4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▍▉▄▋ ▇▅▍▊ ▇█▍_▌▉█▄▌▉█_▅▊█▊▍▋▄▋▇█ -> █▄▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▄███▋ ▋█▆▆▆▉▌▍▇▅ -> ▉▋▇▍▆▊▅▍█▅▅ █▉ ▍▍▅▊▍▌█ ▋▋▋'▇ █▌█▄▍ █▋▋▉▉▊ ▊▍▊ ▇▉▍▉▍▇▉▆ ▌▆▆▄▍ ▌▅▌█▌▄▍ ▉█ ▆▅ ▍▍▇█ ▍▄▇▆▅ ▍▊▆▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▋ ▅▍▌▇▍▅ ▌█▌▅ █▊▉ ▅▅▇▉▅█ ▍▉▇ █▆▌▇▅▊▍▆ ▍██▍ ▄▉▌▊▉▌▌
- ▇▉█▋█ ██▆ ▆█▅▇▋▅▌█ ▉█▊▍▆▉▊▅▄ ▆▊▄▉ ▉▌▉▉ ▄▅▋▄▉█▍ ▊▇▊▋▋ ▅▊▋▆▄▆ ▆▌▍▊▌▍ ▆▊▆▋ █▊ ▋▉ ▊▋▋▍ & ▄█▍▄ ▋▆▌▍▌▇ ▌▉ ▌▌▉ ▆▊▊▉▇▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add command to join party by ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix another NRE when connecting to a server in a party
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking link in steam chat will add you to the party
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▅▊▆ █▌▌▊ ▋▇▋_▇▄▄▄▉▍█_▆▄▋█▌▊▋▌▋▉ -> █▉▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▄ ▄▍▋█▇▇ ▊▅▇▇ ▉▍ ▅▇▄█▄▊▄▍▋▇ ▋▆▌▊ ▄▇▆▊▅▊▇ ▄▊▇ █▅▌▆▌▍▄ ▆▉ ▉▄▆▆ ▊▍▍'▊ ▍▇▊▅▉ ▊▊ ▇▆▍ ▋▅▌▊▄▊ ▋▍ ▌▌▋ ▄▋▇▉▊ ▇▊ ▋▅▉▊▆ ▄█▋▄
- ▆▍▉▅ ▍▉▍ ▇▅▋▌▍▊ ▉▋▄▅ ▍▌▉▇ ▉▌▆▍▉▅█▄, ▍▌▅▇ ▉█ ▍▇▋▋█▋▄▇▍█ ▋▅▊▌ ▊▅▅▉ ▆▋▋▄ ▇▅██▉▆
- ▆▌▊▉▄▅ ▋▋█▅ ▇▋▆ ▅▍▋▆█▉ ▉█▋▋▊▅ ▌▋▍▄▉▇ ▄▆▋▅ ▄▌ ▅▅█▄▍ ▋▍ ▆% ██▉▅ ▉▍▍▍▄▌█ ▄▄ █▆█ ▌▋▌▋ ▇ ▉▉▄▌▍▄ ▇▄ ▉█▄▋█ 
- ▊▇▅'▋ █▉▇▄▅▌▋ ▍▋▋▍▄▆▆▌▆▌ ▍▍▉▇▊▍▊ ▍▉▇ ▇▇▊▌▌▆▄ ▆▇▇▆▇▊▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix `kickparty` not correctly checking if the person kicking is the leader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when connecting in party
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reserialize existing static respawn points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the number of minutes left if a spawn point has >5m left
- "24m" instead of 1420s
- once it goes under 5m it will switch back to seconds
- only affects static respawn point cooldown since all bags have 5m cooldown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add commands to unlock & lock every respawn point that requires some kind of unlock
- `unlockrespawns`
- `resetrespawns`
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix not setting cooldown when respawning at outpost after changing other cooldown code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't require unlocking outpost spawning while testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Requring being authed (unlocking) outpost spawn in vanilla, don't require for softcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vanilla gamemode spawner so it only spawns the respawn point in vanilla
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add static respawn point to outpost scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add new static respawn point prefab
- different prefab for softcore vs vanilla so they can be configured separately
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for per-player cooldowns on shared static respawn points
Add support for authorizing multiple users on a respawn point
- as opposed to bags and beds that can only be assigned to a single user
- so players have to "unlock" respawning at outpost first
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▉▌▅▇ ▌▄▌▍ ▇▍▅_▋▄█▉▊_▍▌▍█▍▆▊▆▆_▌▌▌▍▍█▋▆▊▉▊ -> ▍▍▍▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▄█ ▋█▅▅▌▋ ▊█▉▇▄ ▄▇▋▊▋▅▅▉▌ ▍▄▍▅▊ ▇▆▆ ▍▍▅▍▉▄
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                marge from party_system -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main -> party_system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ignore invites for a party you are already in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add temp invite button so you can accept party invites
- default timeout 10s
- add `fakepartyinvite` command to show invite UI without needing a 2nd client
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_compile_tester_editor -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile tester so it targets the editor assembly as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from print_light_counts -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main -> print_light_counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add kickparty command to remove members from your party
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix party not showing for the player who joins a party via an invite
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size
-  allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
 
                
                
                
                
                
             
         
        
            
            
            
                
                update iconrender_improvements/wallpaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent IconScene from being saveable
- can toggle via `Tools/IconRender/Allow Saving Scene`
Show preview of the icon on the right side of the window
- pull texture from Game window with a render texture
- will have inspector to change render icons below
 
                
                
                
                
                
             
         
        
            
            
            
                
                update iconrender_improvements/batch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> iconrender_improvements