userJarryd Campicancel

13,220 Commits over 2,861 Days - 0.19cph!

31 Days Ago
More hypothetical LODComponent.GetDistance checks
31 Days Ago
Merge from jungle_update
31 Days Ago
Fixed not being able to reskin the shelves
31 Days Ago
Merge from jungle_dlc
31 Days Ago
Switch vine material to cutout
31 Days Ago
Merge from main
31 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
31 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
31 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
31 Days Ago
Merge from jungle_update
31 Days Ago
Fixed descend option not working
31 Days Ago
Merge from jungle_update
31 Days Ago
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32 Days Ago
Merge from jungle_update
32 Days Ago
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32 Days Ago
Merge from jungle_update
32 Days Ago
Improved vine positioning on branches
32 Days Ago
Unsaved
32 Days Ago
Fixed incorrect animator parameter name
32 Days Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
32 Days Ago
Possible LODComponent.GetDistance NRE fix
32 Days Ago
Merge from jungle_update
32 Days Ago
Merge from main
36 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
37 Days Ago
More blowpipe vm tweaks
37 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
37 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
37 Days Ago
Merge from jungle_update
37 Days Ago
Merge from main
37 Days Ago
Reduced vine travel speed by 25%
37 Days Ago
Improved rotation snapping when starting a vine wing
37 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
37 Days Ago
Switch sprays to Decal/Deferred Decal
37 Days Ago
Fixed descend option not working when more than one vine is overlapping
37 Days Ago
Update emoji with transparency
37 Days Ago
Add test ladder/rope ladder to vine playground
37 Days Ago
Initial new emoji setup
37 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
37 Days Ago
Changed branch physics surface to wood
37 Days Ago
Restore changes to BaseProjectile lost in merge
37 Days Ago
Added a tip for how to climb trees
38 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
38 Days Ago
Merge from jungle_update
38 Days Ago
Another fix for serialisation layout
38 Days Ago
Merge from jungle_update
38 Days Ago
Compile fix
38 Days Ago
Merge from jungle_update
38 Days Ago
38 Days Ago
Added kapok_b variant Manifest
38 Days Ago
Expose DismountViewmodelHoldTime on VineMountable