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4,179 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Fix twig foundation having renderers disabled in prefab
1 Year Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Fix server compile error
1 Year Ago
Fix junkpile_i being invisible by cancelling instancing sooner when it is disabled via config
1 Year Ago
Don't global network parented entities (to fix tugboats)
1 Year Ago
Disable instancing on ice throne chair
1 Year Ago
Zero the entire `VertexData` struct instead of only color when copying the mesh on the GPU
1 Year Ago
Reimplement `#if UNITY_2021` after implementing GPU copy of meshes
1 Year Ago
Cherrypick 86650, 86651,86655 from global_networked_bases/2021 (compile fixes & GPU copy mesh for multidraw)
1 Year Ago
Merge gpu_copy_mesh -> global_networked_bases/2021
1 Year Ago
Copy mesh geometry to multidraw compute buffers via the GPU (avoids requirement of setting every mesh read/write enabled)
1 Year Ago
Codegen
1 Year Ago
Fix compile errors in 2021
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
More `#if UNITY_2021` checks
1 Year Ago
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
1 Year Ago
Merge from 2021 -> global_networked_bases
1 Year Ago
Merge from multidraw -> global_networked_bases/2021
1 Year Ago
Subtract 86589 (mark every building mesh as read/write enabled)
1 Year Ago
Fix demos not deleting instanced entities when changing keyframes
1 Year Ago
Cherrypick demo fix from global_networked_bases/2021/multidraw so they work in editor (and client?)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Initialize & Dipose GeometryBuffer properly Initialize instancing system when opening a demo (because you don't connect to server) Add demo with fair amount of building blocks to test
1 Year Ago
Can specify normal rendering via GameSetup prefab in editor Ensure ConstructionPlanner doesn't throw errors when instanced rendering is distanced via startup parameter
1 Year Ago
Fix material blocks still rebuilding every frame Add some profiler samples Enable shader keywords once per frame instead of once per draw call
1 Year Ago
Remove code that assigns material blocks every frame (good for testing, not for performance) Only update material blocks when buffers have changed
1 Year Ago
Move from a ComputeBuffer for each type of vertex attribute to a single ComputeBuffer for all vertex data in a single struct Move code that copies mesh to ComputeBuffer into GeometryBuffer.cs Additional methods in GPUBuffer wrapper
1 Year Ago
Enable procedural instancing on blend shader
1 Year Ago
Log error when mesh used for instancing doesn't have read/write enabled Ensure every prefab for instancing is warmed up in the editor
1 Year Ago
Mark every single building block mesh as read/write enable (NOTE: this cannot be merged to 2019!)
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
Fix start vertex of multidraw being incorrect Some cleanup
1 Year Ago
Show draw call count with multidraw in perf 7 properly Move the temp manually assigning of computebuffers every frame above the loop that skips values
1 Year Ago
Fix mutlidraw count not being reset when new meshes are added
1 Year Ago
Ensure that non-multidraw instanced rendering still works to compare & see what is broken
1 Year Ago
Add all other mesh data to buffers & ensure they are assigned inside the shader: all uvs, normals, tangents, colors Ensure all buffers are diposed
1 Year Ago
Fix draw calls so uvs at least work Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor Various fixes
1 Year Ago
Log when players mount & dismount vehicles
1 Year Ago
Log when burst mode is enabled & if the gunshot had burst mode on
1 Year Ago
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
1 Year Ago
Add analytics when diving tanks & jackhammers are refilled at workbench
1 Year Ago
Include skin when upgrading to a skinned building block
1 Year Ago
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1 Year Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
1 Year Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
1 Year Ago
Make a `ProceduralSetup( VertexInput )` method that gets put before `InstancedSetup()` in the shader
1 Year Ago
Only enable procedural instancing keyword on materials used with instancing Fix multi compile in the wrong place in the shader Fix instancing keywords not being present in the instanced rendering method "Clean" up the shader a bit
1 Year Ago
Fix shader for procedural rendering, verticies and indicies seem right now