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3,964 Commits over 1,066 Days - 0.15cph!

7 Months Ago
High priority ports will show regardless of being marked as "main power"
7 Months Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
7 Months Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
7 Months Ago
DDraw arrows in & out of IO ports when looking with a wire tool
7 Months Ago
Show IO port direction as an arrow instead of a line in the editor gizmo
7 Months Ago
Configure a direction for every IO port for every deployable IO entity
7 Months Ago
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7 Months Ago
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7 Months Ago
▋▄▉█▆█▌ ▍▄▌▉▇▇▉▄ ▇█▇▉▌▆▌▊() ▊█ ▅▆'▌ ▉▍▊ ▄▉▆█▉▍: ▍▉██▇▆▋▌▍▇▊█▅▊▄▌▅▉▍() ▇▍▍▅ ▆▍▇▅▅▉▋ ▄▅▉█▉▌▅▇ ▌▉ ▍▌▉▌▊▇█ ▇▉▅ ▇▋▉▆▄▍█▆ ▉▄
7 Months Ago
▋█▅▄▇▋▍▍ ▌▅▄▋ ▍▉▊▄▉▅▉ ▄▍ ▇▇▍▆▍ ▉▊▄ ▇▍▉▋ ▆▋█▆▉▅▇▍ ▌▅█▋ ▅▊▊ ▆▌█▅█▋▅▇ ▄▆ ▋█▅▇▌▉▅ ▉▄ ▋▋▆▌▄▍▆▄ ▅▆ ▌ ▆▅▆▍▇▅ ▍▋ ▅▍▅ ▇▇ ▄▋▊▅ ▊▍▊ ▇▆▅▍▌▄▄▇ ▆▅▊▍▅▆ ▍▊▆ ▆▍▋▉██▄▊ █▌ - ▋▆▆▅█▆▉▉ ▄▍ ▆▄▆▅▉▉ ▍▆▅▆▅▄▅█() ▌▊ ▆▄▌▋▄▇█ ▅▇▅ ▍▄▆▊▉▋▍▊ ▍▅ ▊▉▄▍▉▋█ ▅▋ ▊▅▌▆ ▋ ▄▉▊▆▍▍▊▄ ▌█▉▌▄ █▊▇▄██▊ ▍ ▊▄▌▅ ▆▌▆█▊▍▅▌ █▊ ▄▄
7 Months Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
7 Months Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
7 Months Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
7 Months Ago
Merge from fix_computer_station_enter -> main
7 Months Ago
Fix having to click on the input field after each camera you enter in computer station
8 Months Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
8 Months Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
8 Months Ago
Merge from main -> full_server_demo_client_reader
8 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
8 Months Ago
merge from main -> fix_barricade_train_tunnels
8 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
8 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
8 Months Ago
merge from fix_monument_scenes_osx -> main
8 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
8 Months Ago
S2P launch site so the barricade mound fix gets applied
8 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
8 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
8 Months Ago
Merge from fix_monument_scenes_map_gen -> main
8 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
8 Months Ago
merge from fix_barricade_snapping -> world_update_2
8 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
8 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
8 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
8 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
8 Months Ago
merge from runtime_profling_pooling -> main
8 Months Ago
Codegen
8 Months Ago
Merge from main -> runtime_profiling_pooling
8 Months Ago
merge from runtime_profiling_raknet -> main
8 Months Ago
Run codegen after merge
8 Months Ago
Merge from main -> runtime_profiling_raknet
8 Months Ago
merge from fix_monument_scenes_client_entities -> main
8 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
8 Months Ago
Merge from fix_barricade_launch_mounds -> main
8 Months Ago
S2P launch site
8 Months Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
8 Months Ago
Merge from fix_barricade_new_cliffs -> main
8 Months Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
8 Months Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
8 Months Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
8 Months Ago
merge from fix_raknet_end_sample -> main