userJarryd Campicancel

13,053 Commits over 2,376 Days - 0.23cph!

44 Days Ago
Merge from main Only conflict is cake.entity, auto resolved
47 Days Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
48 Days Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
48 Days Ago
Merge from farm_plant_respawn_fix
48 Days Ago
Merge from naval_update
48 Days Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
48 Days Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
48 Days Ago
Merge from naval_update
48 Days Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
48 Days Ago
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49 Days Ago
Merge from naval_update
49 Days Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
49 Days Ago
Move the player check up to ScientistNP2 and disable the FSM as well
49 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
50 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
50 Days Ago
Merge from naval_update
50 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
50 Days Ago
Adjust scale of deep sea ghost ship markers
50 Days Ago
Fixed warning spam on space LR
50 Days Ago
Merge from lr_canvas_rework
50 Days Ago
Hooked up low ammo and burst indicators
50 Days Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
50 Days Ago
Merge from naval_update
50 Days Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
50 Days Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
50 Days Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
50 Days Ago
Add a death screen icon for the new scientist
50 Days Ago
Protobuf, codegen
50 Days Ago
Merge from main (will need fixes)
51 Days Ago
Merge from main
51 Days Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
51 Days Ago
Standardised cannon LODs
51 Days Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
51 Days Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
51 Days Ago
Fixed incorrect id's on two deep sea dwellings
51 Days Ago
Merge from naval_update
51 Days Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
51 Days Ago
Can no longer use the spray can on modular boats
51 Days Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
51 Days Ago
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51 Days Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
51 Days Ago
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
54 Days Ago
Merge from naval_update
54 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
54 Days Ago
Null check in TerrainPath:FindClosest
54 Days Ago
Add PT Boats to deep sea vehicle whitelist
54 Days Ago
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54 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
54 Days Ago
Merge from naval_update
54 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues