userJake_Richcancel

3,958 Commits over 1,066 Days - 0.15cph!

10 Months Ago
merge from main -> monument_scenes
10 Months Ago
merge from qol_give_improvements -> main
10 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
10 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
10 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
10 Months Ago
merge from build_leave_bundles_symlink -> main
10 Months Ago
Cut down version of every monument scene spawner prefab
10 Months Ago
Remove every map generation component from scene spawner prefab for monuments - only output GameObject + ScenePrefab component
10 Months Ago
Spawn normal prefab when doing map generation so we can guarentee that all map generation components are present Remap to scene spawner only when spawning world
10 Months Ago
Switch `monument_scenes` convar to be saved
10 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
10 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
10 Months Ago
merge from monument_scenes -> aux2
10 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
10 Months Ago
Skip asset warmup on all underground train tunnel prefabs
10 Months Ago
Merge from monument_scenes -> aux2
10 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
10 Months Ago
Merge from main -> aux2
10 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
10 Months Ago
Order `Stats/Transform Count` based on the amount of components
10 Months Ago
Fix scenes with slashes in them making a ton of sub folders
10 Months Ago
Merge from main -> monument_scenes
10 Months Ago
merge from fix_invoke_cancel_nre -> main
10 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
10 Months Ago
Merge from monument_scenes -> aux2
10 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
10 Months Ago
Undo substract on main CS 98931
10 Months Ago
merge from main -> monument_scenes
10 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
10 Months Ago
Merge from monument_scenes -> aux2
10 Months Ago
Fix remapped scene prefabs being warmed up
10 Months Ago
Merge from monument_scenes -> aux2
10 Months Ago
Update old rig scenes
10 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
10 Months Ago
Merge from main -> monument_scenes
10 Months Ago
merge from analytics_profile_servermgr -> main
10 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
10 Months Ago
merge from fix_server_profiling_lag_spike -> main
10 Months Ago
Fix RPC lag spikes not including server id
10 Months Ago
Merge from monument_scenes -> aux2
10 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
10 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
10 Months Ago
merge monument_scenes -> aux2
10 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
10 Months Ago
Delete scene prefabs from autospawn directory
10 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
10 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
10 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
10 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
10 Months Ago
Merge from monument_scenes -> aux2