userJames Kingcancel

7,946 Commits over 3,745 Days - 0.09cph!

2 Years Ago
Batch sprite atlas updates in stage init Don't do input updates while unfocused Fixed memory dump log typo Added HotloadedData.GetAllCached(plugin) Do memory dump in two passes, with and without HotloadedData cache
2 Years Ago
Fixed standalone build error
2 Years Ago
Log instance paths after running replay tests
2 Years Ago
Instance path finding tool tweaks Tentative fix for NRE in Ghost.Update()
2 Years Ago
Added tool to find paths to instances in memory Removed static path to old GameStage instances Removed paths to old GameStage instances Tentative fix for materials getting disposed used by TMP
2 Years Ago
Build !switch !release
2 Years Ago
Build !release
2 Years Ago
Fixed Bullet.DamagePlayer not setting last collision type etc
2 Years Ago
Shorten replay sharing IDs where possible Auto-subscribe to Timebrain !release
2 Years Ago
Working on replay attach script
2 Years Ago
Build !release
2 Years Ago
Fixed powerup UI flicker on unpause
2 Years Ago
Build !release
2 Years Ago
Fixed warning in LoadBindings Fixed particle timescale regression
2 Years Ago
Build !release
2 Years Ago
Fixed stage not fading out correctly while paused
2 Years Ago
Build !release
2 Years Ago
Fixed RawFixedElapsedTime divergence
2 Years Ago
Fixed !switch build error !release !clean
2 Years Ago
Fixed resurrecting weakly cached resources
2 Years Ago
Build !switch
2 Years Ago
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
2 Years Ago
Build !release
2 Years Ago
Possible fix for error during loading
2 Years Ago
Go back to using persistent sprite atlas for UI cores
2 Years Ago
Fixed some addon DLLs not getting watched Introduced by bb5359a20
2 Years Ago
Added failing hotload static primitive field test Repros Facepunch/sbox-issues#1918 Fixed hotloading static fields of auto-skipped types Fixes Facepunch/sbox-issues#1918
2 Years Ago
Build !release
2 Years Ago
Fixed possible ident clash in ForEachMethodCallGenerator Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect
2 Years Ago
Fixed visual bug at end of loading screen
2 Years Ago
Fixed possible exception when loading a stage twice
2 Years Ago
Build !release
2 Years Ago
Build !clean
2 Years Ago
Some more workshop menu fixes when updating
2 Years Ago
Updated Facepunch.Steamworks Workshop menu updates live when a plugin update is detected
2 Years Ago
Some WIP workshop updating fixes
2 Years Ago
Build !release
2 Years Ago
Fixed workshop upload complete message not showing Fixed some resources not being baked correctly !clean
2 Years Ago
Fixed possible NRE on campaign menu Use only legacy save path on !switch !release
3 Years Ago
Updated Jenkinsfile !switch !release
3 Years Ago
Build !release
3 Years Ago
Fixed hotloading concurrent containers EntityManager.OnHotloaded safety Handle entities being added / removed during the event.
3 Years Ago
Fixed build error !switch
3 Years Ago
Fixed play button sometimes not showing when offline !switch
3 Years Ago
Fixed possible exception when loading workshop stages Fixed core graphics sometimes getting corrupted !switch
3 Years Ago
Fixed possible exception in ToTitleCase()
3 Years Ago
ToTitleCase(string) tests Use memoization for short strings in ToTitleCase More ToTitleCase tests
3 Years Ago
More persistent caching between hotloads HotloadManager name consistency
3 Years Ago
Added failing hotload test for static initonly HashSets Added ConcurrentQueueUpgrader Fixed in-place hotload of a HashSet<T> Allow individual types to be added to hotload SkipUpgrader Skip hotload for types in System.Net.Http and System.Text.RegularExpressions Fixed some false negatives when checking if a type is blittable Added ConcurrentDictionaryUpgrader, fixed ConcurrentQueueUpgrader Only start addon worker threads when first needed Make sure hotload verbose log works with and without -tools Cache which static fields need to be watched in hotload Some extra timing info for hotload Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip
3 Years Ago
Added InstanceUpgrader.GetUpgraderOrDefault<T>() DefaultUpgrader field caching, now uses auto-skip