3 Months Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
3 Months Ago
Reconnect apartment doors to apartment prefabs
3 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
3 Months Ago
Duplicated second elevator in reception area
3 Months Ago
Apartment elevator now functional
3 Months Ago
Start converting props into a functional apartment complex elevator
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
Update manifest (prefabs)
3 Months Ago
Update manifest
3 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
3 Months Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
3 Months Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
3 Months Ago
Convert stool_a to mountable entity
3 Months Ago
Update manifest
3 Months Ago
Shift some small apartment props around too
3 Months Ago
Shift large furniture props into furniture root so they only spawned when rented
3 Months Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
3 Months Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
3 Months Ago
Update manifest
3 Months Ago
Convert more props from medium apartment into entities
3 Months Ago
Update manifest
3 Months Ago
Convert double vanity prop in bathroom
3 Months Ago
Redo swapping some of props -> entities in small, medium & large apartment
3 Months Ago
Fix double vanity entity prop positions
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from optimize_deep_sea_texture -> main
3 Months Ago
Change deep sea height data from managed -> native array
3 Months Ago
merge from optimize_generate_textures_alloc -> main
3 Months Ago
Fix VS putting the wrong class name
3 Months Ago
Add profiler samples
3 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()