userJake_Richcancel
reporust_rebootcancel

4,604 Commits over 1,280 Days - 0.15cph!

2 Months Ago
Log to console indicating when logging is disabled & enabled
2 Months Ago
▅▇▄▅█ ▊▋█▍ ▉▅▍▅▆█▅▍▆_▌▉▋▋▇_▄▋▄▊▄▌▋▍ -> ▊▉▍▍
2 Months Ago
▊█▍█▄▍█ ▍▉█▍▊ ▅▋▇▆▊█▌▇▇ ▍▌▄█▅▄▆ ▄▇ ▋▌▇▌▍▆▍▆
2 Months Ago
▌▆▆ ▅▅▇▉█▅▇ ▌▄▉▄▊ ▇▄▊▉▅ ▌▆▄▅█ ▄▊█▍█
2 Months Ago
▆▇▅▉▋ ▋▅▌▌ ▆▊▊▉ -> █▉▉▋▋█▍█▉_▉▅▅▅▄_▉▅▄▊▅▋▉▄
2 Months Ago
█▌▊▅▍ ▌▌▊▍ ▄▇▋▉▌_▍▉▍▇▍█_█▅▌█▉▋▍▆_▌▍▇ -> █▆▇▇
2 Months Ago
▌▍▉▉▊▆█▅▉▍ ▅██▇▌▋▋▉▌▆ `▄█▇▇▆▌█▇▍▉▆ = ▊▄▆▇` ▍▌▇▊█▊▊
2 Months Ago
▆▄█▍▆▊▅ ▊▆▌▍▄▇▋▋ ▌█▊▌▄▊▊▌ ▇▍▍▌▉ ▅▅▅▌ ▌▅▆▌ ▇▇▄ `▋▇▋█` ▌▋▇▆▄▉▊ ▊▊ ▌▋'▌ ▊▅▅ ▍▇▌▊ ▉▅▋ ▄▅ ▆█▍▉▄▉▄
2 Months Ago
▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍ - ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋ - ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
2 Months Ago
Codegen + fix compile error
2 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
2 Months Ago
Compile fixes
2 Months Ago
▄▅█▋▋▍ ▊ ▊▍▅▉▆ ▉▉ ▋▉▆█▉▆▇▆▅ ▌▄█▆▇▇▄█▆ ▌▍▋█ [▄▉▇▄▊▄▊▋▉] █▌ ▌▉▆ [█▅▉▋▌▌▍] ▊▋ ▆▊▇▆ ▍▋▇ █▊▋▇ ▉▋ ▄▉▉▇▉█▇ ▉▊▇▋ ▅▉▆▋ - ▅▄▍█▇'▋ ▅▇▆▋▋▄ ▅▄ ▆▅▆▋▋▅▄▅▉▇▉▇▆ ▊▆ ▉▅▇█▊▆▉ ▌▍▅▍▍▅▆▉▋ ▇▅█
2 Months Ago
▉▌▋ ▉▇▄▆ ▅▌▌▌█ ▌▄▄▍▌▌▉ ▌▆▍▄'█ ▍▌▇▋▅▆▅▍ █▌ █▇▆▌▆█
2 Months Ago
▄▉▄▇▌▅▋ ▊▋ █▅▊▅█▇▇▇▆.██▄▋▌▅▌.▆▉▄.▌█ ▋▋▄▌ ▄▇▇▅▄▌▄█ ▉▉█▋▅▌ (▇▄▆▆▄▇█ ▆▊▍▉▊▊)
2 Months Ago
▉▆▇▅▇ ▆▇▅▊ ▄▇▍█ -> ▍▊▋▍▊█▄▍█_▊▋▋▉▊_█▉▊▇█▊▌▋
2 Months Ago
merge from admin_logging -> main
2 Months Ago
█▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄ - ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆ - ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇) - ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
3 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
3 Months Ago
Codegen
3 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
3 Months Ago
merge from main -> naval_update
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from deep_sea/networking -> deep_sea
3 Months Ago
Switch the deep sea island test prefab to only network to deep sea
3 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
3 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
3 Months Ago
update deep_sea/networking
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
3 Months Ago
update deep_sea/portals
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
3 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
3 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
3 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
3 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
3 Months Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
3 Months Ago
merge from deep_sea -> naval_update
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
3 Months Ago
update deep_sea/portals
3 Months Ago
Include all the other prefabs updated when generating manifest
3 Months Ago
Update manifest
3 Months Ago
Fix compile errors