userJake_Richcancel
reporust_rebootcancel

3,110 Commits over 915 Days - 0.14cph!

1 Year Ago
Disable harmony in the editor
1 Year Ago
Implement roof weakpoint fix with Transforms rather than Vector3
1 Year Ago
Shopfront compile fix
1 Year Ago
Wrong branch :(
1 Year Ago
Deployables no longer take components to repair
1 Year Ago
Only show "you died first (reason)" when requesting your own combatlog
1 Year Ago
Fix locker items going into first free slot
1 Year Ago
Fix multiple items going into first available slot when all slots are full
2 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
2 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
2 Years Ago
Fixed shopfront exploit & it being a little broke
2 Years Ago
Show "you died first" instead of projectile_invalid
2 Years Ago
Merge from main -> turret_optimize
2 Years Ago
Refactor & compile fix after code review
2 Years Ago
Merge from main -> canvas_disabler_2
2 Years Ago
Merge from main -> qol_nov_22
2 Years Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
2 Years Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
2 Years Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
2 Years Ago
Fixed getting stuck on the top of netting placed in wall frames
2 Years Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
2 Years Ago
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2 Years Ago
Merge from main -> steam_auth_tracking
2 Years Ago
Merge in roof fixes
2 Years Ago
Rearrange checks & add a few comments
2 Years Ago
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2 Years Ago
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2 Years Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
2 Years Ago
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2 Years Ago
Fix doorways, door frames & windows snapping to the floor rather than the top of walls when building jump ups. Also allows floors to connect to the middle of the above blocks (but provide no stability)
2 Years Ago
Fixed progress bar being stuck on output items when switching between large and small furnace
2 Years Ago
Prevent hitting weakspot of the exposed side of a wall when a roof is attached to it (regressed when fixing wall weakspot being blocked by floors)
2 Years Ago
Fix crude oil having cooking icon stuck on when removed from refinery
2 Years Ago
Use a Weakpoint PrefabAttribute rather than gameobjects
2 Years Ago
Added new wire colors - light blue - orange - pink - purple - white
2 Years Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
2 Years Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
2 Years Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
2 Years Ago
Keep authorize UI open when authorizing players on a turret
2 Years Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
2 Years Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
2 Years Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
2 Years Ago
Fixed deploy offet of press button so it can be placed near the floor
2 Years Ago
Fix right clicking into repair bench not swapping items
2 Years Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
2 Years Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
2 Years Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
2 Years Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode