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3,108 Commits over 915 Days - 0.14cph!

6 Months Ago
Fix icelake showing a 1m red sphere in middle - caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
6 Months Ago
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )` - work with detailed error mode
6 Months Ago
Merge main -> fix_barricade_building_error
6 Months Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
6 Months Ago
Fix barricades showing the long debug error of "Not In Terrain" to normal players - switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
6 Months Ago
Fix console spam from mixing table loot panel
6 Months Ago
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
6 Months Ago
Fix ladders being placeable inside monuments
6 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
6 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
6 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
6 Months Ago
merge from qol_show_teammate_building_guide -> aux2
6 Months Ago
Merge from main -> aux2
6 Months Ago
merge from allow_barricades_monuments -> aux2
6 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
6 Months Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
6 Months Ago
Merge from main -> allow_barricade_monuments
6 Months Ago
Save convar to config
6 Months Ago
6 Months Ago
Slight optimization
6 Months Ago
#SERVER compile fix
6 Months Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
6 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
6 Months Ago
Merge from main -> qol_show_teammate_building_guide
6 Months Ago
Reduce F15 flyby volume by 45%
6 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
6 Months Ago
Merge from main -> qol_building_blocked_visual
6 Months Ago
merge from allow_barricades_monuments -> aux2
6 Months Ago
Merge from main -> allow_barricades_monuments
6 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
6 Months Ago
merge from main -> allow_barricades_monuments
6 Months Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
6 Months Ago
Fix incendiary ammo not requiring BP for mixing table
6 Months Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack
6 Months Ago
Fix item split slider resetting every time you split an item - still resets to half if you split off half or more of a stack https://files.facepunch.com/jakerich/aDIXKDjIfFRGE61D/FlMW109GZ8dB41WI.mp4
6 Months Ago
Attempt #2 taking into consideration all deployables use the same planner entity - fixes stuck placing building block when trying to place mixing table
6 Months Ago
Undo subtract
6 Months Ago
merge from main -> fix_planner_reset_construction
6 Months Ago
Fix NRE when loading into server Fix NRE when switching servers - caused by not removing from static List when monument is destroyed
6 Months Ago
merge from allow_barricades_monuments -> aux2
6 Months Ago
Apply same treatment to stone, concrete & sandbag barricades (can't place on monument concrete, can place on the terrain)
6 Months Ago
Wooden barricade only buildable on the terrain parts of a monument, block it on all the concrete parts of a monument https://files.facepunch.com/jakerich/fyl41vRDD6IA5gyt/BM9AhaPzcWubIRbQ.mp4
6 Months Ago
Reapply subtract
6 Months Ago
merge from main -> qol_building_blocked_visual
6 Months Ago
merge from main -> allow_barricades_monuments
6 Months Ago
Fix compile errors
6 Months Ago
Fix unity somehow removing "Show Building Blocked" I added to the options menu
6 Months Ago
Don't show red building boundary around substations inside monuments (only outside or on edge)
6 Months Ago
Only show building blocked to 100m from outside of border and 15m inside of border of building blocked - convar to modify distance `building_blocked_preview_distance`
6 Months Ago
Mark `show_building_blocked` as a saved convar Expose `Show Building Blocked` in the options menu