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5,366 Commits over 1,522 Days - 0.15cph!

2 Months Ago
Revert back to TerrainMeta.GetHeights() that returns a 64MB managed array - keep the NativeArray for the textures themselves - fixes mismatch from GetHeight01() not returning the same value as the terrain's heightmap - tried calling GetHeight() on each pixel instead but is off by 1 step for certain heights so playing it safe
2 Months Ago
Update the apartment door prefabs inside the apartments - set small, medium & large to different door prefabs to confirm they work (unsure how final art is intended to look)
2 Months Ago
Add text mesh to the apartment door prefabs (functional prototype, not pretty)
2 Months Ago
Regenerate font with all characters
2 Months Ago
Show room numbers on doors as text instead of the placeholder LCD screens above the doors
2 Months Ago
Add dripping font for the apartment door numbers
2 Months Ago
merge from main -> optimize_generate_textures_alloc
2 Months Ago
Add culling sphere component to the apartments
2 Months Ago
Add culling support for apartment furniture - start with large spheres around each apartment - add extra check if the player is inside the apartment to handle corners of the apartment the culling sphere doesn't reach
2 Months Ago
Reconnect apartment doors to apartment prefabs
2 Months Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
2 Months Ago
Duplicated second elevator in reception area
2 Months Ago
Apartment elevator now functional
2 Months Ago
Start converting props into a functional apartment complex elevator
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Update manifest (prefabs)
2 Months Ago
Update manifest
2 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Months Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
2 Months Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
2 Months Ago
Convert stool_a to mountable entity
2 Months Ago
Update manifest
2 Months Ago
Shift some small apartment props around too
2 Months Ago
Shift large furniture props into furniture root so they only spawned when rented
2 Months Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
2 Months Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
2 Months Ago
Update manifest
2 Months Ago
Convert more props from medium apartment into entities
2 Months Ago
Update manifest
2 Months Ago
Convert double vanity prop in bathroom
2 Months Ago
Redo swapping some of props -> entities in small, medium & large apartment
2 Months Ago
Fix double vanity entity prop positions
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from optimize_deep_sea_texture -> main
2 Months Ago
Change deep sea height data from managed -> native array
2 Months Ago
merge from optimize_generate_textures_alloc -> main
2 Months Ago
Fix VS putting the wrong class name
2 Months Ago
Add profiler samples
2 Months Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Months Ago
merge from fix_steam_nickname_team_cache -> main
2 Months Ago
Codegen
2 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
2 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
2 Months Ago
merge from fix_prevent_building_monument_scale -> main
2 Months Ago
Disable deatching children on the modding monument build block prefabs
2 Months Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
2 Months Ago
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2 Months Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
2 Months Ago
Small tweak