userJake_Richcancel
reporust_rebootcancel

4,787 Commits over 1,400 Days - 0.14cph!

7 Months Ago
merge from fix_icon_generator_hide_during_render -> main
7 Months Ago
Update HideDuringRender of the camper van prefab as an example
7 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
7 Months Ago
merge from fix_icon_generator_hide_during_render -> main
7 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
7 Months Ago
Fix lighting settings for camper icon while testing
7 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
7 Months Ago
merge from main -> io_snapping
7 Months Ago
Iniital IO snapping progress
8 Months Ago
Fix compile error from monument scene being deleted
8 Months Ago
merge from deprecate_old_monument_scenes -> main
8 Months Ago
merge from main -> deprecate_old_monument_scenes
8 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
8 Months Ago
Remove code inside PrefabPreProcess
8 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
8 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
8 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
8 Months Ago
merge from iconrenderer_improvements_batch -> main
8 Months Ago
Merge from fix_paste_stability -> main
8 Months Ago
Fix typo
8 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
8 Months Ago
merge from qol_print_queues -> main
8 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
8 Months Ago
merge from qol_autosave_convars -> main
8 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
8 Months Ago
Update icon manifest
8 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
8 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
8 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
8 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
8 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
8 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
8 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
8 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
8 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
8 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
8 Months Ago
Fix preview window not redrawing every frame
8 Months Ago
Update icon renderer manifest
8 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
8 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
8 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
8 Months Ago
Update iconrenderer_improvements/batch
8 Months Ago
merge from main -> iconrenderer_improvements
8 Months Ago
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8 Months Ago
merge from upkeep_convars -> hardcore_refresh
8 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)