userJake_Richcancel
reporust_rebootcancel

4,743 Commits over 1,372 Days - 0.14cph!

11 Months Ago
merge from softcore_update -> tc_changes
11 Months Ago
Fix keylock not spawning locked when corpse is repaired
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
11 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
11 Months Ago
merge from softcore_update -> respawn_changes
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
11 Months Ago
merge from upkeep_changes -> softcore_update
11 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
11 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
11 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
11 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
11 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
11 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
11 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
11 Months Ago
Handle all default items, not just rocks and torches
11 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
11 Months Ago
11 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
11 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
11 Months Ago
merge from softcore_update -> respawn_changes
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
11 Months Ago
Rename entity -> lockEntity
11 Months Ago
merge from softcore_update -> tc_changes
11 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
11 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
11 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
11 Months Ago
Fix compile errors
11 Months Ago
Reassign all the corpse references since the field name was changed
11 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
11 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
11 Months Ago
merge from tc_changes -> softcore_update
11 Months Ago
Save the codelock & keylock on deployable corpses - respawn codelock / keylock when the deployable is repaired
11 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
11 Months Ago
merge from softcore_update -> tc_changes
11 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
merge from softcore_update -> respawn_changes
11 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
11 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
11 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
11 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
11 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
11 Months Ago
merge from respawn_changes -> softcore_update
11 Months Ago
Fixed CLIENT compile error
11 Months Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground