7,948 Commits over 3,745 Days - 0.09cph!
Attempt to make sure campaign medals are always up-to-date
Fixed color of core layers without a texture !release
Don't show resubmission prompt for non-existent official stages
Clean up bugged "/speedrun" stage from submit queue
Fixed weird overlapping text on victory !release
Don't try to submit speedrun score for local plugins
Fixed some issues with archiving workshop speedrun replays
Don't allow sharing of local custom stage replays
Can now click on score pending warning to cycle through pending stages
Only warn about not installed workshop items once !release
TextMeshPro replacements for Award, SelectableItem
Replay ghost TextMeshPro replacement
Fix username marquee when watching replays
Watch shared replay prompt tweaks !release
Auto-publish new world records
See if redirected launch urls work
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Revert "Tweaked replay link formatting"
This reverts commit 66963bed9e88c3765b811830491d804451122e43.
Tweaked replay link formatting
Script to grant achievements, new replay sharing link format
Only do full fetches every hour
Fixed medal-based unlock conditions when switching to co-op
Support for displaying times > 1 hour in various places !release
Fixed Abstinence achievement !release
Updated Facepunch.Steamworks
Fixed parsing replay IDs in launch parameters
Changed score submission pending text !release
Moved some actions to the end of GameManager.Update
Fixed possible deadlock during replay validation
Skip fading in / out when validating replays !release
Let main thread tasks run while loading synchronously
Replay validation logging
JSON schema gen tweaks
Another attempt at fixing UnitData frame texture being null
Possible fix for ArgumentNullException when UnitData is reloaded
Some thread safety for Pxc animation texture generation
Updated Jenkinsfile
Fixed possible exceptions when watching replay on same stage
Updated Jenkinsfile !release
Updated Jenkinsfile !release
Updated run-replay-tests.bat !release
Updated Jenkinsfile !release
Updated Jenkinsfile !release
Fixed possible NRE in Unit.SetScale
Fixed some replay validation errors being missed !release
Fixed replay sharing links !release
Include replay link in bot posts
Added HasSkipHotloadAttribute() helper method
ArrayUpgrader now checks AutoSkipUpgrader
Added SkipHotload to Arguments array in LogEvent
Fixed AutoSkipUpgrader check in ArrayUpgrader
Fixed DelegateUpgrader missing some replacements
AutoSkipUpgrader is now optional for ArrayUpgrader
Restart song on replay restart in video capture mode
Merge remote-tracking branch 'origin/master'
Build !switch !release
Added more replay tests for builds
Fixed typo causing loading screen to not render !release
Fixed damage numbers during replay video capture !release
Replay fetching, turn replay into mp4
Do Pxc_Animation preprocessing on worker threads during loading
Delegate more Pxc loading stuff to worker threads
Load sfx asynchronously
Render loading screen at 15 fps on Switch
Updated AotHint
More load timing logging
Don't add SongSegmentDatas to main menu precache list
Script to check game ownership
Ownership check script can now remove entries of matching players
Don't bake when testing a local plugin
Don't spam warnings about loading uncached SFX in plugins !release
Use json schema on bundled assets
Updated .gitignore
Fixed trap background bullets being destroyed on form end
Fixed possible exception when avoiding bullet overlap with Pxc
Added example custom speedrun
Added support for speedruns in workshop campaigns
Updated json schema generator
Added schema settings in custom folder