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3,110 Commits over 915 Days - 0.14cph!

9 Months Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
9 Months Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
9 Months Ago
Also include changeset & hostname for debugging
9 Months Ago
Include network protocol in demo header
9 Months Ago
Merge from main -> full_server_demos
9 Months Ago
Fix not using FreeList() when adding proper pooling
9 Months Ago
merge main -> analytics_pooling_refactor
9 Months Ago
Fix holstering not updating when picking up backpack
9 Months Ago
Fix holstered weapon not updating when dropping backpack
9 Months Ago
For some reason it didn't subtract the PlayerInventory.cs change
9 Months Ago
Start by subtracting CS 92478
9 Months Ago
merge from analytics_pooling_refactor -> main
9 Months Ago
Cleanup performance calculation code since we have threadsafe pooling now
9 Months Ago
Merge from main -> test_2022_3_20f1
9 Months Ago
Disable the red changeset text in the staging server browser (but only worked in the editor!)
9 Months Ago
Merge from main -> full_server_demos
9 Months Ago
Add `stash.reveal_tick_rate` (default 0.5s) to configure how often the server runs the detection code Require > 2s looking at stash to reveal it
9 Months Ago
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9 Months Ago
merge fix_demos_full_server_demos -> main
9 Months Ago
Fix full server demo packet ordering breaking demos
9 Months Ago
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9 Months Ago
Manually convert `ClientRpcEx()` -> `ClientRPC( RpcTarget )`
9 Months Ago
Add extra overloads to RpcTarget to handle niche RPC requirements
9 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
9 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
9 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
9 Months Ago
Fix compile error in GNB with ClientRPCStart()
9 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
9 Months Ago
Remove constructors from RPCTarget & move to static methods
9 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
9 Months Ago
Convert ClientRPC() -> RpcTarget overload
9 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
9 Months Ago
Add static methods to RpcTarget to help with code clarity
9 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
9 Months Ago
Regex every single ClientRPC & ServerRPC
9 Months Ago
Missed .meta files
9 Months Ago
Regex RpcPlayer first
9 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
9 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
9 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
9 Months Ago
Regex every single RPC method to remove `null` from it
9 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
9 Months Ago
Cherrypick SignalBroadcast fix
9 Months Ago
Cherrypick the clientside RPC sourceConnection removal
9 Months Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
9 Months Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
9 Months Ago
Made Enqueuing of analytics data points threadsafe
9 Months Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
9 Months Ago
Record disconnects to the demo thread