userJake_Richcancel
reporust_rebootcancel

3,964 Commits over 1,066 Days - 0.15cph!

6 Months Ago
Try fixing compile error from junkpile despawn
6 Months Ago
merge from qol_junkpile_despawn -> main
6 Months Ago
Merge from main -> aux3
6 Months Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
6 Months Ago
merge from qol_variable_zoom_scope -> main
6 Months Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
6 Months Ago
merge from main -> aux3
6 Months Ago
merge from qol_variable_zoom_scope -> main
6 Months Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
6 Months Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
6 Months Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
6 Months Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
6 Months Ago
merge from qol_dropbox_new_slots -> main
6 Months Ago
Fix item filter on mailbox input
6 Months Ago
Fix mailbox loot panel after splitting into two inventories
6 Months Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
6 Months Ago
merge from main -> aux3
6 Months Ago
Merge from main -> aux3
6 Months Ago
merge from analytics_voice_chat -> main
6 Months Ago
Add analytics for how long a player spends talking - include in client analytics
6 Months Ago
merge from main -> aux3
6 Months Ago
merge fix_map_interface_nre -> main
6 Months Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
6 Months Ago
merge from main -> biome_visuals_2
6 Months Ago
Re-run conversion tool
6 Months Ago
merge from main -> biome_visuals_2
6 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
6 Months Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
6 Months Ago
merge from fix_inventory_ui_reconnect -> main
6 Months Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
6 Months Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
6 Months Ago
Remove debug logging
6 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
6 Months Ago
merge from main -> copypaste
6 Months Ago
merge from qol_io_arrows -> main
6 Months Ago
Fix telephone and CCTV camera port arrows not working
6 Months Ago
merge from main -> qol_io_arrows
6 Months Ago
Merge from fix_community_ui_nre -> main
6 Months Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
6 Months Ago
merge from qol_io_arrows -> main
6 Months Ago
Fix IO arrows casting shadows
6 Months Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
6 Months Ago
Merge from qol_io_arrows -> main
6 Months Ago
Fix IO arrows not updating when plugging in a wire
6 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
6 Months Ago
merge from main -> qol_io_arrows
6 Months Ago
▆▊▌▍▆▇▍▋▊ ▍▇ ▆▅▅█▍▌▊▆ ▇▋▇▉▇ ▊▌█▍▌▍▅▋▆ ▊▉ ▋▊▌▉▉▆ ▊▅▌▉▅▅▆▊█ ▇▉▄▍▆▍▅ - ▉▇▇▍▄▍▋ ▌▉▄ █▉▋▆▍ ▅▋▄▅▆ ▊▌▉▋ ▅▆▇▉▉'▊ ▆▇▊▉▅█ ▅▉▆▋▇▄▍▅ ▊▊▌▅▇█▇▍▅▊ - █▊▌▊▋ ▋▉▅▆▍▋▅▍▅ ▅▉ ▄▅▌▇▌ ▊▌▇▄▉ ▇▆▆▅▇▇ ▆▄▅█▊█▌█▅▆ ▋▄ ▇▉▋▋ - ▍▌█▆▄ ▋▌ ▋▋█▊▆█ ▇▍▅▉▇▌▌▄▋ ▌▉▆▇▆▉▌ (▌▍█▋▊▆▇▋ ▅▇█▅, ▇▊▅▌▊ ▄▋▆▊█▄▊ ▌) - ▊▆▍▌ ▍▊█▆▍▍ █▅█▋▅▉█ █▄▇▋▊ ▄▋▊▊▇ ▉▇▆█▍ ▌▍▍▍█▌▆▊ ▄▌█▋▊▋▅▆ ▉ ▊▅▄, ▍▆▄▄▆▆ ▆▆▇▍▍▊▉▉ ▆█▌▆▅ ▊▆█▇▌▅▇▄ ▌█ ▄▍▊ ▄█▍▉▌ ▌▋▅▉▍ - ▆▄▍▋▆ ▅█ ▋█ ▆▉▉▋▉▍ ▆▌▌ ▆▇▋▆▍ ▆▊▄▉▋▊▍▉▍
7 Months Ago
merge from fix_npc_death_icon -> main
7 Months Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
7 Months Ago
Merge from main -> fix_npc_death_icon