userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

1 Year Ago
Subtract 90203
1 Year Ago
Merge from main -> qol_hbhf_dialog
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix compile error when neither SERVER or CLIENT is defined
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
1 Year Ago
Regenerate manifest after merge rather than guessing merge conflicts
1 Year Ago
Fix Input.cs compile error from main
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Re-run codegen after merge
1 Year Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
1 Year Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
1 Year Ago
Fix typo causing all radiation to bypass armor
1 Year Ago
Merge from oil_rig_radiation -> sav244
1 Year Ago
Run Scene2Prefab on both oil rigs
1 Year Ago
Set large oil rig radiation falloff to 40% instead
1 Year Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
1 Year Ago
Change all the blue lights to amber lights
1 Year Ago
Remove locked crate icon from map when any item is removed from a hacked crate
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
Fix wall being buildable between two different buildings allowing TCs to be connected and break
1 Year Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
1 Year Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
1 Year Ago
merge from main -> qol_hbhf_dialog
1 Year Ago
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1 Year Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
1 Year Ago
▋▊▍ ▆█▋▋▅▌▋ ▆▆ ▌▌▌▅▉ ▆▍▄▌▅▊▊▋ ▋▇▌▍▋▆▇▉ ▌█▄▇▅█▇▄▉ ▉▆▆▍▉ █▄▍▇ ▊▇ ▉▄▊▍▆█▋ ▇▌▆▄▉▌ ▋▄▇▌▋ ▇.▌▊▍
1 Year Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
1 Year Ago
Fixed dropped item container showing `james` when in streamer mode
1 Year Ago
CardPlayerData missed commit
1 Year Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
1 Year Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
1 Year Ago
More improvements to "What fields is unity serializing"
1 Year Ago
Merge from main -> backpacks
1 Year Ago
NonSerialize BaseCombatEntity.lastDealtDamageTo
1 Year Ago
Refactor / ensure it ignores types that aren't marked as serializable
1 Year Ago
NonSerialize: - F15.blockTurningFor - LootContainer.FirstLooted - ModularCarSeat.associatedSeatingModule - UIChat.activeChannel - ShopFront.customerinventory - EasterBasket.lastCollectedIndex - HeldEntity.viewModel Move outside CLIENT or SERVER - MissionPoint.Flags
1 Year Ago
Editor tool to compare what fields are present for serialization in CLIENT vs SERVER mode because switching between CLIENT & SERVER causes long imports - switch to CLIENT - run `Tools/Cleanup/Dump Client Fields` - switch to SERVER - run `Tools/Cleanup/Dump Server Fields` ` run `Tools/Cleanup/Compare Fields`
1 Year Ago
Fix not being able to enter the main code of a codelock when you are authorized on the guest code Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
1 Year Ago
Fix team leader marker visibility button not working on map
1 Year Ago
Fix SERVER compile error
1 Year Ago
Merge from main -> qol_f8_server_version
1 Year Ago
Fix #CLIENT compile error
1 Year Ago
Merge from main -> qol_ent_setgrade
1 Year Ago
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)` Added admin command `netid` to convert network id to steamid Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
1 Year Ago
Make sure it still works with 0-4
1 Year Ago
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
1 Year Ago
Add InputField & code to allow you to search keybinds in options menu Add padding to the bottom of keybinds so the search bar doesn't move around while typing