userJarryd Campicancel

12,894 Commits over 2,831 Days - 0.19cph!

18 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
22 Days Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
22 Days Ago
Merge from main
22 Days Ago
Merge from coop_improvements
22 Days Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
22 Days Ago
Merge from coop_improvements
22 Days Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
22 Days Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
22 Days Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
22 Days Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
22 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
22 Days Ago
Merge from food_spoil_nre_fix
22 Days Ago
Use the condition bar on item icons to show food spoil progress
22 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
22 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
23 Days Ago
Merge from horse_handcuff_fix
23 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
23 Days Ago
Merge from vehicle_optim
23 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
23 Days Ago
Merge from main
23 Days Ago
Merge from repair_bench_redirect_fix
23 Days Ago
Fixed being able to apply same redirect skin twice
23 Days Ago
Merge from repair_branch_redirect_fix
23 Days Ago
More init refactoring, should support proc gen placement now (in theory)
23 Days Ago
More save+load work Fixed swings starting at wrong rotation briefly
23 Days Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
23 Days Ago
Viewmodel setup
23 Days Ago
Scene change
23 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
24 Days Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
24 Days Ago
Unsaved
24 Days Ago
Better vine visual rotation handling, use burst cloth for now
24 Days Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
24 Days Ago
Rough process for preventing multiple vines from overlapping when parked
24 Days Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
24 Days Ago
Merge from main
24 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
24 Days Ago
Wall setup
24 Days Ago
Adobe gate setup
25 Days Ago
Merge from main
25 Days Ago
Adjust the ladder trigger setup on the tree
25 Days Ago
Align to terrain when possible
25 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
25 Days Ago
Reapply LookAtHealth changes
25 Days Ago
Merge from parent
25 Days Ago
Merge from main
25 Days Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
25 Days Ago
Removed old chicken assets (20 files, about 30mb)
25 Days Ago
Adjust alignment a little to match the railroad planter
25 Days Ago
Retake triangle planter icon, fixed alignment