userJake_Richcancel
reporust_rebootcancel

3,588 Commits over 1,007 Days - 0.15cph!

3 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
3 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
3 Months Ago
merge from fix_inventory_ui_reconnect -> main
3 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
3 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
3 Months Ago
Remove debug logging
3 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
3 Months Ago
merge from main -> copypaste
3 Months Ago
merge from qol_io_arrows -> main
3 Months Ago
Fix telephone and CCTV camera port arrows not working
3 Months Ago
merge from main -> qol_io_arrows
3 Months Ago
Merge from fix_community_ui_nre -> main
3 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
4 Months Ago
merge from qol_io_arrows -> main
4 Months Ago
Fix IO arrows casting shadows
4 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
4 Months Ago
Merge from qol_io_arrows -> main
4 Months Ago
Fix IO arrows not updating when plugging in a wire
4 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
4 Months Ago
merge from main -> qol_io_arrows
4 Months Ago
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4 Months Ago
merge from fix_npc_death_icon -> main
4 Months Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
4 Months Ago
Merge from main -> fix_npc_death_icon
4 Months Ago
merge from fix_map_zoom_numbers -> main
4 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
4 Months Ago
Merge from fix_get_building_priv -> main
4 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
4 Months Ago
merge from qol_io_arrows -> main
4 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
4 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
4 Months Ago
Fix elevator and fluid splitter
4 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
4 Months Ago
Fix & add IO port directions on a bunch more IO entities
4 Months Ago
merge from qol_bag_unclaim_convar -> main
4 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
4 Months Ago
merge from fix_npc_death_icon -> main
4 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
4 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
4 Months Ago
merge from fix_map_focus_light -> main
4 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
4 Months Ago
merge from main -> fix_map_focus_light
4 Months Ago
merge from qol_io_arrows -> main
4 Months Ago
Fix compile errors on CLIENT and SERVER
4 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
4 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
4 Months Ago
merge from main -> qol_io_arrows
4 Months Ago
merge from copypaste -> main
4 Months Ago
Remove console spam when copying entities
4 Months Ago
Fix comment