userJarryd Campicancel

12,590 Commits over 2,284 Days - 0.23cph!

14 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
14 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
14 Days Ago
Merge from Project_Hammer
14 Days Ago
Merge from slots_optimize
14 Days Ago
Fixed caboose slot machine
14 Days Ago
Merge from main
15 Days Ago
Fixed NRE on boot caused by chicken coops
15 Days Ago
Revert rotations on guide mesh now that the animation is fixed
15 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
15 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
15 Days Ago
Merge from deep_sea
15 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
15 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
16 Days Ago
Fixed boat ladder pickup giving a regular ladder
16 Days Ago
Merge from floating_cities
16 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
16 Days Ago
Merge from parent
16 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
16 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
16 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
16 Days Ago
Add support for showing rocket in left hand during reload
16 Days Ago
WIP showing ammo on 3rd person model
16 Days Ago
Setup SwapAmmo component on RPG vm
16 Days Ago
Disable tutorial spawns on both possible deep sea sides
16 Days Ago
More Terrainmeta switchover tweaks
17 Days Ago
Unsaved terrain prefab id's
17 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
17 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
17 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
17 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
17 Days Ago
Merge from island_scenes
17 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
17 Days Ago
Merge from parent
17 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
17 Days Ago
Merge from floating_cities
17 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
17 Days Ago
Merge from main
17 Days Ago
Merge from boomerang_animfix
17 Days Ago
Update icon of boat stairs block
17 Days Ago
Don't spawn tutorial islands in the deep sea
17 Days Ago
Merge from main
20 Days Ago
Fix TerrainMeta NRE
20 Days Ago
Merge from chippy_optimize
20 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
20 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
20 Days Ago
Merge from slots_optimize
20 Days Ago
Fix a prefab id
20 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
20 Days Ago
Compile fix