userJarryd Campicancel

13,285 Commits over 2,407 Days - 0.23cph!

18 Days Ago
Fixed not able to skin space LR back into the default LR
18 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
18 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
18 Days Ago
Applied same logic to eat and clear options
18 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
18 Days Ago
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18 Days Ago
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19 Days Ago
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19 Days Ago
Added a UI display if redo shot has been bound
19 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
19 Days Ago
Merge from main
19 Days Ago
Merge from naval_update
19 Days Ago
Fixed missing terrain collider on tropical island 1
19 Days Ago
Merge from naval_update
19 Days Ago
Merge from main
19 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
19 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
19 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
19 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
22 Days Ago
Merge from workcart_leak_fix
22 Days Ago
Merge from water_junkpile_climb_fix_again
22 Days Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
23 Days Ago
Merge from naval_update
23 Days Ago
Array size check for ReceiveFogOfWarImages
23 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
23 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
23 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
23 Days Ago
Merge from naval_update
23 Days Ago
Merge from main
23 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
23 Days Ago
Don't allow door controllers on player boats in edit mode
23 Days Ago
Don't allow IO connections at all in boat building stations
23 Days Ago
Merge from gesture_sfx_fix
23 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
24 Days Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
24 Days Ago
Merge from naval_update
24 Days Ago
Cleanup
24 Days Ago
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
24 Days Ago
Merge from main
24 Days Ago
Merge from naval_update
24 Days Ago
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
24 Days Ago
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
24 Days Ago
Merge from naval_update
24 Days Ago
Merge from main
24 Days Ago
Merge from space_station_skin_fixes_jan26
25 Days Ago
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25 Days Ago
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25 Days Ago
Merge from main
25 Days Ago
Merge from naval_update
25 Days Ago
Merge from main