userJake_Richcancel
reporust_rebootcancel

4,606 Commits over 1,280 Days - 0.15cph!

6 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
6 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
6 Months Ago
merge from main -> biome_visuals_2
6 Months Ago
merge from fix_window_roof_placement -> main
6 Months Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
6 Months Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
6 Months Ago
merge from fix_window_max_condition -> main
6 Months Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
6 Months Ago
▆▊▍▍▌ ▆▌▆▍ ▋▇▅_▋▅▌▆▆▅▍█▌_▍▉█_▊▄▉▌_▌▉▇▇▆▌▅▆▍▇ -> ▊▊▄▋
6 Months Ago
▋▇▆ `▋▇▇▇▋▌█▉▇_▄▊▅▊▌█▍_▄▊▋█▄▉_█▊▆▉▋▍_▅▌▌▌▆▄▊█▄▆█` ▋▍▊█▍▄ ▆▉▄▊▋ ▄▌▄▍▅▆▍▋
6 Months Ago
▆▄▉▉▍ ▉▍▆▋ ▄▌▉▇ -> ▅█▄_█▌▌▊▉█▆▋█_▋▋▊_▆▍▊▌_█▌█▅▆▍▆█▉▅
6 Months Ago
▊▋▌ `▇█▊█▋▉▊▅▋_▊▊▋▇▄▆▌_▆█▆▄` ▇▇▅▍▄▍ ▅▆▉▄▋▅ - ▅█▇▄ ▍▋▍▊▋▉ ▊▆ ▍▄▇▌▋▆▊██▊ █▍ `▇` ▋█▌ ██▉▋▍█ ▊▍▋▅▍▉▉▉▇▌ ▊▌ ▍▄ ▊▇█▇█ ▇▊ █▍▇▋ ▅▇▅ ▅▇▄▍ - ▇▉█▇▄ ▊▇ ▄▌▌▇ ▊▇█▋█▅ ▄▍ ▆▆▉▌ ▅▍█▇ ▋▆█▇ ▍▌▋▉█▉▆▆▌▍
6 Months Ago
▅▌▋▊ ▅▄▅▆▆▉▍ █▊▄▊▉▋▇▋▅▄ █▉▇▄ ▆▇▅▅▋▅ ▌▌▋▄▍▍▆▉▆█▄ ▍█▍▍ ▆▍▋▍██▅▄ ▌▊ ▇█▊▌▊▍▅█ █▅▊▍▍▊▉▉▌▉ ▊▍ ▉▅▇ ▄▍██▆▆ `▊▊▌▍█▊▉▊.▊▉█▍█▍▌▇▇_▍▄▇▍▊▉▇_▌▄▅▄▊▍_▆▉▍▅▋█_▋▄▉▍▄▌▅▄▆▄▅` - ▅▉▊▊█▇▌ ▇▄▅▉▄ = ▇▉█'▄ ▋▆▍▄▆▆ █▊▆█▅▇▄█▉▅▌
6 Months Ago
▄▊▍▌ ▆▉▇▆▋▄▍ ▇▌▍▌▄▄ ▍▊▉██▌ ▍▊ ▊▍▊▄▉▊▋▆▊▊ ▌▊▉▌▍, ▇▍▊▍▌█ ▌▌▇█▄▊▅▅▄▉▌▄ ▅▊▊▊▆
6 Months Ago
▉█▆▊▌▊▌ ▋▊▋▆▉▅█▅▇▊ ▆▊▅▇ ▆▋▉▉▍▄▄ ▋▋▆█▌▉ ▇▋ ▌▌▋▇▊▊▄▌▇▉▉ & ▌▆▆▌▅█▍▌▆▊▊▄ ▌▉▌▄▌█ (▋▋▊ ▄▇▉▌▉▆ ▉▊▆▌▆▍) █▅▌█ ▌▄▄▌▋▄▄▅ ▋▌ ▋ ▋▊▅█▉▌▍ - ▋▌▊▄▊ ▆▇▅▄▌█▅▇█ ▍▉▄▇▋▌▌▄ / ▆█ ▄▋ █▌▍▄█▊▄▉█ ▍▌▋ █▌ █▊▄▆▋ ▊█▇ ▌▅▅▄▌▄ ▄▋▊▆▄ - ▍▋▉▅▄▇ ▋▄▌▍▄ ▋▆▌▍▇▅ ▄▍▋ ▇▆▅▍▌▍▇ ▌▄█▋▇▉▋▉ ▄▌▉▍▍ - ▄▊▊ █▋█▌▆▍ ▊▍▋▊▉ ▊▊ ▉▉▇▅▄▍ ▄█ ▆▋▅▉▆▌▉▊▄▄.▊▋▉▋▆▇▄▅▌() █▉▍▊▄▄▍ █▆ ▆▌▌▄▊▆ ▅▄▇ ▇▍▅▅ ▆▋▉▌▍▅▌ ▇▍▄ ▍▄ <-> ▊▌▆▄▅█▇▇▆ █▅▅ ▊▅▇ ▉▅▄▋ ▅▋▆▆▆▄ ▅▅ ▌▊▍▆ ▌▍▄ ▍▇▌ ▍▅▌ ▊▋▍▋▉▇▆▋ ▋▇ ▆'▍ ▇▋▆ ▇▊▄▍▍ ▇▉ ▋▆▆▇▆ ▉▅
6 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
6 Months Ago
merge from main -> iconrender_improvements
6 Months Ago
merge from fix_ammo_count_not_updating -> main
6 Months Ago
merge from fix_ammo_count_not_updating -> main
6 Months Ago
Also show flamethrower fuel count when inside a chest / main inventory
6 Months Ago
merge from fix_official_gamemode_tags -> main
6 Months Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
6 Months Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
6 Months Ago
merge from fix_ammo_count_not_updating -> main
6 Months Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
6 Months Ago
merge from fix_ammo_count_not_updating -> main
6 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
6 Months Ago
merge from fix_backpack_corpse_remains -> main
6 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
6 Months Ago
merge from qol_train_inaccurate_turrets -> main
6 Months Ago
merge from qol_train_inaccurate_turrets -> main
6 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
6 Months Ago
merge from fix_corpse_limited_slots -> main
6 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
6 Months Ago
merge from fix_outbreak_death_icon -> main
6 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
6 Months Ago
merge from fix_oil_rig_invisible_collider -> main
6 Months Ago
6 Months Ago
Fix invisible collider on top level of large oil rig
6 Months Ago
merge from qol_chainsaw_ammo_count -> main
6 Months Ago
Refactor Item.ammoCount -> Item.clientAmmoCount - was confusing as the code was setting the item's ammo count but also reading ammoCount from the entity when being networked to make it reliable - this worked for client but caused the server's item ammoCount to not always be correct - remove server assigning ammoCount to the item since it's redundant - switch VendingMachine to look directly for HeldEntity instead of looking at item's ammo count
6 Months Ago
Fix chainsaws not showing their fuel count when inside a chest
6 Months Ago
Fix #SERVER compile error for attack helicopter `timeReloadHeldDown`
6 Months Ago
merge from qol_attack_heli_ammo_select -> main
6 Months Ago
Fix compile error
6 Months Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
7 Months Ago
merge from main -> building_los_fix
7 Months Ago
merge from fix_outbreak_scientist_underground -> main
7 Months Ago
merge from main -> fix_outbreak_scientist_underground
7 Months Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)