userJames Kingcancel

7,945 Commits over 3,745 Days - 0.09cph!

1 Year Ago
Log some more info when #1027 occurs
1 Year Ago
Failing test for when lambda signatures change Warn on lambda signature change, replace with error-throwing delegate
1 Year Ago
Include member and instance path in hotload error reports
1 Year Ago
Animate campaign leaderboard height too
1 Year Ago
Updated offline copies of histograms Histogram rendering tweaks
1 Year Ago
Always use minutes for histogram ticks Fix outliers for descending leaderboards (crossfire)
1 Year Ago
Directly write to Logger during hotloads Include path and member in hotload log messages Allow nested FormattableStrings in log messages So that their args can be inspected too
1 Year Ago
Implement IsMatchingType for generic type definitions Fixed IsMatchingType for required modifier types Don't warn about attempted fast hotload of generic method
1 Year Ago
Failing test reproducing #1063 Fixed #1063
1 Year Ago
Failing test reproducing #1063
1 Year Ago
Updated shaders after Facepunch/sbox#1041
1 Year Ago
Null mesh check in Sdf2DMeshWriter
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Updated addon tags / descriptions Use 3D white texture as a default for 3D chunks
1 Year Ago
Documented all public members of libsdf
1 Year Ago
Only delete blob tool preview on server
1 Year Ago
Blob tool tweaks
1 Year Ago
Final scorching tweaks
1 Year Ago
WIP 3D scorching
1 Year Ago
Refactored triplanar shader
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray Implemented Sdf3DArray Added Sdf3DVolume resource Big abstracting refactor Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter Sdf3DMeshWriter structs and enums Break up MeshWriter classes, basic example for generated 3D cases 3D cases code gen boilerplate First pass at finding edge loops Generate code for adding triangles Fixed degenerate triangles Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool Fixed some bugs with generated vertices Mesh generation is multithreaded again Smoother normals Sdf modification methods are now async Allow synchronous modifications too Some thread safety, including copy samples before generating mesh Use a lower resolution collision volume Limit how much work is done on the main thread each tick Fixed garbled triangles when subtracting Fixed subtract just lasering in a straight line
1 Year Ago
Fixed garbled triangles when subtracting Fixed subtract just lasering in a straight line
1 Year Ago
Limit how much work is done on the main thread each tick
1 Year Ago
Use a lower resolution collision volume
1 Year Ago
Allow synchronous modifications too Some thread safety, including copy samples before generating mesh
1 Year Ago
Sdf modification methods are now async
1 Year Ago
Smoother normals
1 Year Ago
Fixed some bugs with generated vertices Mesh generation is multithreaded again
1 Year Ago
Fleshed out the rest of Sdf3DMeshWriter Flipped triangles Updated blobtool
1 Year Ago
Fixed degenerate triangles
1 Year Ago
Generate code for adding triangles
1 Year Ago
3D cases code gen boilerplate First pass at finding edge loops
1 Year Ago
Break up MeshWriter classes, basic example for generated 3D cases
1 Year Ago
Sdf3DMeshWriter structs and enums
1 Year Ago
Mining demo renaming SDF materials to layers Sdf3D Array, Chunk, World, stubbed MeshWriter
1 Year Ago
Added Sdf3DVolume resource Big abstracting refactor
1 Year Ago
Implemented Sdf3DArray
1 Year Ago
Deleted old marching cubes stuff Added 3D SDF primitives Some 2D refactoring Tabify WorldQuality refactor to support 3D worlds Abstracted out SdfArray from Sdf2DArray
1 Year Ago
Support for ConCmd ParamArray arguments Fix compile time bomb when checking big methods for fast hotload support
1 Year Ago
Log a bunch of timing info during compilations Fix compile time bomb when checking big methods for fast hotload support
1 Year Ago
Support for ConCmd ParamArray arguments Some hotload cvar refactoring Hotload stress test entry point Basic hotload stress test Test out skipping parsing unchanged files Fix stress test not always waiting for compile to complete
1 Year Ago
Support for ConCmd ParamArray arguments Some hotload cvar refactoring Hotload stress test entry point Basic hotload stress test
1 Year Ago
Possible fix for .ogg playback error
1 Year Ago
Support for .ogg custom sounds / music
1 Year Ago
Fixed possible NRE on workshop campaign in handheld mode
1 Year Ago
Fixed texture source layers not clearing properly client-side
1 Year Ago
Fixed errors when clearing a world
1 Year Ago
Fixed layer _Params attribute not being set correctly for absent chunks Fixed possible warning on client