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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Add 'stats_blacklist' convar to manually exclude events Update analytics urls Add 'pending_analytics' convar to get the amount of pending events Add 'high_freq_stats' convar to disable common high frequency events Enable saving for analytics convars
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Added cpu_priority & cpu_affinity console commands
1 Year Ago
Merge from main -> cpu_affinity_test
1 Year Ago
Fix single wood door not using deploy whitelist
1 Year Ago
Merge from main -> door_deploy_fix
1 Year Ago
Fix crafting ingredients being marked as produced instead of consumed
1 Year Ago
Fix error when logging server performance Check if AnalyticsSecret is empty rather than null Using the staging api for server analytics
1 Year Ago
Remove redundant using statements causing compile errors
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Fix compile error
1 Year Ago
Fix memorystream pooling
1 Year Ago
Small refactor
1 Year Ago
Store wipeid in json instead
1 Year Ago
Merge from sav_extra_json
1 Year Ago
Remove wipeid as an optional parameter
1 Year Ago
Add json string to .sav to store optional parameters
1 Year Ago
Compile fix
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
1 Year Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
1 Year Ago
Made the type in two places
1 Year Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
1 Year Ago
Refactor after code review
1 Year Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
1 Year Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
1 Year Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
1 Year Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
1 Year Ago
Iniital fixes after code review
1 Year Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
1 Year Ago
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Log warning instead of exception incase it kicks people off the server as they connect
1 Year Ago
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
1 Year Ago
Refactor List<PlayerNameId> to HashSet<ulong> Add "IAuthorizeEntity" interface and apply to TC & Turret
1 Year Ago
Fixed computer station UI missing scaling component
1 Year Ago
Show the changeset in the server browser when on staging and the changeset doesnt match the client version
1 Year Ago
Add changeset to server tags "cs{changeset}"
1 Year Ago
Pool MemoryStream when serializing, only log json of events in the editor
1 Year Ago
Log when entities are repaired with a hammer, log the materials used in the repair bench
1 Year Ago
Move helper methods to seperate .cs file Only submit stats from official servers
1 Year Ago
Change quarry to aggregate item amounts & add OnNPCVendor implementation
1 Year Ago
Use seperate interval for performance on server (1 min)
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Test setting affinity manually for 7950x3d & set process priority to high
1 Year Ago
Fixed items being dropped in world instead of destroyed