userJake_Richcancel
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3,110 Commits over 915 Days - 0.14cph!

6 Months Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
6 Months Ago
Fix #CLIENT compilation errors
6 Months Ago
Switch gameplay events to also use new bulk uploading api
6 Months Ago
merge from main -> analytics_server_profiling
6 Months Ago
S2P airfield
6 Months Ago
S2P launch site
6 Months Ago
Re-apply CS 97577 (modify launch site scene)
6 Months Ago
Re-apply RendererLOD `minDistanceMultiplier` functionality to clamp minimum lod scaling
6 Months Ago
merge from main -> launch_site_lod_culling_fixes
6 Months Ago
Fix bulk analytics creating empty blob when uploading zero events
6 Months Ago
Add logging of method call times via unity's profiler (ProfilerRecorder API) Disabled by default
6 Months Ago
Upload bulk analytics points gzipped
6 Months Ago
merge invoke_execution_time -> analytics_server_profiling
6 Months Ago
merge from main -> analytics_server_profiling
6 Months Ago
S2P Launch site
6 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
6 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
6 Months Ago
Fix ticket booth windows going opaque past 60m
6 Months Ago
Fix pillar in front of triple boost building being culled past 75m
6 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
6 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
6 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
6 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
6 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
6 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
6 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
6 Months Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
6 Months Ago
Don't include invokes with zero calls in a frame
6 Months Ago
Ensure csv files have .csv extension
6 Months Ago
Track execution time per invokes
6 Months Ago
Merge from main -> analytics_server_profiling
6 Months Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
6 Months Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
7 Months Ago
Merge from hackweek_combat_playground -> aux2
7 Months Ago
Network++
7 Months Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
7 Months Ago
Merge from hackweek_combat_playground -> aux2
7 Months Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
7 Months Ago
Merge from hackweek_combat_playground -> aux2
7 Months Ago
Network++
7 Months Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
7 Months Ago
Merge from hackweek_combat_playground -> aux2
7 Months Ago
Protocol++
7 Months Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
7 Months Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
7 Months Ago
Allow grenades & explosives to be modded
7 Months Ago
merge hackweek_combat_playground -> aux2
7 Months Ago
Visual studio automatically adding incorrect using statements
7 Months Ago
merge from hackweek_combat_playground -> aux2
7 Months Ago
Network++