3,110 Commits over 915 Days - 0.14cph!
Disable harmony in the editor
Implement roof weakpoint fix with Transforms rather than Vector3
Deployables no longer take components to repair
Only show "you died first (reason)" when requesting your own combatlog
Fix locker items going into first free slot
Fix multiple items going into first available slot when all slots are full
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
Fixed patrol heli getting stuck in fishing village on certain seeds
Fixed shopfront exploit & it being a little broke
Show "you died first" instead of projectile_invalid
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Merge from main -> turret_optimize
Refactor & compile fix after code review
Merge from main -> canvas_disabler_2
Merge from main -> qol_nov_22
Added canvas scaling to a bunch of other dialogs
- modified codelock scene*
- electrical branch prompt
- counter
- RF reciever
- RC camera
- rust+ notification
- draw pumpkins
- spraycan skins
- timer prompt
- drone marketplace
Fixed more UI too small on 4k screens
- codelock
- assign sleeping bag
- rename sleeping bag
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
Fixed getting stuck on the top of netting placed in wall frames
Developer menu (f1 menu) scales with resolution so it's readable at 4k
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Merge from main -> steam_auth_tracking
Rearrange checks & add a few comments
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Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
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Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups.
Also allows floors to connect to the middle of the above blocks (but provide no stability)
Fixed progress bar being stuck on output items when switching between large and small furnace
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
Fix crude oil having cooking icon stuck on when removed from refinery
Use a Weakpoint PrefabAttribute rather than gameobjects
Added new wire colors
- light blue
- orange
- pink
- purple
- white
Added seperate despawn variable to avoid changing rarity (incase)
Explosives 20min -> 60min despawn
Aiming module 5->60
MLRS rocket 40->60
HE grenades 5->60
Rockets 40->60
Sam site 5->60
Beancan 20->40
Grenade launcher 5->60
Metal ore 5 min -> 20 min despawn (match metal fragments)
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
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Keep authorize UI open when authorizing players on a turret
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
Fixed deploy offet of press button so it can be placed near the floor
Fix right clicking into repair bench not swapping items
Cherry pick
76438
(Fix building manager getting cleared in CLIENT + SERVER mode)
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
Fix button so it passes through full power for 0.5s when connected in passthrough mode