userJarryd Campicancel

13,444 Commits over 2,435 Days - 0.23cph!

20 Days Ago
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20 Days Ago
Merge from increased_deepsea_render
20 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
20 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
20 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
20 Days Ago
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20 Days Ago
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Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
23 Days Ago
Merge from fix_guid_null_primitive
23 Days Ago
Merge from fix_paste_mountable
23 Days Ago
Merge from heli_fixcars_changes_2
23 Days Ago
Include any SkeletonProperties referenced models as well
23 Days Ago
Scan the project for animations we need on the server every build
24 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
24 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
24 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
24 Days Ago
Include magnet crane and door animations in server build
24 Days Ago
Merge from main
24 Days Ago
Merge from fix_console_log_startup
24 Days Ago
Merge from parachute_hotbar
24 Days Ago
Merge from boat_aim_sway
24 Days Ago
Merge from growable_menu_changes
24 Days Ago
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24 Days Ago
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24 Days Ago
Preserve the RMB behaviour when cloning plants
24 Days Ago
Merge from main
24 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
24 Days Ago
Merge from pm_equip_tool
24 Days Ago
Continue to apply boat based sway while firing
24 Days Ago
Merge from main
24 Days Ago
Merge from main
24 Days Ago
Merge from fix_steam_nickname_bag
24 Days Ago
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24 Days Ago
Merge from ghostship_phys_improvements
24 Days Ago
Merge from drone_deploy_guide_fix
24 Days Ago
Merge from fallback_fishing_spawn
24 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
24 Days Ago
Make it private so it works better with domain reload
24 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
25 Days Ago
Bypass AI animations again Bypass modular car garage animation
25 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
25 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
25 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
25 Days Ago
Merge from modular_boats_rw
25 Days Ago
Merge from hackweek_boxsorting
25 Days Ago
Merge from fix_grenade_split_world_skin