userJarryd Campicancel

12,112 Commits over 2,527 Days - 0.20cph!

14 Days Ago
Merge from heavy_plate_legclip_fix
14 Days Ago
Merge from clothing_reskin_pool_fix
14 Days Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
17 Days Ago
Only allow one shop at a time
17 Days Ago
Fixed currency not being deposited in vending machine inventory
18 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
18 Days Ago
Fixed VM stats not working on rentable shops
18 Days Ago
Various cleanup
18 Days Ago
Cleanup
18 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
18 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
18 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
18 Days Ago
Delete PlayerModelReactionEnded state machine component
18 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
18 Days Ago
Merge from react_layer
18 Days Ago
Fixed pelvis movement on low react weights
18 Days Ago
Merge from parent
18 Days Ago
Merge from voice_delay_fix_attempt_2
18 Days Ago
Flip around the position and data increment
18 Days Ago
Merge from main
18 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
19 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
19 Days Ago
Merge from ModularCarClipping_Fix
19 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
19 Days Ago
Merge from main
19 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
19 Days Ago
Merge from main
19 Days Ago
Merge from sprint_subsystem
19 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
19 Days Ago
Merge from parent
19 Days Ago
Merge from mount_cycle_fix
19 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
19 Days Ago
Merge from wanted_deep_sea_fix
19 Days Ago
Merge from huntingtrophy_skins
19 Days Ago
Merge from PlayerRigUpdate2
19 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
19 Days Ago
Merge from torch_implementation_finish
19 Days Ago
Merge from parent
19 Days Ago
Merge from main
19 Days Ago
Merge from cinematic_speed_fix
19 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
19 Days Ago
Possible threading fix for voice delay issue
19 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
19 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
19 Days Ago
Merge from main
20 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
20 Days Ago
S2P apartment complex
20 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
20 Days Ago
Initial first pass on setting up the other rentable shop variants
20 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues