userJake_Richcancel
reporust_rebootcancel

4,667 Commits over 1,341 Days - 0.15cph!

10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
merge from fix_typecache_generic_name -> main
10 Months Ago
merge from persist_teas -> softcore_update
10 Months Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
10 Months Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Set TC corpse protection to immune
10 Months Ago
Set decay of TC corpse to 48 hours
10 Months Ago
CLIENT compile fix
10 Months Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
10 Months Ago
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10 Months Ago
Update bounds & cost to repair the TC corpse prefab
10 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
10 Months Ago
Update TC corpse prefab
10 Months Ago
Add corpse prefab to normal TC prefab
10 Months Ago
Update manifest
10 Months Ago
Update manifest (radtown_1)
10 Months Ago
merge from softcore_update -> tc_changes
10 Months Ago
merge from main -> softcore_update
10 Months Ago
Update manifest
10 Months Ago
Add TC corpse entity
10 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
10 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
10 Months Ago
merge from premium_servers -> main
10 Months Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
10 Months Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
10 Months Ago
Add using statement when client recieves paste from server to dispose protobuf
10 Months Ago
merge from premium_servers -> main
10 Months Ago
Indicate which `hello` api call is the first one
10 Months Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
10 Months Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
10 Months Ago
Allow dashes and underscores in paste filename
10 Months Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
10 Months Ago
merge from main -> copy_paste_clientside_fixes
10 Months Ago
merge from premium_servers -> main
10 Months Ago
Final fix for premium status not deserializing properly
10 Months Ago
merge from premium_servers -> main
10 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
10 Months Ago
Print out content as warning if HTTP request fails and slight cleanup
10 Months Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
10 Months Ago
merge from premium_servers -> main
10 Months Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
10 Months Ago
merge from manual_refresh -> premium_servers (before the merge from main)
10 Months Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
10 Months Ago
Ensure premium status is always saved to registry when it's changed
10 Months Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
10 Months Ago
Compile fixes for SERVER
10 Months Ago
Update premium modal prefab Add blue refresh button style
10 Months Ago
Add manual refresh button code to premium modal