userJake_Richcancel
reporust_rebootcancel

4,455 Commits over 1,249 Days - 0.15cph!

4 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
4 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
4 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
4 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
4 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
4 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
4 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
4 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
4 Months Ago
Fix preview window not redrawing every frame
4 Months Ago
Update icon renderer manifest
4 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
4 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
4 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
4 Months Ago
Update iconrenderer_improvements/batch
4 Months Ago
merge from main -> iconrenderer_improvements
4 Months Ago
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4 Months Ago
merge from upkeep_convars -> hardcore_refresh
4 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
4 Months Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
4 Months Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
4 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
4 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
4 Months Ago
Add max team size convar to server tags & parse team size in server info
4 Months Ago
merge from party_system -> main
4 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
4 Months Ago
merge from main -> party_system
4 Months Ago
merge from party_system -> main
4 Months Ago
Fix NRE from party menu trying to render when opening DM menu in chat
4 Months Ago
merge from party_system -> main
4 Months Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
4 Months Ago
Fix windows server console lagging server when spamming console (usually with errors) - buffer log messages in ConcurrentQueue and write to console on a separate thread - redraw input and status messages on that same thread - Unity logging is still slowish but improves windows console stalling the server when logging is spammed Add 'console_spam' command to forcibly spam the server console with text
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
merge from party_system -> main
4 Months Ago
Fix joinKey not being reset when team enters pool
4 Months Ago
merge from party_system -> main
4 Months Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
4 Months Ago
merge from party_system -> main
4 Months Ago
Fix party invites that arrived before the main menu was fully setup not being shown
4 Months Ago
fix merge to main
4 Months Ago
merge from party_system -> main
4 Months Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
4 Months Ago
Fix rich presence not updating for friends inside your party
4 Months Ago
merge from main -> party_system
4 Months Ago
merge from party_system -> main
4 Months Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
4 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
4 Months Ago
merge from print_light_counts -> main
4 Months Ago
Fix "Print Lights" doing both ddraw and printing light count