userJarryd Campicancel

13,371 Commits over 2,435 Days - 0.23cph!

15 Days Ago
Merge from main
15 Days Ago
Merge from main
16 Days Ago
Merge from improve_sail_deploy
16 Days Ago
Merge from wearable_icons_fix
16 Days Ago
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16 Days Ago
More accurate colliders
16 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
16 Days Ago
Merge from hackweek_meshlod_qol
16 Days Ago
Server compile fixes
16 Days Ago
Merge from main
16 Days Ago
Merge from boat_aim_sway
16 Days Ago
Settings changes
16 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
16 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
16 Days Ago
Merge from main
16 Days Ago
Merge from kapok_branch_col_optim
16 Days Ago
Merge from redirect_tests
16 Days Ago
Compile fixes
16 Days Ago
Merge from main
16 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
16 Days Ago
Merge from vine_rotation_error_fix
16 Days Ago
Merge from scientist2_trophy_fix
16 Days Ago
Merge from pm_equip_tool
16 Days Ago
Compile fix
16 Days Ago
Merge from main
16 Days Ago
Merge from demo_improvements_feb_2026
16 Days Ago
Merge from main
21 Days Ago
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21 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
21 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
21 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
22 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
22 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
22 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
22 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
22 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
22 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
23 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
23 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
23 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
23 Days Ago
Build stuff WIP
23 Days Ago
Compile fixes
23 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
23 Days Ago
Fix compile errors in Server mode
23 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
23 Days Ago
Merge from main
23 Days Ago
Read the log file instead and run the server in the shell
24 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
24 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
24 Days Ago
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