7,945 Commits over 3,745 Days - 0.09cph!
Framerate and anti-aliasing options now use new json storage
Added OptionsData, now storing options with json
Fixed exception when texture menu loads
Fixed displayed initial brush colour
Fixed changes to textures being overwritten on world load
Revert "Temporary workaround for chrome bug 781182"
This reverts commit 69f0f399e24738c79c00d0468701b56a35686c00.
Fixed starting brush colour not being set properly
Working on a default palette
Texture menu palette system
Box drawing tool preview in texture editor
Can now change brush colour with RGB sliders
Selecting a painting tool closes the palette
Added box drawing tool to texture editor
Temporary way to change brush colour
Can now hold down to draw in texture editor
Fixed finding pixel coords while painting
Added Texture.GetPixel(x, y)
Implemented eraser and pipette tools
Implemented flood fill in texture editor
Basic painting in texture editor
Texture editor can now load an existing texture
Made navigating away from the options menu less sensitive
Fixed masked graphic glow colour
Added UI/Glow shader
Now using UI/Glow shader on PlanetUI
Stage leaderboards are now always bright
Fixed case where invalid leaderboard entries would be shown
Merge branch 'master' of SpaceUsurperUnity
FSM divergence testing
Fixed JailBoss divergence
Merge branch 'master' of SpaceUsurperUnity
Added json Vector2Converter
Extra safety checks in Pool.Store(obj)
Fix for reflected debris sometimes becoming HUGE
Updated Facepunch.ExpressionStrings
Added failing operator overload test
Fixed implicit conversions from double to float
Extra exception handlers
Started on loading in surfaces into the texture editor
Added camera tool spawn icon
Added drum set example spawn icons
Hooked up critter spawn icon
New Facepunch.ExpressionStrings build
Targeting an older version of Newtonsoft.Json
Added failing test for operator overloads
Better support for operator overloads
Texture editor tool selection
Finished texture editor UI mockup
Improved how buttons are tinted on hover
Added icons for texture editor
Started on texture menu layout
Texture editor tool buttons
fixed possible NullReferenceException in ResourceName.Equals(other)
Fixed possible stack overflow when a control tries to inherit from itself
Started work on texture editor UI
Fixed planets in a cluster wobbling on menu load
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
Added `ReplayDiagnostics.AssertFixed()`
Fixed PixelChunk divergence
Post-diagnostics cleanup
Break out of fixed update loop on stage reset
Fixed possible exception when a timer is created
Added `ReplayDiagnostics.AssertFixed()`
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
No longer pauses when losing focus while watching a replay
Merge branch 'master' of SpaceUsurperUnity
Some more localised strings
Some extra diagnostics investigating a MovingWall divergence
Fixed planet UI pages not being unfocussed on hide
Nasty fix for planet links sometimes messing up on victory
Fixed game pausing on victory screen when focus is lost
Planet mouse hover takes core size into account
Can now click on button prompts again
Fixed being able to click on leaderboard entries that aren't visible
Clicking on the selected planet will now act as if confirm was pressed
Started work on mouse navigation of the main menu
Fixed menu option placements when planets change scale
Can now only click on navigable planets
Fixed last selected planet being forgotten if it was incomplete
Fixed case where leaderboard selection could go out of bounds
Can now hold Y to exit a stage while paused
Disabled navigating to neighbouring planets from menu options
Merge branch 'master' of SpaceUsurperUnity
Fixed some missing fonts in the replay UI