userJake_Richcancel

4,123 Commits over 1,219 Days - 0.14cph!

1 Year Ago
Fix client compile error
1 Year Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
1 Year Ago
Include byte[] pooling stats for networking
1 Year Ago
Flush memory pool size every 5 minutes for runtime profiling
1 Year Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
1 Year Ago
Merge from fix_reserved_slots_joining -> main
1 Year Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
1 Year Ago
Merge from event_record_pool_increase -> main
1 Year Ago
Increase EventRecord pool size from default of 512 -> 16k
1 Year Ago
Merge from fix_reserved_slots_expiry -> main
1 Year Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
1 Year Ago
Merge from rcon_commands -> main
1 Year Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
1 Year Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
1 Year Ago
Merge from runtime_profiling_rcon -> main
1 Year Ago
SERVER compile fix
1 Year Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
1 Year Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
1 Year Ago
Merge from qol_print_memory_improvements -> main
1 Year Ago
Add `MaxItemsInUse` to pool - lets you know the maximum amount of items taken from the pool at once Add `reset_max_pool_counter` command to reset the maximum item counter per pool - allows you to reset the pool count incase it gets set to a really high value during 24hr window
1 Year Ago
Switched from showing `KK` -> `M` for millions and `B` for billions Adding `--raw` to `print_memory` will print out the raw number counts instead of rounding them to thousands, millions or billions
1 Year Ago
Merge from gameplay_analytics_convar -> main
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
1 Year Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
1 Year Ago
Merge from cached_ping_query_reduction -> main
1 Year Ago
Reduce log spamming
1 Year Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
1 Year Ago
S2P everything
1 Year Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
1 Year Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
Fix remapping order being reversed
1 Year Ago
Fix remapping only remapping the requested monument instead of every single one
1 Year Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
1 Year Ago
S2P compound & oil rig as they had the BBQ prefabs
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
merge from fix_static_bbq_missing_prefab -> main
1 Year Ago
Revert GUID of static BBQ to old value to fix missing prefab error in monuments
1 Year Ago
Add tool to extract server demos -> individual player demos on the client - can read multiple chunks in parallel and merge them together at the end - runs on worker threads so it doesn't lock main thread - can specify multiple users to extract at once
1 Year Ago
S2P everything again
1 Year Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
1 Year Ago
Remove MonumentScene tag from swamp cabins scene
1 Year Ago
Remapped prefabs
1 Year Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
1 Year Ago
Add "MonumentScene" tag to all real monuments
1 Year Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
1 Year Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
1 Year Ago
Slight cleanup of code
1 Year Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab