userJake_Richcancel
reporust_rebootcancel

2,922 Commits over 854 Days - 0.14cph!

1 Year Ago
Merge from main -> global_networking
1 Year Ago
#SERVER fixes & more refactoring
1 Year Ago
Removing entities works, remove old prototype code not needed / working
1 Year Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
1 Year Ago
Merge from main -> experimental
1 Year Ago
Nevermind we don't need to calculate conditional models clientside
1 Year Ago
Handle entity links in seperate manager with an octree rather than physics lookups
1 Year Ago
Move LoadEntities() call in CustomNetworkHandler
1 Year Ago
Custom renderer works with Matrix4x4 rather than position only
1 Year Ago
Apply more fixes lost to git & now works from server
1 Year Ago
Using statement should be in #UNITY_EDITOR
1 Year Ago
.meta files
1 Year Ago
Compile fix after merge
1 Year Ago
Merge from main -> experimental
1 Year Ago
ReflectionProbeEx fix
1 Year Ago
Redo missing code that got lost to the git gods
1 Year Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
1 Year Ago
Merge from main -> performance_sampling
1 Year Ago
Move attachment item slots closer together in UI
1 Year Ago
GameUI.Inventory
1 Year Ago
Merge from main -> global_networking
1 Year Ago
Fix attachment slots being out of order in UI
1 Year Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
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1 Year Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
1 Year Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
1 Year Ago
Fix memory cells not reducing passthrough power by 1
1 Year Ago
Merge from main -> xor_passthrough_fix
1 Year Ago
Add deploy offset so all switches & splitter can be placed near the floor
1 Year Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
1 Year Ago
Fix weapons not able to be dragged and swapped
1 Year Ago
Clear ping queue when closing main menu
1 Year Ago
Disable ping cache lookup for normal steam queries
1 Year Ago
Disable cache & hide empty servers by default
1 Year Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
1 Year Ago
Prioritize querying servers that have not being queried before
1 Year Ago
More fixes for sorting not being applied after querying server for ping
1 Year Ago
Added 'clear_browser_cache' to reset the cache
1 Year Ago
Sort servers when ping is updated & set logging as editor only
1 Year Ago
Toggling "Use Cache" will refresh server browser
1 Year Ago
Fixed weapon attachment restrictions per weapon not being enforced
1 Year Ago
Allow all versions of servers in editor server browser
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
Fix hazmats being attachable to weapons
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
Fixed compile error again ( GetHeldItem() is client only)
1 Year Ago
Fix compile error from CS 75929 (attachment_item_move merge)
1 Year Ago
Fix ping showing as int.maxvalue
1 Year Ago
Merge from main -> attachment_item_move