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3,102 Commits over 915 Days - 0.14cph!

5 Months Ago
Merge from main -> native_memory_stream
5 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from audio_import_music_clips -> aux1
5 Months Ago
Update import settings of audio
5 Months Ago
Fix preload setting not being preserved after unity 2022
5 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
5 Months Ago
Merge from monument_scenes -> aux2
5 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
5 Months Ago
Merge from main -> monument_scenes
5 Months Ago
Subtract audio import changes (some audio clips had preload disabled)
5 Months Ago
Merge from audio_import_june_2024 -> aux2
5 Months Ago
Update settings of all music clips
5 Months Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
5 Months Ago
Fix compile error from "fix_shipping_container_batching"
5 Months Ago
Compile fix for TriggeredEvent
5 Months Ago
merge from fix_shipping_container_batching -> main
5 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
5 Months Ago
merge from main -> fix_shipping_container_batching
5 Months Ago
merge from native_memory_stream -> aux2
5 Months Ago
Merge from main -> aux2
5 Months Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
5 Months Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
5 Months Ago
Cherrypick audio import setting changes
5 Months Ago
Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings - assuming the tool still applies good settings
5 Months Ago
Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream - reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations - add `loadmap` test command to load local map when profiling deserialization
5 Months Ago
Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
5 Months Ago
merge from monument_scenes -> aux2
5 Months Ago
Generate manifest with new string pool
5 Months Ago
Get rid of checking for scene in standalone build - asset bundles don't want to tell you if scene is there - rare error: won't occur once build process is normal
5 Months Ago
Enable batching on low container walls
5 Months Ago
Fix render batching not refreshing after color is changing Pass color to batching directly instead of pulling from MeshRenderer Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
5 Months Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
5 Months Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
5 Months Ago
Apply fix #2 in redid commit
5 Months Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
5 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
5 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
5 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
5 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
5 Months Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
5 Months Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
5 Months Ago
Codegen
5 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
5 Months Ago
merge from main -> monument_scenes
5 Months Ago
merge from qol_give_improvements -> main
5 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
5 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
5 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
5 Months Ago
merge from build_leave_bundles_symlink -> main