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2,922 Commits over 854 Days - 0.14cph!

1 Year Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
1 Year Ago
Switch F1 menu to pixel scaling when it goes below 1080p
1 Year Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
1 Year Ago
Scene2Prefab on quarry monuments
1 Year Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
1 Year Ago
Hopefully fix harmony hotloading once and for all
1 Year Ago
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1 Year Ago
Hide codelock on vehicle lift loot panel when in streamer mode
1 Year Ago
Added optional argument "unlockall <userid>" to specify target player
1 Year Ago
Attempt to fix harmony failing to resolve DLLs on disk
1 Year Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
1 Year Ago
Mining quarry will give items over time rather than dump them all at once
1 Year Ago
Disable harmony in the editor
1 Year Ago
Implement roof weakpoint fix with Transforms rather than Vector3
1 Year Ago
Shopfront compile fix
1 Year Ago
Wrong branch :(
1 Year Ago
Deployables no longer take components to repair
1 Year Ago
Only show "you died first (reason)" when requesting your own combatlog
1 Year Ago
Fix locker items going into first free slot
1 Year Ago
Fix multiple items going into first available slot when all slots are full
1 Year Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
1 Year Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
1 Year Ago
Fixed shopfront exploit & it being a little broke
1 Year Ago
Show "you died first" instead of projectile_invalid
1 Year Ago
Merge from main -> turret_optimize
1 Year Ago
Refactor & compile fix after code review
1 Year Ago
Merge from main -> canvas_disabler_2
1 Year Ago
Merge from main -> qol_nov_22
1 Year Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
1 Year Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
1 Year Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
1 Year Ago
Fixed getting stuck on the top of netting placed in wall frames
1 Year Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
1 Year Ago
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1 Year Ago
Merge from main -> steam_auth_tracking
1 Year Ago
Merge in roof fixes
1 Year Ago
Rearrange checks & add a few comments
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
1 Year Ago
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1 Year Ago
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups. Also allows floors to connect to the middle of the above blocks (but provide no stability)
1 Year Ago
Fixed progress bar being stuck on output items when switching between large and small furnace
1 Year Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
1 Year Ago
Fix crude oil having cooking icon stuck on when removed from refinery
1 Year Ago
Use a Weakpoint PrefabAttribute rather than gameobjects
1 Year Ago
Added new wire colors - light blue - orange - pink - purple - white
1 Year Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60