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4,627 Commits over 1,310 Days - 0.15cph!

3 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
3 Months Ago
Re-apply part of merge manually
3 Months Ago
Codegen
3 Months Ago
merge from deep_sea -> deep_sea/climate
3 Months Ago
Attempt #2 - store two specific weather states inside the single climate prefab (deep sea calm, deep sea wipe) - lerp between the two deep sea weather states based on the lerp float inside the DeepSeaManager entity (and network it) - add separate ClimateParameters for the deep sea (duplicate of Temperate for now) - read the DeepSeaWeatherState for temperature and rain (don't need to override snow since it can't snow outside the arctic)
3 Months Ago
manually override raid, snow and temperature manually when players are inside the deep sea
3 Months Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from fix_admin_logging -> main
3 Months Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
3 Months Ago
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
3 Months Ago
Update manifest (prefab files)
3 Months Ago
Update manifest
3 Months Ago
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3 Months Ago
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3 Months Ago
merge fix_copypaste_clear_turrets -> main
3 Months Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
3 Months Ago
merge from fix_admin_logging -> main
3 Months Ago
Fix log being restarted each time the server restarts instead of appending
3 Months Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
3 Months Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
3 Months Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
3 Months Ago
merge from log_disable_logs -> main
3 Months Ago
Log to console indicating when logging is disabled & enabled
3 Months Ago
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3 Months Ago
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3 Months Ago
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▌▍▉▉▊▆█▅▉▍ ▅██▇▌▋▋▉▌▆ `▄█▇▇▆▌█▇▍▉▆ = ▊▄▆▇` ▍▌▇▊█▊▊
3 Months Ago
▆▄█▍▆▊▅ ▊▆▌▍▄▇▋▋ ▌█▊▌▄▊▊▌ ▇▍▍▌▉ ▅▅▅▌ ▌▅▆▌ ▇▇▄ `▋▇▋█` ▌▋▇▆▄▉▊ ▊▊ ▌▋'▌ ▊▅▅ ▍▇▌▊ ▉▅▋ ▄▅ ▆█▍▉▄▉▄
3 Months Ago
▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍ - ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋ - ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
3 Months Ago
Codegen + fix compile error
3 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
3 Months Ago
Compile fixes
3 Months Ago
▄▅█▋▋▍ ▊ ▊▍▅▉▆ ▉▉ ▋▉▆█▉▆▇▆▅ ▌▄█▆▇▇▄█▆ ▌▍▋█ [▄▉▇▄▊▄▊▋▉] █▌ ▌▉▆ [█▅▉▋▌▌▍] ▊▋ ▆▊▇▆ ▍▋▇ █▊▋▇ ▉▋ ▄▉▉▇▉█▇ ▉▊▇▋ ▅▉▆▋ - ▅▄▍█▇'▋ ▅▇▆▋▋▄ ▅▄ ▆▅▆▋▋▅▄▅▉▇▉▇▆ ▊▆ ▉▅▇█▊▆▉ ▌▍▅▍▍▅▆▉▋ ▇▅█
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
merge from admin_logging -> main
3 Months Ago
█▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄ - ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆ - ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇) - ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
3 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
3 Months Ago
Codegen
3 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
3 Months Ago
merge from main -> naval_update
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from deep_sea/networking -> deep_sea
3 Months Ago
Switch the deep sea island test prefab to only network to deep sea
3 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed