userJake_Richcancel
reporust_rebootcancel

2,919 Commits over 854 Days - 0.14cph!

1 Year Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
1 Year Ago
1 Year Ago
Merge from main -> client_stall_detection
1 Year Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
1 Year Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
1 Year Ago
Mismatched folders & disable all full memory flags
1 Year Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
1 Year Ago
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1 Year Ago
Fixed XOR switches passing through power without subtracting consumption
1 Year Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
1 Year Ago
Swap icons for active usage vs potential usage in tooltip
1 Year Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
1 Year Ago
Disable prototype that renders giant cube of building blocks
1 Year Ago
Add CustomEntityRenderer component to main camera prefab
1 Year Ago
Fixed rendering at inconsistant positions due to compute buffer type
1 Year Ago
Merge from main -> global_networking
1 Year Ago
Can right click attachments onto held weapon
1 Year Ago
Block equipping broken attachments onto weapons
1 Year Ago
Can drag attachments directly onto weapons to swap them
1 Year Ago
Rearranged turret TargetScan() to early exit before raycasts
1 Year Ago
Add console command to spawn multiple linked IO entities
1 Year Ago
Fixed flashlights & laser attachments not working in turrets
1 Year Ago
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
1 Year Ago
Benchmark for corpses except they don't render
1 Year Ago
Use lowest LOD for building blocks
1 Year Ago
Spread out fireballs on screen
1 Year Ago
Created benchmark for fireballs
1 Year Ago
TogglePlayerMovement Client RPC
1 Year Ago
More placeholder stuff
1 Year Ago
Rendering but no color or rotation
1 Year Ago
Attempt to enable instancing in standard shader
1 Year Ago
Merge from main -> canvas_disabler
1 Year Ago
Added "Use Cache" button back to server browser Server queries get disposed properly and cancelled when a new one is launched
1 Year Ago
Fixed errors when merging
1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
1 Year Ago
Added InstancedEntityRenderer to render entities without gameobjects
1 Year Ago
Send reduced information about building blocks to the client and track in custom network manager
1 Year Ago
Use Camera.onPreCull too
1 Year Ago
Use Camera.onPreRender vs OnPreRender() magic hook
1 Year Ago
More improvements
1 Year Ago
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
1 Year Ago
Merge from main -> performance_sampling
1 Year Ago
Fix give notices showing 0 when crafting items
1 Year Ago
Fix give notices showing 0 when spawning in items
1 Year Ago
Merge from main -> performance_sampling
1 Year Ago
Perf 6 will show CPU time of various unity update methods
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix modded server combatlog NRE