userJarryd Campicancel

13,651 Commits over 2,466 Days - 0.23cph!

31 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
31 Days Ago
Build compile fix
31 Days Ago
Merge from armored_ladder_hatch
31 Days Ago
Merge from engine_missing_parts_tooltip
31 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
31 Days Ago
Setup a material and colour mask
31 Days Ago
Merge form armoured_ladder_hatch
31 Days Ago
Add door controller sockets to both hatches
31 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
31 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
31 Days Ago
Remove unneeded prefabs
31 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
31 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
31 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
32 Days Ago
Disabled read/write on models conflicting in last merge
32 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
34 Days Ago
Fixed first person light effect not working
34 Days Ago
Merge from main
34 Days Ago
Merge from cannon_hit_slowdown_revert
34 Days Ago
Merge from bb_triangle_floor_frame_fix
34 Days Ago
Merge from brutalist_skin_shadows_fix
34 Days Ago
Merge from camera_fog_fix
34 Days Ago
Merge from manifest_size_optimization
34 Days Ago
Merge from server_side_server_list_filters
34 Days Ago
Merge from easter_fixes_2026
34 Days Ago
Fixed incorrect item id on ladder hatch
34 Days Ago
Merge from armored_ladder_hatch
34 Days Ago
Merge from shield_idle_collider
34 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
34 Days Ago
Merge from main
34 Days Ago
Merge from shield_idle_collider
34 Days Ago
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34 Days Ago
Merge from Armored_ladder_hatch
34 Days Ago
Descriptions, fix guide mesh offset on triangle
34 Days Ago
Temp crafting costs
34 Days Ago
Icons
34 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
34 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
34 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
35 Days Ago
Switch to easter event UI Fix exception on egg LOD component
35 Days Ago
Merge from wiretool_rpcflood_fix
35 Days Ago
Merge from shipping_container_skin_frames_fix
35 Days Ago
Merge from storage_box_dlc_corpse_references
35 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
35 Days Ago
Merge from auto_particle_cinematics
35 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
35 Days Ago
Update prefab with latest model, still has issues
35 Days Ago
Merge from main
35 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
35 Days Ago
Remove BuildMapServer test method