userJarryd Campicancel

12,631 Commits over 2,315 Days - 0.23cph!

19 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
19 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
19 Days Ago
Merge from deep_sea
19 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
19 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
20 Days Ago
Fixed boat ladder pickup giving a regular ladder
20 Days Ago
Merge from floating_cities
20 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
20 Days Ago
Merge from parent
20 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
20 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
20 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
20 Days Ago
Add support for showing rocket in left hand during reload
20 Days Ago
WIP showing ammo on 3rd person model
20 Days Ago
Setup SwapAmmo component on RPG vm
20 Days Ago
Disable tutorial spawns on both possible deep sea sides
20 Days Ago
More Terrainmeta switchover tweaks
21 Days Ago
Unsaved terrain prefab id's
21 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
21 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
21 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
21 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
21 Days Ago
Merge from island_scenes
21 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
21 Days Ago
Merge from parent
21 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
21 Days Ago
Merge from floating_cities
21 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
21 Days Ago
Merge from main
21 Days Ago
Merge from boomerang_animfix
21 Days Ago
Update icon of boat stairs block
21 Days Ago
Don't spawn tutorial islands in the deep sea
21 Days Ago
Merge from main
24 Days Ago
Fix TerrainMeta NRE
24 Days Ago
Merge from chippy_optimize
24 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
24 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
24 Days Ago
Merge from slots_optimize
24 Days Ago
Fix a prefab id
24 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
24 Days Ago
Compile fix
24 Days Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
24 Days Ago
MeshCull the black out box
24 Days Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
24 Days Ago
Fixed farm barge NPC opening door too early
24 Days Ago
Merge from floating_cities
25 Days Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
25 Days Ago
Merge from scene_holster_tools
25 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
25 Days Ago
Merge from water_pump_power_fix