userJarryd Campicancel

12,894 Commits over 2,831 Days - 0.19cph!

16 Days Ago
Merge from softcore_update
16 Days Ago
Merge from deployable_corpse
16 Days Ago
Added a 30m mesh cull to all static gibs
16 Days Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
16 Days Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
16 Days Ago
Fixed furnace corpse not dropping on ground missing
16 Days Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
16 Days Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
16 Days Ago
Merge from parent
17 Days Ago
Merge from softcore_update
17 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
17 Days Ago
Merge from coop_improvements
17 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
17 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
17 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
17 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
17 Days Ago
Merge from main
17 Days Ago
Merge from softcore_update New rebase, top level branch
17 Days Ago
Merge from softcore_update
17 Days Ago
Merge from deployable_corpse
17 Days Ago
Change the "No reclaim manage for softcore" to a warning
17 Days Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
17 Days Ago
Corpses for storage barrels
17 Days Ago
Workbench 1 corpse
17 Days Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
17 Days Ago
Small wood box corpse
17 Days Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
17 Days Ago
Merge from high_walls_skins
17 Days Ago
Merge from main
17 Days Ago
Compile fix
17 Days Ago
Fixed frontier icons not mip mapping
18 Days Ago
Fixed frontier wall item move sounds
18 Days Ago
Fixed high external frontier walls not dropping gibs
18 Days Ago
Fix frontier wall not respawning properly when reskinned
18 Days Ago
Merge from deployable_corpse
18 Days Ago
Merge from parent
18 Days Ago
Merge from main
18 Days Ago
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18 Days Ago
Merge from high_walls_skins
18 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
18 Days Ago
Merge from main
18 Days Ago
Commit material meta file, it should be removed eventually though
18 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
18 Days Ago
Reapply the randomisation feature, was lost in a merge from main
18 Days Ago
Frontier wall setup
18 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
18 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached