7,945 Commits over 3,745 Days - 0.09cph!
Fixed PlayerTempEffect divergence
Fixed leaderboard entry background coverting selection outline
Added Planet.ChainRigidity parameter
Added easing to options menu selection
Reset menu navigation delay if no keys are pressed
Added flags for cancel navigation behaviour
Pressing back now goes from menu option -> stage -> exit option
Menu option planets now start in the right position
PlanetUI is now on top of planets / links
Fixed accidentally navigating out of the options menu when changing a toggle / slider
Disabled browsing leaderboard entries if there are none
Fixed scoring timer not counting up if not visible
Victory screen is functional again
Fixed PlanetUI sometimes not being attached to the correct menu option
Fixed depth sorting of active planet links
Added extra navigation delay when going from a stage to a menu option, or when wrapping
Changed how menu options ease when changing selected stage
Can now tweak planet link fade in / out times separately
PlanetUI can now start disabled
Working on new menu transition when selecting different stages
Merge branch 'master' of SpaceUsurperUnity
Finished planet link fading
updated jenkinsfile
Merge branch 'new-menu'
some intro strings
reworked border
fixed border corner overlap
larger out of bounds buffer before removing bullets
Navigating from the end of a menu chain will now wrap
Fixed how options menu hands input to planet handler
Working on new menu transition when selecting different stages
Fixed how options menu hands input to planet handler
Navigating from the end of a menu chain will now wrap
Menu option cores now only animate when selected
tweaked custom stage instructions
diagonal direction rotations for pxc etc
new ring boss pxc
ring shield repelled from center
ring stage center repels player
ring boss mine attack
Removed NUnit references
pxc wavy shader effect
Fixed exceptions when timer text is hidden
fixed temp effect stutter
tweaked pixelchunk physics
pxc shader properties can be set per-pxc
jail stage
fixed infinite loop when bullet keyframe duration is 0
changed how patternNum param gets handled
stop sentry pattern when sentry despawns
sentry bullets aim at player
transform ring pxc effect
option to transform filled ring
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed issue with special pixel types being registered more than once
pxc transform effect animates
pxc effect anim is more circular
oracle pxc
tweaked side bullet
serif fonts
bullet recipes specify their impact effect
Merge branch 'master' into new-menu
Fixed weird planet navigation when a non-stage planet is selected
Fixed planet UI connector sometimes being detached
Improved pause menu positioning
Reduced planet wobbling :frowning:
Fixed pause menu on incomplete levels
Added restart option to pause menu
Exit option in pause menu now links to the main menu
Added actions when pressing escape in the main menu / when paused
Can now navigate the pause menu
Fixed pause menu leaderboard button prompts
Fixed camera when paused
Planets / planet links are now drawn above most stuff
Renamed LevelSelectData to PlanetMenuData
Pause menu planets can now show / hide
Planet links can now be hidden
Planet handler is now on every stage
Glow effect is now applied to the options menu
Leaderboard items are now anchored from the top
Options pages can now have different widths
Fixed leaderboard entries overflowing vertically
Fixed exit game planet UI dimensions
Leaderboard and options now re-use the same canvas
Added localisation strings for control options
Made inactive toggle options a bit more visible
Added localised strings for video options
Total score / options / exit planet borders are now thinner
Options page can now use localisation strings
Added localisation strings for main options page
Added localisation strings for audio options
Added LocalisedString struct so that translations are performed implicitly
Added spinSpeed property to core layers
Options icon now spins
Planet movement tweaks
Removed OPTIONS button prompt from main menu leaderboard
Added PlanetUIController as a base class for LeaderboardUIController
Options menu is now attached to a planet
Added full border around options and leaderboard UI
Fixed navigating from the options menu
Fixed broken button prompts for the options menu
Added options and exit game planets
Added PlanetID struct to index planets
Removed NUnit references
Fixed exceptions when timer text is hidden
Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader