userJake_Richcancel

4,701 Commits over 1,341 Days - 0.15cph!

12 Months Ago
Add support for primitive server tag to be compressed
12 Months Ago
Fix maximum sleeping bags set to -1 in primitive
12 Months Ago
NRE fix
12 Months Ago
Add support for eras to provide custom loot tables
12 Months Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix IO arrows not working with microphone
1 Year Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
1 Year Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
1 Year Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
1 Year Ago
Remove round shield from advent calendar
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
1 Year Ago
Switch directory to a constant
1 Year Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
1 Year Ago
Update manifest
1 Year Ago
Change paste command so it uses uploads paste from the client instead of storing on server
1 Year Ago
Update manifest
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
1 Year Ago
Add support for advent calendar to give out alternative items in different eras
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
1 Year Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix tech tree not allowing to unlock if there were restricted items inbetween
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fixed T3 workbench missing the primitive version of the T2 tech tree
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Add NRE checks to SpawnGroup (to account for some spawners having null prefabs)
1 Year Ago
Add primitive server browser tag Fix existing gamemode tags not appearing to work
1 Year Ago
S2P ferry terminal
1 Year Ago
Fix ferry terminal train tunnels always being blocked off instead of only being blocked when underground trains is disabled
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix T2 tech tree appearing twice
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix compile error
1 Year Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
1 Year Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
1 Year Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Fix compile error from BaseRagdoll
1 Year Ago
Fix old & new horses not working with `ItemManager.GetAllItems()` / enforce_era_restrictions command
1 Year Ago
merge from primitive -> primitive_gm
1 Year Ago
Yet another try catch that needs to throw it's exception instead of logging during GenerateManifest
1 Year Ago
Ensure errors are thrown inside DoPrepare() instead of being skipped over - only applies when `-throw_manifest_error` is set
1 Year Ago
Set initial stock of icepick, salvage axe & large backpack to the same value as their refill amounts
1 Year Ago
Add support for initial stock of a vending machine to be <10
1 Year Ago
Initial pass for primitive travelling vendor trades since 6/10 items were removed due to item restrictions (plan to do another pass later once seige equipment has final crafting costs) - wood - stone - metal frags - hqm - sewing kits - gears - large backpack (max 2) - salvaged axe (max 5) - salvage pickaxe (max 5)