userJarryd Campicancel

13,532 Commits over 2,710 Days - 0.21cph!

18 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
18 Days Ago
Merge from main
18 Days Ago
Surgeon scrubs no longer require workbench to craft
18 Days Ago
Updated vendor listing on map widget to reflect new dynamic pricing
18 Days Ago
Better UI info on sell order
18 Days Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
18 Days Ago
Item tweaks
18 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
18 Days Ago
Merge from main
18 Days Ago
Merge from december24_art_fixes/tutorialcleanup
18 Days Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
19 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
19 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
19 Days Ago
Merge from monument_scenes_renderlod_fix
19 Days Ago
Merge from gesturepack
19 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
19 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
19 Days Ago
Merge from main
19 Days Ago
Merge from shields
19 Days Ago
Fixed pickup notices spawning in the wrong place
19 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
19 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
19 Days Ago
Fixed picking up unrelated items would put away equipped shield
19 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
19 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
19 Days Ago
Protobuf, manifest
19 Days Ago
Merge from main
30 Days Ago
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30 Days Ago
Merge from dofexposer
30 Days Ago
Fixed DofExposer not finding the post volume when added at run time
30 Days Ago
Fixed some skin ID issues
30 Days Ago
Can now test items in the store that haven't been uploaded yet
30 Days Ago
Fixed bad DofExposer merge
30 Days Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
30 Days Ago
Fix RPS dialog staying on if player is disconnected mid game
30 Days Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
31 Days Ago
Another fix for NRE when inventory is open and server shuts down
31 Days Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
31 Days Ago
Dof Exposer will find any dof post process volume in the scene when resetting
31 Days Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
31 Days Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
31 Days Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
31 Days Ago
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31 Days Ago
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31 Days Ago
Merge from store-ui-gestures-pack
31 Days Ago
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31 Days Ago
31 Days Ago
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31 Days Ago
Adjusted text sizing on gesture wheel reset to default button
31 Days Ago
Merge from main