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4,032 Commits over 1,127 Days - 0.15cph!

4 Months Ago
Add a bunch of code to support creating custom items based on JSON sent from server
4 Months Ago
4 Months Ago
RPC & Protobuf for server to send custom phrases
4 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
4 Months Ago
merge from main -> hackweek_modding_improvements
4 Months Ago
merge from protobuf_skip_default_fields_2 -> main
4 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
4 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
4 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
4 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
4 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
4 Months Ago
Fix items dropped on ground not using their server-sided name
4 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
4 Months Ago
Reapply brace in correct place
4 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
4 Months Ago
Convert the enum to an int since RPCs don't like bytes either
4 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
4 Months Ago
Add the test JSON for draggable slots
4 Months Ago
Merge PR for draggable CUI slots
4 Months Ago
Fix compile error from merge
4 Months Ago
Merge from main -> hackweek_modding_improvements
4 Months Ago
merge from protobuf_skip_default_fields_2 -> main
4 Months Ago
Codegen
4 Months Ago
Update codegen DLLs
4 Months Ago
merge from main -> hackweek_modding_improvements
4 Months Ago
merge from main -> protobuf_skip_default_fields_2
4 Months Ago
merge from main -> hackweek_modding_improvements
4 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
4 Months Ago
Include level url in tags so you can get the custom map by querying server
4 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
4 Months Ago
Fix compile error
4 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
4 Months Ago
Add `test_custom_vitals` command to test modding vitals works
4 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
4 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
4 Months Ago
Add protobuf for custom vitals message
4 Months Ago
Generate manifest
4 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
4 Months Ago
merge from connect_language -> hackweek_modding_improvements
4 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
4 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
4 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
4 Months Ago
merge from can_throw -> hackweek_modding_improvements
4 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
4 Months Ago
merge from max_hp -> hackweek_modding_improvements
4 Months Ago
Ensure it works on players as well (since it overrides max health differently)
4 Months Ago
Allow max health to be networked from the server -> client
4 Months Ago
merge from player_speed -> hackweek_modding_improvements
4 Months Ago