userJarryd Campicancel

13,523 Commits over 2,922 Days - 0.19cph!

15 Days Ago
Safe zone spawn unlock mission boilerplate
16 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
16 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
16 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
16 Days Ago
Merge from main
16 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
16 Days Ago
Merge from naval_update
16 Days Ago
Merge from parent
16 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
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17 Days Ago
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17 Days Ago
17 Days Ago
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17 Days Ago
Merge from vine_data_fix
17 Days Ago
Update x marker data for VineSwingingTree02 and 03
17 Days Ago
Updated battery search mission to require 3 batteries
17 Days Ago
Compile fixes
17 Days Ago
Merge from main (NPCTalking conflicts)
17 Days Ago
Merge from frontier_external_fixes
17 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
17 Days Ago
Merge from main
17 Days Ago
Merge from computerstation_reskin_fix
17 Days Ago
Merge from main
17 Days Ago
Merge from team_invite_changes
17 Days Ago
Fix auto turret auth not working
17 Days Ago
Merge from main
20 Days Ago
Merge from lockedcrate_shock_effect_parent
20 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
21 Days Ago
Merge from photo_filter
21 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
21 Days Ago
Merge from fish_pose_fix
21 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
21 Days Ago
Merge from frontier_external_fixes
21 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
21 Days Ago
Merge from frontier_external_fixes
21 Days Ago
Some improvements to free spray behaviour on external walls
21 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
21 Days Ago
Merge from autoturret_peacekeeper
21 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
21 Days Ago
Merge from parent
21 Days Ago
Merge from simple_floating_entity (includes latest main)
21 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
21 Days Ago
Merge from food_spoil_pool_fix
21 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
21 Days Ago
Merge from team_invite_changes
21 Days Ago
Don't allow duplicates in the invite list
21 Days Ago
Removed some temporary testing logic
21 Days Ago
Merge from main
21 Days Ago
Merge from autoturret_peacekeeper