13,600 Commits over 2,710 Days - 0.21cph!
Manually kill any players in the walkable area of the scrap transport helicopter when they are fed into the shredder
Fixed scrap transport giving metal frags instead of scrap when shredded
Car shredder now shows proper icon and localized name on death screen
Merge from hab_hominglauncher
Added server.homingMissileTargetsHab convar (defaults to off)
Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
Merge from hackweek_car_radio
Merge from shred_helicopters
Fixed tread animator changes affecting bradley
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in
Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off
These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below)
Attack Helicopter - 500 scrap
Scrap Transport helicopter = 300 scrap
Minicopter - 200 scrap
Protobuf, codegen, manifest
Merge from ice_sculptures
Merge from scrap_exchange_dynamic_pricing
BaseSculpture protobuf id 186 > 182
Codegen, protobufs, manifest
Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
Adjust siege weapon protobuf ids to remove conflicts with other branches
Catapult 180 > 183
SiegeTower 181 > 184
Ballista 182 > 185
BallistaGun 183 > 186
BatteringRam 184 > 187
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
Include System reference, fixes compile error
Revert all cockpit prefabs to their version from main
Reapply socket change
Added NotifyLOD to car radio so it turns off based on distance
Fixed incorrect audio mixer group on sound source
Fixed missing static sound player
Rotate temp art
Merge from discofloor_rotation
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile
Uses a new applyPostRotationSnapping option on the attraction socket mod
Fixed noclipping breaking held entities entirely
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
Safer TrainCar OnChildAdded behaviour
Manifest
Merge from oxygen_qol_tweaks
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95)
This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water
Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
Fix exception from foliage tutorial change when entering play mode in the editor
Merge from ore_resource_optimisations
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
Fixed outlines on wooden shield and reinforced wooden shield world models