3,309 Commits over 945 Days - 0.15cph!
Merge from backpacks/backpack_ui_2 -> backpacks
Show player model to the right of the UI
When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation
Backpack UI 6 slots wide -> 4 slots wide
Add "backpack" label on top of inventory grid
Made "parachute" solid ground checks & underwater checks only apply to parachutes
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly
Max weight 1kg per slot and only apply 50% of the weight of each item inside
Diving tank now goes in backpack slot
Diving tank still conflicts with chest armor slot
When backpack is dropped on ground add weight of items inside it to backpack
This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
Only network contents of backpack to the player wearing it
merge from backpacks -> aux2
Actually make large backpack uncraftable
Small backpack 12 slots
Small backpack cost 5 sewing kits & 50 cloth
Large backpack 30 slots & uncraftable
Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
Fixed weapons inside backpack not showing on your back
Merge from backpacks -> aux2
Merge from main -> backpacks
Unity only serializing backpack prefab when you close unity
Move large backpack to different folder
Make the small backpack green as a placeholder model for the large backpack (so it looks different)
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
Removed "WIP" text from backpack because it looks stupid & too small
Just assume the green backpack is a placeholder model
Un-delete the small backpack item (whoops)
Added large backpack item
Placeholder amount of slots (helk will assign intended values)
Add "WIP" text to backpack icons
Clamp backpack item icons to 256x256
Merge from backpacks -> aux2
Fix wrapping gift inside of backpack deleting the item
Fix no sound when opening backpack on the ground
Placeholder zipper sound (from lockers)
Merge from main -> backpacks
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
Merge from main -> qol_cached_browser_ping_text
Merge from backpacks -> aux2
Add `cached_browser_refresh_cooldown` convar (default 60s)
Lower cached browser refresh delay from 5min -> 1min on the client
Fix attachments not making sound when added to a weapon inside a backpack
Merge from backpacks -> aux2
Fix backpacks not hiding the tank part of hazmat suits
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them
Merge from main -> backpacks
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Include additional performance info about GPUs
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Set default bind of "focus map" to `F`
Move bind to different realm so it doesn't overwrite flashlight button
Add a second label for the `...` so the dots are aligned from left to right
Show `...` (animated) while waiting for ping from server instead of `?`
Allow entities with the `DisableSaving` component (acts as a tag) & `EnableSaving == false` to respawn every single restart
Change entities that are part of radiation alarm in oil rig & small oil to respawn each restart
Fix lights & alarm not turning off when the crate respawns
Fix SERVER compile errors