userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

26 Days Ago
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
26 Days Ago
Fixed scrap transport giving metal frags instead of scrap when shredded
26 Days Ago
Car shredder now shows proper icon and localized name on death screen
26 Days Ago
Merge from main
26 Days Ago
Merge from hab_hominglauncher
26 Days Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
26 Days Ago
Merge from hackweek_car_radio
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Subtract 108215
26 Days Ago
Merge from main
26 Days Ago
Merge from shred_helicopters
26 Days Ago
Fixed tread animator changes affecting bradley
26 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
26 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
27 Days Ago
Protobuf, codegen, manifest
27 Days Ago
Merge from ice_sculptures
27 Days Ago
Merge from scrap_exchange_dynamic_pricing
27 Days Ago
Merge from siege_weapons
27 Days Ago
BaseSculpture protobuf id 186 > 182
27 Days Ago
Merge from main
27 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
27 Days Ago
Merge from main
27 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
27 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
27 Days Ago
Merge from main
27 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
27 Days Ago
Merge from main
27 Days Ago
Include System reference, fixes compile error
27 Days Ago
Clean out old textures
27 Days Ago
Merge from main
27 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
28 Days Ago
Added NotifyLOD to car radio so it turns off based on distance
28 Days Ago
Fixed incorrect audio mixer group on sound source Fixed missing static sound player Rotate temp art
29 Days Ago
Merge from discofloor_rotation
29 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
29 Days Ago
Merge from shields
29 Days Ago
Fixed noclipping breaking held entities entirely
29 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
29 Days Ago
Manifest
29 Days Ago
Merge from main
29 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
29 Days Ago
Merge from oxygen_qol_tweaks
29 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
29 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
29 Days Ago
Merge from ore_resource_optimisations
29 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
29 Days Ago
Merge from shields
29 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models