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2,922 Commits over 854 Days - 0.14cph!

1 Year Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
1 Year Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
1 Year Ago
Keep authorize UI open when authorizing players on a turret
1 Year Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
1 Year Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
1 Year Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
1 Year Ago
Fixed deploy offet of press button so it can be placed near the floor
1 Year Ago
Fix right clicking into repair bench not swapping items
1 Year Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
1 Year Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
1 Year Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
1 Year Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
1 Year Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
1 Year Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
1 Year Ago
Armored door & double door 800 -> 1000 hp
1 Year Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Make balloon engines have different levels of fires
1 Year Ago
Mark more LOD as dynamic so they update while moving
1 Year Ago
Remove mono.cecil loading & resaving debug symbols, instead don't load .pdb
1 Year Ago
Merge from main -> harmony_qol
1 Year Ago
Set switch LOD to dynamic
1 Year Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
1 Year Ago
Disable render batching convar & noclip protection
1 Year Ago
Fix building manager getting cleared in CLIENT + SERVER mode
1 Year Ago
Basic manual force calculations
1 Year Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
1 Year Ago
Add electric airship engine (aka mini windmill)
1 Year Ago
Only run fixedupdate on server
1 Year Ago
Make the airship rigidbody kinematic and control with scripts
1 Year Ago
Add entities to airship as they are built
1 Year Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
1 Year Ago
render batching finally disables, add trigger parent to airship
1 Year Ago
Defer disable render batching
1 Year Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
1 Year Ago
1 second delay before converting base into airship rather than do it properly
1 Year Ago
Give balloon engine some starting hp
1 Year Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
1 Year Ago
Create airship entity when a balloon is added to a base
1 Year Ago
Disable render batching for building blocks on airships & rearrange folders
1 Year Ago
Disable throwIfSymbolsAreNotMatching
1 Year Ago
Merge from main -> harmony_qol
1 Year Ago
Update manifest & add building blocked volume to balloon engine
1 Year Ago
Fix balloon engine item
1 Year Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
1 Year Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
1 Year Ago
Merge from main -> player_movement_rpc