userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

23 Days Ago
Fixed vending machines not properly applying scrap received multiplier
23 Days Ago
Merge from main
23 Days Ago
Merge from hackweek_car_radio
23 Days Ago
Merge from itemstoretesting
23 Days Ago
Server fix
23 Days Ago
Merge from itemstoretesting
23 Days Ago
Merge from main
23 Days Ago
Adjusted size of both wooden shield colliders
23 Days Ago
Fixed shields not rendering their shadows when in first person
23 Days Ago
Fixed being able to sprint while blocking with a shield
23 Days Ago
Merge from hackweek_car_radio
23 Days Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
23 Days Ago
Merge from launcher reload bug
23 Days Ago
Merge from main
23 Days Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
23 Days Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
23 Days Ago
Merge from main
24 Days Ago
Bring red+green industrial lights into 10k id range
24 Days Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
24 Days Ago
Merge from main
24 Days Ago
Merge from scrap_exchange_dynamic_pricing
24 Days Ago
Save++ network++
24 Days Ago
Codegen+manifest
24 Days Ago
Merge from hackweek_car_radio
24 Days Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
24 Days Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
24 Days Ago
Merge from main
24 Days Ago
Merge from launcher reload bug
24 Days Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
24 Days Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
24 Days Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
24 Days Ago
Don't show on default 5.56
24 Days Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
24 Days Ago
Merge from oxygen_qol_tweaks
24 Days Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
24 Days Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
24 Days Ago
Merge from main
24 Days Ago
Merge from launcher reload bug
24 Days Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
25 Days Ago
Merge from hackweek_car_radio
25 Days Ago
Rename the radio socket gameobject names to lower case to possibly fix pooling mismatch
25 Days Ago
Merge from io_infinite_power
25 Days Ago
ioentity.infinitepower is now replicated Added a warning to the IO entity info panel when looking at an IO entity if infinite power is enabled
25 Days Ago
Merge from io_infinite_power
25 Days Ago
None compile fix
25 Days Ago
Added IOEntity.infinitepower Powers all player placed electrical IO entities on a server when enabled without needing power sources Likely has some per entity edge cases, already fixes electric furnaces
26 Days Ago
Merge from launcher reload bug
26 Days Ago
Applied fixed timing to dragon rocket launcher
26 Days Ago
Adjusted rocket launcher reload time to 5.8s, was 6s This isn't an actual buff as you cannot reload faster than the animation, the animation was 5.8s so there was a 0.2s window where you could trigger a reload again while the reload was still taking place on the server This resulted in the reload finishing and the ammunition on the client getting refreshed, but at that point the player was stuck in another 5.8s animation before they could fire again Added a right click context option (Print Reload time) to BaseProjectile that looks at the viewmodel animator and calculates how long the reload anim is (taking into account speed modifiers which were being used in this case)
26 Days Ago
Merge from shred_helicopters (also includes the changed ignore.conf file that seems to keep changing)