userJames Kingcancel

6,941 Commits over 3,561 Days - 0.08cph!

3 Years Ago
Fixed divergence caused by new floodfill
3 Years Ago
Persist ConnectionCache instances with anim frames
3 Years Ago
Added MaxCatchupFrames toggle New floodfill implementation
3 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling
3 Years Ago
Fixed standalone build error
3 Years Ago
Added player update profiling Fixed expensive player camera target updates Some unit profiling Got rid of allocation in Pxc_Animation.SetFrame()
3 Years Ago
Changed shoot / activate default bindings for Switch Changed default deadzones on Switch Changed shoot-when-aiming behaviour, only shoot if near upper deadzone
3 Years Ago
Added "isSwitch" loading tip condition Fixed co-op in editor while targeting Switch Updated Facepunch.ExpressionStrings Match cached scriptfuncs by alias definitions too
3 Years Ago
Added optional default to ParameterCollection.Get Cached script funcs now need to match alias definitions
3 Years Ago
Added "mergedTargetViewArea" to StageData Disable on-screen profiler info Added PROFILE_PLAYER_LOOP option Disable QUIT menu option on Switch Added "isDocked" alias
3 Years Ago
Default ShootWhenAiming to true on switch Some missing particle fixes
3 Years Ago
First draft of stage unlock animation
3 Years Ago
Enable debug options in non-debug !switch builds
3 Years Ago
Fixed running in-editor while targeting Switch
3 Years Ago
Removed unity analytics package !switch
3 Years Ago
Particles for stage unlock animation Fixed !switch build errors
3 Years Ago
Campaigns can now specify background tint Added "Always" unlock condition
3 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
3 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks
3 Years Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
3 Years Ago
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3 Years Ago
Updated Jenkinsfile !redux
3 Years Ago
Updated Jenkinsfile !redux
3 Years Ago
Updated Jenkinsfile !redux
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Fixed late loading asset bundles for workshop stages !redux
3 Years Ago
Updated Jenkinsfile !redux
3 Years Ago
Trying to debug why assets are missing in Jenkins builds !redux
3 Years Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
3 Years Ago
Fixed workshop validation progress text Use workshop-resources.txt when making asset bundles Updated workshop-resources.txt StageID inspector is better organised GenerateWorkshopResourceList now works for subscribed plugins Updated workshop-resources.txt !redux
3 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
3 Years Ago
Post processing should be working again
3 Years Ago
Fixed sorting order of pixel particles
3 Years Ago
onPartDestroyed uses Unit properties
3 Years Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
3 Years Ago
Fixed splitscreen wipe effect on player death in coop
3 Years Ago
Fixed loading sprites in custom campaigns Fixed campaign menu error spam for custom campaigns Fixed legacy player not having any camera targets
3 Years Ago
Fixed weird camera behaviour when players rotate around each other
3 Years Ago
Handling camera merge distance in a smarter way
3 Years Ago
Stripped out old camera code Merge branch 'master' into camera-rewrite New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Merge branch 'master' into camera-rewrite More camera rewrite work Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets Handle "ensured" targets Camera position clamping now handles splitscreen better ShapeInstanced fragment clipping Splitscreen clipping for most shaders Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay New approach to view stretching Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets Merge branch 'camera-rewrite' Re-enable camera position clamping
3 Years Ago
Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets
3 Years Ago
New approach to view stretching
3 Years Ago
hard onion changes recolor player2 onion emoji onion rotating laser fan tweaks more onion balancing Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay
3 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas
3 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset
3 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
3 Years Ago
Revert change to particle system arc angle
3 Years Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
3 Years Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
3 Years Ago
Debugging some particles being emitted with NaN positions