3,102 Commits over 915 Days - 0.14cph!
Block equipping broken attachments onto weapons
Can drag attachments directly onto weapons to swap them
Rearranged turret TargetScan() to early exit before raycasts
Add console command to spawn multiple linked IO entities
Fixed flashlights & laser attachments not working in turrets
Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
Benchmark for corpses except they don't render
Use lowest LOD for building blocks
Spread out fireballs on screen
Created benchmark for fireballs
TogglePlayerMovement Client RPC
Rendering but no color or rotation
Attempt to enable instancing in standard shader
Merge from main -> canvas_disabler
Added "Use Cache" button back to server browser
Server queries get disposed properly and cancelled when a new one is launched
Fixed errors when merging
Merge from main -> cached_server_browser
CustomEntityRenderer works with building blocks and renders in chunks of 1,000
Added InstancedEntityRenderer to render entities without gameobjects
Send reduced information about building blocks to the client and track in custom network manager
Use Camera.onPreRender vs OnPreRender() magic hook
Only show CPU time in perf 6, show breakdown of CPU time in perf 7
Merge from main -> performance_sampling
Fix give notices showing 0 when crafting items
Fix give notices showing 0 when spawning in items
Merge from main -> performance_sampling
Perf 6 will show CPU time of various unity update methods
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Fix modded server combatlog NRE
Fixed NRE from rendertunnels command
Fix moving hotbar items into sleeper moving into your own inventory
Merge from main -> item_move_fixes
Scene2Prefab horse loot panel
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
Added furnace ui loot panels to scene
Added extra slots to horse lootpanel in loot panel scene
Change item.info.stackable to item.MaxStackable() throughout code
Fix renderlabs & monuments not working on client when no game mode is active
Benchmark for animations & renderers seperately, attempt to measure cpu time of animations
Fix furnace progress bar flickering
Simple benchmark to measure animation execution time of player models
Merge from main -> item_move_fixes
Early exits when ESPCanvas is disabled
Merge from main -> canvas_disabler
Update experimental_probe_fix