userJake_Richcancel
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3,110 Commits over 915 Days - 0.14cph!

7 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
7 Months Ago
Fix NREs
7 Months Ago
More basic stats More profiler markers that are exposed in release builds
7 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
7 Months Ago
Cleanup
7 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
7 Months Ago
Serialize invoke stats in data points
7 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
7 Months Ago
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
7 Months Ago
Fix `server.tags` convar not working with `pve` tag
7 Months Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
7 Months Ago
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7 Months Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
7 Months Ago
Fix NRE in BaseViewModel.HideSightMeshes()
7 Months Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
7 Months Ago
Fix more client errors
7 Months Ago
Fix client compile errors
7 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
7 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
7 Months Ago
Fix hover looting clothing inside full backpack not doing anything
7 Months Ago
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7 Months Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
7 Months Ago
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7 Months Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
7 Months Ago
Support old uncompressed tags alongside newer compressed tags
7 Months Ago
Fix storage adapters not able to be picked up when holding hammer
7 Months Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
7 Months Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
7 Months Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
7 Months Ago
Allow xmas ice high walls to be demolished too
7 Months Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
7 Months Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
7 Months Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
7 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
7 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
7 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
7 Months Ago
Change the actual code that uses `isHoldingShift`
7 Months Ago
Pass `isHoldingShift` to Construction.Placement
7 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
7 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
7 Months Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
7 Months Ago
Analytics for asset warmup & prefab warmup
7 Months Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
7 Months Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
7 Months Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
7 Months Ago
Fix 'Saved = true' being set for the new function
7 Months Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
7 Months Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames