userJake_Richcancel
reporust_rebootcancel

3,102 Commits over 915 Days - 0.14cph!

2 Years Ago
Merge from main -> global_networking
2 Years Ago
Fix attachment slots being out of order in UI
2 Years Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
2 Years Ago
Merge from main -> attachment_item_move
2 Years Ago
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2 Years Ago
Move canvas disabler addition to the correct part of preprocess Apply PreProcess to core UI prefabs
2 Years Ago
Add canvas disabler to canvas in preprocess Cherry pick from canvas_disabler branch - canvas disabler component - disable ui culling
2 Years Ago
Fix memory cells not reducing passthrough power by 1
2 Years Ago
Merge from main -> xor_passthrough_fix
2 Years Ago
Add deploy offset so all switches & splitter can be placed near the floor
2 Years Ago
Add team members to recently seen players (for assigning bags & auth) Slight optimization
2 Years Ago
Fix weapons not able to be dragged and swapped
2 Years Ago
Clear ping queue when closing main menu
2 Years Ago
Disable ping cache lookup for normal steam queries
2 Years Ago
Disable cache & hide empty servers by default
2 Years Ago
Removed fast database mode Redo queuing to make it consistant Ensure server doesn't get queued multiple times per refresh Prioritized queue system
2 Years Ago
Prioritize querying servers that have not being queried before
2 Years Ago
More fixes for sorting not being applied after querying server for ping
2 Years Ago
Added 'clear_browser_cache' to reset the cache
2 Years Ago
Sort servers when ping is updated & set logging as editor only
2 Years Ago
Toggling "Use Cache" will refresh server browser
2 Years Ago
Fixed weapon attachment restrictions per weapon not being enforced
2 Years Ago
Allow all versions of servers in editor server browser
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
Fix hazmats being attachable to weapons
2 Years Ago
Merge from main -> attachment_item_move
2 Years Ago
Fixed compile error again ( GetHeldItem() is client only)
2 Years Ago
Fix compile error from CS 75929 (attachment_item_move merge)
2 Years Ago
Fix ping showing as int.maxvalue
2 Years Ago
Merge from main -> attachment_item_move
2 Years Ago
Fix NativeArray.Resize from merge
2 Years Ago
Fix FPNativeList after merge
2 Years Ago
Merge from main -> global_networking
2 Years Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
2 Years Ago
2 Years Ago
Merge from main -> client_stall_detection
2 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
2 Years Ago
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
2 Years Ago
Mismatched folders & disable all full memory flags
2 Years Ago
Detect when main thread has stalled for >15 seconds and dump to disk Modify stall command to allow >1 second stalls
2 Years Ago
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2 Years Ago
Fixed XOR switches passing through power without subtracting consumption
2 Years Ago
Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
2 Years Ago
Swap icons for active usage vs potential usage in tooltip
2 Years Ago
Splitter updates outputs when connected IO entity is destroyed or disconnected
2 Years Ago
Disable prototype that renders giant cube of building blocks
2 Years Ago
Add CustomEntityRenderer component to main camera prefab
2 Years Ago
Fixed rendering at inconsistant positions due to compute buffer type
2 Years Ago
Merge from main -> global_networking
2 Years Ago
Can right click attachments onto held weapon