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2,346 Commits over 731 Days - 0.13cph!

7 Months Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
7 Months Ago
Add skinned backpack mesh
7 Months Ago
Fix cell size of backpack inventory
7 Months Ago
Try commiting GameUI.Inventory again
7 Months Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
7 Months Ago
Add BackpackInventoryPanel Set backpack panel to resizable
7 Months Ago
merge from main -> hackweek_backpacks_2
7 Months Ago
Set occupationOver of backpack to back
7 Months Ago
Cherrypick "prevent parenting"
7 Months Ago
Reassign entityPrefab of backpack wearable
7 Months Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
7 Months Ago
merge from main -> backpacks
7 Months Ago
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7 Months Ago
Missing file
7 Months Ago
Add BackpackContents container type to LocalPlayerItemContainer
7 Months Ago
Merge from main -> backpacks
7 Months Ago
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7 Months Ago
Move `OnConectedToServer()` to Awake() to fix NRE with GNB enabled on certain minigame servers
7 Months Ago
merge from main -> globl_networked_bases
7 Months Ago
Move team invite from server raycast to clientside to improve reliability of team invite
7 Months Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
7 Months Ago
Generate manifest
7 Months Ago
Implement rest of item volume Fixes Codegen
7 Months Ago
More fixes and cherrypicks
7 Months Ago
Cherrypick the backpack assets and fix them up
7 Months Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
7 Months Ago
Compile fix
7 Months Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
7 Months Ago
Save instanced render distance convar Codegen
7 Months Ago
merge from main -> hackweek_backpacks_2
7 Months Ago
Lower craft amount to maximum craftable after inventory is updated and craft text is not selected (to handle inventory updating from server after UI calculates max amount)
7 Months Ago
Fix craft amount reseting to `1` each time you craft more than 1 item
7 Months Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
7 Months Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
7 Months Ago
Fix 2021 branch compile error
7 Months Ago
update global_networked_bases/2021
7 Months Ago
Command to manually expand render buffers
7 Months Ago
merge from main -> global_networked_bases
7 Months Ago
Enable "fastMode" on cached browser sqlite database
8 Months Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
8 Months Ago
Fix #SERVER in TriggerWorkbench
8 Months Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
8 Months Ago
Fix NRE presumably when sending an entity that is destroyed on startup
8 Months Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
8 Months Ago
merge from main -> trap_optimize
8 Months Ago
Fix server failing to startup due to heightmap being large
8 Months Ago
Fix cooldown missing from shotgun trap after it fires
8 Months Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
8 Months Ago
Subtract the subtract
8 Months Ago
Merge from main -> threadsafe_protobuf