3,110 Commits over 915 Days - 0.14cph!
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Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
Add Rust.Harmony.Interfaces back because it somehow got deleted
Add Rust.Harmony.Loader which contains the actual modloader
Load Rust.Harmony.Loader with reflection
Remove old harmony folder
Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
Cherrypick disable assembly validation
Revert back to harmony 1.2 to fix aux2
Switch to net framework 4.5.2 version of harmony dll
merge from harmony_2 -> aux2
Disable assembly version validation
Attempt #2
Merge main -> optimize_rpc_src_connection/refactor_2
Merge from main -> optimize_rpc_src_connection/refactor_2
Test upgrade to harmony 2.3.1.1
Merge from main -> full_server_demos
Fix NRE if trying to send inventory update while dead
Simplify bandwidth calculations
Try to upload demo in 5m and any backlogged demos within 15m
Add a few retries when uploading demos
Easier to fix merge conflicts manually
Merge fix_recording_disconnects -> full_server_demos
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
Fix both friends & non friends having blue names
Fix blue name being darker than expected
Add `max_upload_concurrency` convar to manually control upload rate
Fix demo disconnects not being saved (due to not having target connections)
Hide the red background behind the gather % bar, only show the white bar graph
Tweak aimcone simulation to show accurate aimcone stat
Reword aim cone -> spread to match ammo description
Reorder stats for guns
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools
Hide gather if the tool / weapon can't gather anything at all
Add units to ammo info panel
Move spread below other ammo stats so it's easier to compare ammo types
Add m/s as a unit
Change aimcone slider scale from 0-4, reverse slider direction
Save info panels as disabled
Fix slider range being 0-1 instead of 0-100
Fix weapon gather effiency not multiplying by 100
Fix weapon attack speed being 1 decimal point instead of 2
Refactor previous code changes to be configurable in the prefab
- can now switch between meters, seconds, degrees or percent in ui prefab
- can configure decimal point override
Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
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Show melee range as "-0.25m" or "+1.1m" instead of "1.5m"
- probably going to change it to percentage instead
Remove bar from attack range
Fix melee attack speed bar going right to left