userJake_Richcancel
reporust_rebootcancel

4,936 Commits over 1,431 Days - 0.14cph!

11 Months Ago
Fix compile tester so it targets the editor assembly as well
11 Months Ago
merge from print_light_counts -> main
11 Months Ago
Fix compile error
11 Months Ago
Undo subtract
11 Months Ago
merge from main -> print_light_counts
11 Months Ago
Add kickparty command to remove members from your party
11 Months Ago
Fix party not showing for the player who joins a party via an invite
11 Months Ago
merge from main -> party_system
11 Months Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
11 Months Ago
update iconrender_improvements/wallpaper
11 Months Ago
Prevent IconScene from being saveable - can toggle via `Tools/IconRender/Allow Saving Scene` Show preview of the icon on the right side of the window - pull texture from Game window with a render texture - will have inspector to change render icons below
11 Months Ago
update iconrender_improvements/batch
11 Months Ago
merge from main -> iconrender_improvements
11 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
11 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
11 Months Ago
Comment
11 Months Ago
merge from main -> party_system
11 Months Ago
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11 Months Ago
Fix compile errors
11 Months Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
11 Months Ago
Fix compile errors
11 Months Ago
Party members will spawn near the first party member that spawned on the server - try to spawn party members within 100m of the first player to join - only applies the first time you spawn on a server, subsequent spawns will be random
11 Months Ago
Add all players in a party to a team when they join the server
11 Months Ago
Add party system - command based until UI is ready - can invite friends to a party - when leader joins a server all party members will join the server as well
11 Months Ago
merge from main -> biome_visuals_2
11 Months Ago
merge from fix_editor_monument_menu -> main
11 Months Ago
Run codegen to fix monument paths for menu that loads monument scene
11 Months Ago
Update all monument scene spawners with their legacy prefab path
11 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
11 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
11 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
11 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
11 Months Ago
merge from main -> biome_visuals_2
11 Months Ago
merge from fix_window_roof_placement -> main
11 Months Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
11 Months Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
11 Months Ago
merge from fix_window_max_condition -> main
11 Months Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
11 Months Ago
merge from main -> iconrender_improvements
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
merge from fix_ammo_count_not_updating -> main
11 Months Ago
Also show flamethrower fuel count when inside a chest / main inventory