userJake_Richcancel

4,032 Commits over 1,127 Days - 0.15cph!

12 Months Ago
Add tags to rocks - v2 rocks - v3 rocks - rock formations
12 Months Ago
Add ability to tag all colliders of a prefab - use a component to store the tags if the GameObject already has a tag - add editor tool to add tags to multiple prefabs Add "AllowBarricadePlacement" tag - used to tag colliders on world layer inside monuments that are rocks and shouldn't block barricade placement
12 Months Ago
undo projectsettings.asset being commited
12 Months Ago
Undo projectsettings.asset being commited
12 Months Ago
See if this fixes aux1 client buld
12 Months Ago
Fix editor compile error
12 Months Ago
Merge compile fix to aux1
12 Months Ago
Fix compilation error on server
12 Months Ago
Merge from scene_warmup -> aux1
12 Months Ago
Only require scene_warmup prefab as parts of async asset warmup was running Add async and synchronous LevelManager.LoadScene() methods as the async one was having issues running on main thread Add more logging and try catch if a scene fails to load - don't throw error if warming up a prefab twice, but delete it and log a warning
12 Months Ago
Switch from asset warmup -> warming up scenes of prefabs - loads scenes async in background rather than stalling main thread - acts similar to async asset warmup - loads autospawn prefabs first, then everything else - spawns world and loads entities, effects and misc prefabs in background - waits for entity scene to finish loading before running prefab warmup - prefabs not in warmup scene will be warmed up on the fly EntityToScene packs prefabs into warmup scenes - for all types of prefabs, not just entities - can configure with filters to choose what prefabs you want per warmup scene Added `scene_warmup` convar to enable feature - must restart for it to take effect - also requires partial loading to be enabled (this will become full async loading setting in future) Add `print_misses` convar to see what prefabs were missed by asset warmup or scene warmup Add warmup scenes into asset bundles Don't destroy '_Warmup' scenes when loading a new scene via LevelManager.LoadScene() - destroy all other scenes and load new scene async - run synchronous for normal loading
12 Months Ago
Merge preprocess refactor -> monument_scenes
12 Months Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
12 Months Ago
merge from protobuf_skip_default_fields -> aux1
12 Months Ago
Codegen
12 Months Ago
merge from main -> protobuf_skip_default_fields
12 Months Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
12 Months Ago
Fix music clips preload
12 Months Ago
Fixed using OR to check for changes instead of AND
12 Months Ago
Audio clips with platform specific settings removed
12 Months Ago
Batch together audio import updates with AssetDatabase.StartAssetEditing() to reduce the time it takes to run Fix progress bar not being cleared when reserializing all assets Fix some audio clips not being detected as modified and their changes not being saved Remove obsolete platform specific import settings for audio clips
12 Months Ago
Merge from audio_import_music_clips -> aux1
12 Months Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
12 Months Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
12 Months Ago
Some sound effects didn't save their settings
12 Months Ago
merge from monument_scenes -> aux1
12 Months Ago
merge from optimize_prewarm_doors -> aux1
12 Months Ago
merge from native_memory_stream -> aux1
12 Months Ago
merge from detach_monument_children -> aux1
12 Months Ago
Add convar to toggle DetachMonumentChildren - enabled by default
12 Months Ago
Merge from main -> native_memory_stream
12 Months Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
12 Months Ago
merge from main -> monument_scenes
12 Months Ago
merge from audio_import_music_clips -> aux1
12 Months Ago
Update import settings of audio
12 Months Ago
Fix preload setting not being preserved after unity 2022
12 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
12 Months Ago
Merge from monument_scenes -> aux2
12 Months Ago
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
12 Months Ago
Merge from main -> monument_scenes
12 Months Ago
Subtract audio import changes (some audio clips had preload disabled)
12 Months Ago
Merge from audio_import_june_2024 -> aux2
12 Months Ago
Update settings of all music clips
12 Months Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
12 Months Ago
Fix compile error from "fix_shipping_container_batching"
12 Months Ago
Compile fix for TriggeredEvent
12 Months Ago
merge from fix_shipping_container_batching -> main
12 Months Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
12 Months Ago
merge from main -> fix_shipping_container_batching
12 Months Ago
merge from native_memory_stream -> aux2