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3,588 Commits over 1,007 Days - 0.15cph!

1 Year Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
1 Year Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
1 Year Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
1 Year Ago
Refactoring & auto ingest all building block prefabs into the instanced render system
1 Year Ago
Send respawn options to player when they first connect to server
1 Year Ago
merge from skinradius_cmd_2 -> main
1 Year Ago
Added `upgrade_radius` based on the same code as `skin_radius`
1 Year Ago
Redo skin_radius command in a way that won't cause merge conflicts
1 Year Ago
Fix merge
1 Year Ago
merge from main -> skinradius_cmd
1 Year Ago
Removed old button to unclaim public beds
1 Year Ago
More cleanup and refactoring
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Apply #if CLIENT to SleepingBagButton fix compile errors in #SERVER
1 Year Ago
merge from main -> sleeping_bag_delete_tooltip
1 Year Ago
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime Move refactoring / cleanup
1 Year Ago
Rename teammates -> team
1 Year Ago
Fix bag quota counting too many bags Added toast when you assign a bag to another player
1 Year Ago
Change "bag gifting" option to from "friends" -> "teammates"
1 Year Ago
Apply to twig foundation
1 Year Ago
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
1 Year Ago
Start cleaning up code and move to properly named branch
1 Year Ago
Show tooltip if a player doesn't hold down the button to delete a bag
1 Year Ago
Include biome of building block when color is applied
1 Year Ago
Analytics for color of shipping container when built with last used color or when recolored with spray can
1 Year Ago
Analytics when a player unclaims their bag / bed
1 Year Ago
Block switching hotbar item while context menu is open
1 Year Ago
Fixed setting context menu binds occasionally resetting normal binds
1 Year Ago
Add default binds for +prevskin and +nextskin
1 Year Ago
Fix wiretool showing sleeping bag quota
1 Year Ago
merge from main -> respawn_changes
1 Year Ago
Fix merge
1 Year Ago
merge from main -> skinradius_cmd
1 Year Ago
Don't upload stats in the editor, however keep rest of serialization code
1 Year Ago
Fix pooling in PlayerAggregate
1 Year Ago
Log items in hotbar, worn clothing & active item
1 Year Ago
Fixed sleeping bags not actually being assigned to other players
1 Year Ago
Ensure sleeping bag quota is counted across server restart as well as when placed down
1 Year Ago
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
1 Year Ago
Fix NRE when opening map with sleeping bag on it
1 Year Ago
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1 Year Ago
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1 Year Ago
Split CustomNetworkHandler.cs into two files: one for client & one for server
1 Year Ago
Compile fixes with new network ids and from merge
1 Year Ago
merge from main -> global_networking
1 Year Ago
Cherrypick then fix the key to switch skins being updated in context menu
1 Year Ago
Fix options menu closing when pressing ESC to clear a bind
1 Year Ago
Fix clearing bind with "ESC" clearing default realm (like +use) instead of context menu (+nextskin)
1 Year Ago
Fix cherrypick Add ConButton for nextskin & prevskin Update options menu to new button name
1 Year Ago
Cherrypick 82429 for options menu