7,945 Commits over 3,745 Days - 0.09cph!
Fixed watching replays from the replay menu
Fixed watching replays from the replay menu
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
Fixed some possible exceptions when using a bad player config
Some sentry exception reporting fixes
player lookSpeedPercent modifier
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed workshop item uploader name regression
Fixed some possible exceptions when using a bad player config
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Fixed workshop item uploader name regression
Fixed workshop item uploader name regression
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
Cleanup Jenkinsfile
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
whitelisted lastpos & movedelta
unit funcparams
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
made unused Level param more useful
Working on leaderboard abstraction
More abstraction
Missing metas
circle-line intersection utils func
Still abstracting
added parallel/fan num properties for bullets
tweaked slowmo visual effect
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Finished off ProgressionManager cleanup
Powerup binding storage refactor
player facingSpeedMultiplier modifier
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Some final refactoring
player status velocityModifier
player lookSpeedPercent modifier
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Nex leaderboard implementation
Fixed switch builds
Fixed standalone development build error
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Made sure baking codegen is ordered / stable
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into switch-port
Fixed usages not being sorted / unique
Fixed fuse stage baking error
Merge branch 'master' into switch-port
Merge branch 'master' of SpaceUsurperUnity
edited some sprites
initial stage -> none
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen when some methods can't be baked
Fixed possible NRE on StorageService.OpenRead()
Fixed IStorageService.CreateFile(Domain.Local) standalone implementation
Fixed regression causing some scores not to be submitted
Fixed possible NRE on StorageService.OpenRead()
Fixed codegen when some methods can't be baked
Fixed possible exception when loading json data
Merge branch 'master' of SpaceUsurperUnity
tweaks to camera size and player gun aim speed
speech bubble size increased, FPS display
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
Working on leaderboard abstraction
More abstraction
Missing metas
Still abstracting
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Finished off ProgressionManager cleanup
Powerup binding storage refactor
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Some final refactoring
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Nex leaderboard implementation
Fixed switch builds
Fixed standalone development build error
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Merge branch 'master' into switch-port
Fixed fuse stage baking error
Merge branch 'master' into switch-port
Fixed usages not being sorted / unique
Merge branch 'master' into switch-port
Fixed fuse stage baking error
Fixed usages not being sorted / unique
whitelisted lastpos & movedelta
unit funcparams
made unused Level param more useful
circle-line intersection utils func
added parallel/fan num properties for bullets
tweaked slowmo visual effect
player facingSpeedMultiplier modifier
player status velocityModifier
Made sure baking codegen is ordered / stable
Merge branch 'master' into switch-port
Made sure baking codegen is ordered / stable
Fixed not being able to connect to NEX game server
Testing NEX leaderboard service
Got rid of some redundancy in json data loading
Example standalone default player overrides
Started working on platform-specific json overrides
Some temp implementations for FetchUsername / FetchAvatar
Updated README.md / .gitignore for NEX native libraries
Updated switchApplicationID
Fixed switch builds
Fixed standalone development build error
Nex leaderboard implementation
Cleaner approach for fetching usernames
Filled out Result enum
Fixed Application.persistentDataPath being accessed on a worker thread
Fixed pause menu leaderboards
Updated Facepunch.Steamworks
Steam re-implementation mostly working!
Support for getting a callback when a persona name is ready
Finished off ProgressionManager cleanup
Powerup binding storage refactor
Network services abstraction tweaks
Some more steamworks usages replacements
Updated Facepunch.Steamworks
Steamworks backend implementation
Fixed sentry user id
Almost finished abstracting
This might even compile soon
Working on leaderboard abstraction
More abstraction
Missing metas
some speech strings
Added UI giving info about first-time custom stage setup
Better path for cached workshop dlls
Merge branch 'master' of SpaceUsurperUnity
speech text
added option to disable chromatic aberration
Added button to open the workshop home page
Merge branch 'master' of SpaceUsurperUnity
Fixed progression of custom stages not being stored
Better logic for showing / hiding percentile
Validation dialogue now says which stage is being processed
Fixed custom stage progression serialization
Fixed core graphics of custom stages in the main menu
Fixed core layer opacity / colour in the menu
new example plugin included with build
Fixed stageTime for cores in the main menu
Merge branch 'master' of SpaceUsurperUnity
Fixed incorrect button icons sometimes showing on switch / with dualshock
Don't show upload button for example plugin
Don't show upload button for items downloaded from the workshop
Attempting to get mcs working in standalone builds
Got mcs working at runtime!
added new enemy pixels
Added debug info generation for custom stage baking
Merge branch 'master' of SpaceUsurperUnity
unit calls hit handlers instead of pixelgroup
Merge branch 'master' of SpaceUsurperUnity
correct unit property names
Fixed custom music sometimes not loading
Fixed script baking issues related to aliases
Fixed diagnostic fody weaving
Fixed unsupported bake file version message
Fixed possible error when baking CallMethod using an alias target
Fixed _unitSpawnCounts divergence
Fixed warning spam when performing replay diagnostics
Stop validation mode when paused
Added replay version info prompt
added analog stick deadzones to options
Update Jenkinsfile
Create README.md
Disable score submission in legacy builds
Merge from master, score submission disabled warning prompt
Merge branch 'legacy-v55'
Update README.md
core art for sliders
Fixed possible compilation error while preparing to play a custom stage
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fixed workshop campaign stages not unlocking correctly
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
fix typo
build fix
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity
Fixed case where button press would get consumed twice
Experimenting with a relative aim mode for KB+M
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Plugin title marquee on workshop campaign page
fix wrong number of shield bubble effects showing
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Merge branch 'master' of SpaceUsurperUnity
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
Workshop menu sorting
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Fixed possible missing ref exception when lots of workshop items are installed
Fixed some strings
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
misc
Merge branch 'master' of SpaceUsurperUnity
Clear precached properties for scripts changed since a workshop upload
Merge branch 'master' of SpaceUsurperUnity
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Merge branch 'master' of SpaceUsurperUnity
Switch build fixes
Don't download facepunch manifest on switch
GA cleanup
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Fixed BaseActions NRE
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Fixed build error
auto subscribe to invasion easy mode
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
Cleanup Jenkinsfile
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
auto subscribe to invasion easy mode
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
Experimenting with a relative aim mode for KB+M
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Plugin title marquee on workshop campaign page
fix wrong number of shield bubble effects showing
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Merge branch 'master' of SpaceUsurperUnity
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
Workshop menu sorting
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Fixed possible missing ref exception when lots of workshop items are installed
Fixed some strings
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
misc
Merge branch 'master' of SpaceUsurperUnity
Clear precached properties for scripts changed since a workshop upload
Merge branch 'master' of SpaceUsurperUnity
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Merge branch 'master' of SpaceUsurperUnity
Switch build fixes
Don't download facepunch manifest on switch
GA cleanup
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Fixed BaseActions NRE
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Fixed build error
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Don't download facepunch manifest on switch
GA cleanup
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Clear precached properties for scripts changed since a workshop upload
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI