userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

25 Days Ago
Fix compile errors
25 Days Ago
Converted the mission info panel to a flex element
25 Days Ago
Add a mission complete screen (pretty wip right now)
25 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
25 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
25 Days Ago
Add document spawn points to other fishing villages
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
Merge from compiled_field_fixes
25 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
26 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
26 Days Ago
Fix response buttons being clickable when animating
26 Days Ago
Fixed being able to repeat non-repeatable missions
26 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
26 Days Ago
Merge from outpost_spawning
26 Days Ago
Unsaved
26 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
26 Days Ago
Document icons Add support for showing non item rewards
26 Days Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
26 Days Ago
Safe zone spawn unlock mission boilerplate
27 Days Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
27 Days Ago
Fixed vending machine restrictions not being properly applied if era is default
27 Days Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
27 Days Ago
Merge from main
27 Days Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
27 Days Ago
Merge from naval_update
27 Days Ago
Merge from parent
27 Days Ago
Merge from main
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
Merge from vine_data_fix
28 Days Ago
Update x marker data for VineSwingingTree02 and 03
28 Days Ago
Updated battery search mission to require 3 batteries
28 Days Ago
Compile fixes
28 Days Ago
Merge from main (NPCTalking conflicts)
28 Days Ago
Merge from frontier_external_fixes
28 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
28 Days Ago
Merge from main
28 Days Ago
Merge from computerstation_reskin_fix
28 Days Ago
Merge from main
28 Days Ago
Merge from team_invite_changes
28 Days Ago
Fix auto turret auth not working
28 Days Ago
Merge from main
31 Days Ago
Merge from lockedcrate_shock_effect_parent
31 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
32 Days Ago
Merge from photo_filter
32 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters