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3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Disable networkCache for codeLocks to avoid "pooling errors"
1 Year Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
1 Year Ago
Grab hardware info on main thread & fix analytics not sending on client
1 Year Ago
Also destroy sleeping bag markers when destroying vending machine markers & destroy markers sooner
1 Year Ago
Splitting uploader to be client or server
1 Year Ago
Merge from main -> rust_metrics
1 Year Ago
Fix sleeping bag clusters not showing
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
Fix entity menu options only sorting when codelock was attached
1 Year Ago
Only show "Unlock" as default option if player is authed on TC
1 Year Ago
Fixed corpse backpacks not using item based despawning
1 Year Ago
Whoops, compile fix
1 Year Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
1 Year Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
1 Year Ago
Split client & server metrics + compile fixes
1 Year Ago
Added more graphics settings
1 Year Ago
Include every graphics setting
1 Year Ago
Base of client & gameplay analytics
1 Year Ago
Allow cloning of food (corn, pumpkins, potatos) at a slightly earlier stage
1 Year Ago
Change "Lower to bottom floor" to "Top Floor" / "Bottom Floor" & make it the default option for elevators
1 Year Ago
Dropped item containers (not corpse backpacks) will always take 2 hours to despawn regardless of contents Added "itemdespawn_container_scale" convar which defaults to 2
1 Year Ago
Don't spawn fireballs when minicopter / scrap heli dies to decay
1 Year Ago
Fixed search for auto turret authorize reseting after each player is clicked
1 Year Ago
Also show "you died first" if you are wounded
1 Year Ago
Door shows "Unlock" as default option when you don't have the code Codelock networks when you have entered the code Phrases
1 Year Ago
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
1 Year Ago
Use HashSet for deathmarker clusters as well
1 Year Ago
Merge from main -> map_optimize
1 Year Ago
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1 Year Ago
Merge from main -> cached_server_browser
1 Year Ago
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1 Year Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
1 Year Ago
Add profiling & use HashSet rather than List when building vending machine clusters
1 Year Ago
Fix ability to split stacks / move items when a container is locked
1 Year Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
1 Year Ago
Increase netting trigger size so it works on stone wall frames as well
1 Year Ago
Add "creative.nocost" convar to place deployables and building blocks for free
1 Year Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
1 Year Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
1 Year Ago
Switch F1 menu to pixel scaling when it goes below 1080p
1 Year Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
1 Year Ago
Scene2Prefab on quarry monuments
1 Year Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
1 Year Ago
Hopefully fix harmony hotloading once and for all
1 Year Ago
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1 Year Ago
Hide codelock on vehicle lift loot panel when in streamer mode
1 Year Ago
Added optional argument "unlockall <userid>" to specify target player
1 Year Ago
Attempt to fix harmony failing to resolve DLLs on disk
1 Year Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
1 Year Ago
Mining quarry will give items over time rather than dump them all at once