4,787 Commits over 1,400 Days - 0.14cph!
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned
- get rid of the arrays, pull convars manually
- besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
Modify upkeep convars to make them easier to understand
- remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket)
- change descriptions to be a bit easier to understand
Show max team size in the disconnected screen error message instead of as a toast
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect
- doesn't apply if max team size is zero or unable to be found
Add max team size convar to server tags & parse team size in server info
merge from party_system -> main
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
merge from main -> party_system
merge from party_system -> main
Fix NRE from party menu trying to render when opening DM menu in chat
merge from party_system -> main
Show party leader icon beside the leader in the party
- use callback to detect right when party owner has changed
- expose party leader via IFriend (can make new interface in future)
Fix windows server console lagging server when spamming console (usually with errors)
- buffer log messages in ConcurrentQueue and write to console on a separate thread
- redraw input and status messages on that same thread
- Unity logging is still slowish but improves windows console stalling the server when logging is spammed
Add 'console_spam' command to forcibly spam the server console with text
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merge from party_system -> main
Fix joinKey not being reset when team enters pool
merge from party_system -> main
Cherrypick
123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
merge from party_system -> main
Fix party invites that arrived before the main menu was fully setup not being shown
merge from party_system -> main
Update rich presense for party members at the same time the rich presense is updated for a friend
Fix rich presence not updating for friends inside your party
merge from main -> party_system
merge from party_system -> main
Rewrite party system so it integrates with the existing friends system code
- support party from any provider but only provide party members from steam
- add extra event that fires off when you leave the party since there is no callback for it normally
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
merge from print_light_counts -> main
Fix "Print Lights" doing both ddraw and printing light count
merge from main -> print_light_counts
merge from party_system -> main
Hide friends menu names when in streamer mode
Hide party invite pop-up if accepting invite inside the friends menu
Give warning when party invite is sent to non-friend indicating it will likely be blocked
Fix party invite from friend menu when accepting invite via party invite popup
merge from party_system -> main
Add `party_invites_enabled` convar to disable receiving party invites
Fix party invites not hiding names in streamer mode
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merge from party_system -> main
merge from party_system -> main
Show party invites at top of friends menu
- expire after 120s
- can accept or reject the party invite
Connected to a server as the party leader will cause all other party members not on a server to connect to same one