userJake_Richcancel
reporust_rebootcancel

4,142 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Speed up open & close inventory animation
1 Year Ago
Ensure backpack panel is disabled when it is transparent
1 Year Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
1 Year Ago
Switch from Lerping to animation curves when opening UI
1 Year Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
1 Year Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
1 Year Ago
Merge from backpacks/backpack_ui_2 -> backpacks
1 Year Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
1 Year Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
1 Year Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
1 Year Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
1 Year Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
1 Year Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
1 Year Ago
Only network contents of backpack to the player wearing it
1 Year Ago
merge from backpacks -> aux2
1 Year Ago
Actually make large backpack uncraftable
1 Year Ago
Small backpack 12 slots Small backpack cost 5 sewing kits & 50 cloth Large backpack 30 slots & uncraftable Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
1 Year Ago
Fixed weapons inside backpack not showing on your back
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Unity only serializing backpack prefab when you close unity
1 Year Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
1 Year Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
1 Year Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
1 Year Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix wrapping gift inside of backpack deleting the item
1 Year Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
1 Year Ago
Merge main -> aux2
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
1 Year Ago
Merge from main -> qol_cached_browser_ping_text
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
1 Year Ago
Fix attachments not making sound when added to a weapon inside a backpack
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix backpacks not hiding the tank part of hazmat suits
1 Year Ago
Fix wrapped items being deleted when opened inside backpack
1 Year Ago
Fix item right clicking into backpack after closing the backpack inventory
1 Year Ago
Backpacks will despawn based on the most valuable item inside them
1 Year Ago
Merge from main -> backpacks
1 Year Ago
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1 Year Ago
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1 Year Ago
Include additional performance info about GPUs
1 Year Ago
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1 Year Ago
(▋▊▆▉▍'▊ ▆▉▇▇ █▇ ▅▇ ▇▍▊▍▋█▊ ▉█▅ ▄▋▆ ▅█ ▌▆▇▍) ▇▋▆▉▊▌▌█▍▍ ▊▊█▊▆▍ ▍▆▅▆ ▋▇▅▅▄▉▅▇ ▅▅█▄▅█▌▉▄ ▇▍ ▅▌'▄ ▋▊▌▉▉▄ (▍▅ █▊▄▅▅ ▍▊▄▉ ▅▊█▆▋ █▉▉▄▌▋▌) ▊▆▍ ▇▋▊▉▇▉ ▍▅█▍ ▋▋ ▄▄▆▌ ▍▄▌▌▉█▋▍ ▅▆▍▉▆▆▇▌█ ▄▋ █▇▅▊ ▍▆ █▍▇▄▋▉ ▉▋ ▄▌▌▋▇ █▍▍ ▊▇▅ ▉█▍▆▊▍▇ ▍▆▌█▌▇▌ ▊▅ ██▌█ ▋▇▋▅ ██ ▄▄▊▌▉▋▋▉ ▇▋▉▋▊▅█▉▇ ▍▉▍ █▌▋▇ ██▌▍█▅▊▋▌ ▅▌▆▇ ▇▆▋▄▌▉ ▌▉▋▌▊▄▅ ▄▌▉█▄▅▇▇█ ▅▌▋▄ ▅▅▋▍█ ▇▅▆▍▊▌▍▊ ▇▌▋▋▊▅▍▆▅
1 Year Ago
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1 Year Ago
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1 Year Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
1 Year Ago
Add a second label for the `...` so the dots are aligned from left to right