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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Breadboards can be cloned & copy all the circuits on them Breadboards can be connected together with a single wire to bridge 5 inputs & 5 outputs
1 Year Ago
Initial Added normal & large breadboard entities Save IO components when picked up & placed down
1 Year Ago
merge from rust_metrics -> main
1 Year Ago
Fix compile error
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main -> door_unlock_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main -> rust_metrics
1 Year Ago
Show "open door" as default option rather than "change lock" when in building blocked
1 Year Ago
Don't open "change codelock" ui right after entering in a code
1 Year Ago
Merge from main -> door_unlock_fix
1 Year Ago
Fix server browser favourite star not working when query port is different than game port
1 Year Ago
▊▄▍█▌▆ ██▇█▊▇▌ & ▄█▄█ ▉▆▆▇ ▄▆▇▋▌▇ ▆▄▇▊▋▄▅ ▇▋ ▌▋▇▊▍
1 Year Ago
Fix GC counting for every single frame
1 Year Ago
merge from main -> rust_metrics
1 Year Ago
merge from canvas_disabler_2 -> experimental
1 Year Ago
Merge from canvas_disabled_2 to main
1 Year Ago
Undo the subtract
1 Year Ago
Merge subtract to canvas_disabler_2
1 Year Ago
Re-enable UI culling
1 Year Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
1 Year Ago
Huge wooden sign will deploy on all sides of walls too
1 Year Ago
Fix small sign deployment not working on all walls
1 Year Ago
Add item filter on quarry fuel storage to only accept diesel
1 Year Ago
Removed map name from being searched when using server browser, will still show
1 Year Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
1 Year Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
1 Year Ago
Switch screen size to use Display & save some additional convars
1 Year Ago
Applied changes from code review
1 Year Ago
Add flush_anlytics command & codegen
1 Year Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
1 Year Ago
Reapply removed #if CLIENT
1 Year Ago
Applied #if to disable all of gameplay analytics code to be safe
1 Year Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
1 Year Ago
Region out gameplay analytics
1 Year Ago
Fixed missing #if CLIENT
1 Year Ago
Log server performance too & double check seperation between client & server stats
1 Year Ago
- Only log client performance when in server - Reuse lists
1 Year Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
1 Year Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Fix pooling error when multiple furnaces share the same loot panel
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Fix loop typo & serialize objects as objects instead of strings
1 Year Ago
Revert codelock menu option changes
1 Year Ago
Unlocked codelocks will show "Change Code" as default option
1 Year Ago
Loop through frametimes from highest to lowest
1 Year Ago
Apply more stuff from main thread & add session id