3,110 Commits over 915 Days - 0.14cph!
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked
- convar to modify distance `building_blocked_preview_distance`
Mark `show_building_blocked` as a saved convar
Expose `Show Building Blocked` in the options menu
Add `show_building_blocked` convar to disable the building preview on client
Add `show_building_blocked_server` replicated convar so servers can turn off the feature (if needed for modding)
Codegen
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
Change supermarket to only a single square `prevent_building` collider
- removed the extra sphere collider but resized the square to be the same overall shape
S2P supermarket
Show building blocked of monuments with the BR sphere effect
- will only show monuments & caves (not roads or rails)
- only will show when holding building plan
https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
Block the following items from being stored in TC
- sulfur ore
- sulfur
- gunpowder
- explosives
- diesel
- camera
- laptop
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Fix showing rotation as possible after loading server save
merge from main -> qol_hammer_pie_menu_consistant
Show turret interference when looking at it with a wire tool
Show turret interference when placing down a new turret
- only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base)
- make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values
https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
Fix #SERVER compiler error
Merge from allow_barricades_monuments -> aux2
Manually remove all `hackweek_combat_playground` code
Fix wooden barricade missing default layer check when placing
- add new default volume check and ignore other wooden barricades
Manually fix bounds of wood double barricade being too small in X direction
Add analytics for how long the server took to save
Fix F8 menu not updating when you switch servers
Fix building plan resetting to foundation when moving in & out of hotbar
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading
- add ability for context menu options to set their scale independantly
- scale the demolish & rotate button to 70% of the normal button size
- implement existing scaling of building plan pieces with the new size scaling options
https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
Add comments (it actually was not spawning on bottom as frequently, top was fine)
Fix oilrig not spawning on the top of the map as often as expected
Tuned back salvaged hammer because it's a T1 item, not T2
- 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS)
- destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits
- better than every other melee tool at breaking deployables, outclassed by jackhamer
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merge from main -> qol_salvaged_hammer_buff
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one
https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
merge from main -> analytics_server_profling
Allow barricades to decay the same speed indoors or outdoors
- barricades still won't decay when inside building privledge
Can override deploy tickrate for entities with faster decay rates
- set decay tickrate of barricades from 10min -> 1min
Change decay of all 4 barricades to 15 minutes
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands
- manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
Stone barricade protection value didn't save
Allow barricades to be placed anywhere in monuments
- melee damaged increase against barricades: same damage as normal deployables
- bullet & explosive damage against barricades stays the same as before
- split building volumes of barricades and bypass "prevent_building" tagged with monument
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Also ensure it doesn't do higher damage against high walls & external walls
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables
- still uses normal damage against walls and doors
- acts like it's higher durability because it uses less hits to break things
Allow players to skip queue when joining a server for 5 minutes after they are disconnected
- will hold your spot so server doesn't overfill
- controlled with convar `rejoin_delay` (default 300s)
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries
- store list of all sam site targets on the server
- no idea why physics queries are that slow
merge from main -> optimize_sqlite_fastmode
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item
Increased search menu size from 5 items -> 24 items
Made the conveyor filter menu larger to show more items at once
https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
Increase industrial conveyor from 12 item filters -> 30 item filters
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Add `auto_refresh_region` convar
- defaults to false on linux so it only gets ping region on startup
Try to destroy ping instance ASAP in sequential mode
Add 0.5s wait between pings to prevent job system interference
Add larger wait when waiting for ping to be done
Fix gameplay bulk events & lag spike events not using data object format
Fix server_id missing from the CSV tables
Add HV ammo & incendiary ammo to the mixing table
- pistol ammo = GP + Metal
- rifle ammo = +1 metal on right
- hv ammo = +1 GP on left
= incendiary ammo = +1 sulfur on right
https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png
Also re-ordered the mixing table so all basic teas are shown grouped together
Fix pooling warning message
Log lag spikes caused by RPCs & console commands
- default threshold 40ms
- add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
Move packets per type from JSON to seperate CSV
Reset the ObjectWorkQueue before it early exits when no work is present
Don't serialize queues that did zero work in a frame
Implement ObjectWorkQueue profiling dumping to CSV
Fix ObjectWorkQueue using full name instead of name of type
Enable ObjectWorkQueue profiling by default