7,945 Commits over 3,745 Days - 0.09cph!
Replaced Mathf.Max(int, int) with Math.Max.
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI/Mathf.cs
Reordered precedence when detecting the core language used by a game.
Reordered precedence when detecting the core language used by a game.
Nasty fix for TestJS not building when using make.
Nasty fix for TestJS not building when using make.
Fixed case where makefiles would grow exponentially.
Fixed case where makefiles would grow exponentially.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Stopped using URIs for path comparisons in the bindings generator to hopefully fix an issue on Unix systems.
Started testing JS stage creation.
Started testing JS stage creation.
Exposed Stage and Entity to bindings generation.
Exposed Stage and Entity to bindings generation.
Fixed void returning method generation and proxy array parameters.
Fixed void returning method generation and proxy array parameters.
Auto generated files are now not overwritten if no update is required.
Auto generated files are now not overwritten if no update is required.
Added struct conversion generation.
Added struct conversion generation.
Added struct binding generation.
Added struct binding generation.
Fixed another bug with proxy method generation.
Fixed another bug with proxy method generation.
Fixed proxy method generation.
Fixed proxy method generation.
Fixed root game object not being set correctly.
Fixed root game object not being set correctly.
Proxy class generation can now include inheritance.
Proxy class generation can now include inheritance.
Other proxy types are now used for members in generated proxy type definitions.
Other proxy types are now used for members in generated proxy type definitions.
Implemented basic Bindable proxy instance class generation.
Implemented basic Bindable proxy instance class generation.
Reverted some code that was mistakenly staged.
Reverted some code that was mistakenly staged.
About to implement Bindable proxy generation.
About to implement Bindable proxy generation.
Refactored the JS game instantiation process.
Refactored the JS game instantiation process.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Some refactoring and started work on a Bindable abstract class for instantiable types that are exposed to Jurassic.
Project files are no longer amended if no changes are necessary.