userJake_Richcancel
reporust_rebootcancel

3,964 Commits over 1,066 Days - 0.15cph!

7 Months Ago
merge from fix_map_zoom_numbers -> main
7 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
7 Months Ago
Merge from fix_get_building_priv -> main
7 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
7 Months Ago
merge from qol_io_arrows -> main
7 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
7 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
7 Months Ago
Fix elevator and fluid splitter
7 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
7 Months Ago
Fix & add IO port directions on a bunch more IO entities
7 Months Ago
merge from qol_bag_unclaim_convar -> main
7 Months Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
7 Months Ago
merge from fix_npc_death_icon -> main
7 Months Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
7 Months Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
7 Months Ago
merge from fix_map_focus_light -> main
7 Months Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
7 Months Ago
merge from main -> fix_map_focus_light
7 Months Ago
merge from qol_io_arrows -> main
7 Months Ago
Fix compile errors on CLIENT and SERVER
7 Months Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
7 Months Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
7 Months Ago
merge from main -> qol_io_arrows
7 Months Ago
merge from copypaste -> main
7 Months Ago
Remove console spam when copying entities
7 Months Ago
Fix comment
7 Months Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
7 Months Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
7 Months Ago
merge from main -> copypaste
7 Months Ago
merge from qol_teleport2grid -> main
7 Months Ago
Fixed comment
7 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
7 Months Ago
Merge from qol_teleport2grid -> main
7 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
7 Months Ago
merge from fix_radiation_rounding_damage -> main
7 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
7 Months Ago
Subtract rounding the serverside radiation values
7 Months Ago
merge from main -> fix_radiation_rounding_damage
7 Months Ago
Merge from fix_ddraw_text_ztest -> main
7 Months Ago
merge from fix_map_focus_light -> main
7 Months Ago
merge from community_ui_inventory -> main
7 Months Ago
Merge from main -> community_ui_inventory
7 Months Ago
merge from fix_jug_dump_leaving_water -> main
7 Months Ago
merge from qol_map_marker_num -> main
7 Months Ago
Fix menu option for "numbered pins" being incorrect Fix pins starting at 0 instead of 1
7 Months Ago
merge from qol_map_marker_num -> main
7 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
7 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
7 Months Ago
merge from military_tunnels_nvg_outfits -> main
7 Months Ago
S2P military tunnels