5,822 Commits over 1,584 Days - 0.15cph!
merge from apartment_complex_monument/prototype -> apartment_complex_monument
merge from main -> apartment_complex_monument
First fix compile simulator first by making it run sequentially instead of in parallel (because it's now sharing a single .obj folder for all projects and conflicting)
update apartment_complex_monument/prototype
Fix errors with server restoring save after restart
Remove MenuOption thing I was testing
Enable position on mailbox slide entity
Modify EntityItem_RotateWhenOn to also support moving position
Swap one of the prop mailboxes for a entity mailbox in apartment_complex_core.prefab
Make entity version of apartment mailbox + relevant code
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merge from apartment_complex_monument/prototype -> apartment_complex_monument
update apartment_complex_monument/prototype
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merge from main -> apartment_complex_monument
merge from main -> PlayerMaintainedMonuments
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Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge from fix_additional_projects_slnx -> main
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
Fix compile errors (explicit namespace) after fixing additional projects
update apartment_complex_monument/prototype
Move work on apartment network groups
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
Define floor network groups as bounds in the apartment building prefab
Start adding ability for custom network groups in apartment monument
- group ids 10 - 19 reserved for apartments
- once you enter inside the apartment you subscribe to the overall apartment building network group
- each floor has it's own network group
- only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors)
Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in