userJarryd Campicancel

12,100 Commits over 2,527 Days - 0.20cph!

24 Days Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
24 Days Ago
Fixed no right axis input in animator controller
24 Days Ago
Merge from parent
24 Days Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
25 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
25 Days Ago
Merge from main
25 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
25 Days Ago
Show time remaining for rent in the vending machine storage loot panel
25 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
25 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
25 Days Ago
Fixed wanted posters clearing the name when entering the deep sea
25 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
25 Days Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
25 Days Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
26 Days Ago
Support multiple inventories being added to the reclaim contents
26 Days Ago
Added support for taking over a shop if you can pay twice the fee
26 Days Ago
Compile fixes
26 Days Ago
First pass on rentable shop ownership prompt
26 Days Ago
Added support for hunting trophies to store the skin of clothing items
26 Days Ago
Merge from main
26 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
26 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
26 Days Ago
Don't apply if we have an active clothing offset
26 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
26 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
27 Days Ago
Fixed torch attack animations not working on non local players
27 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
27 Days Ago
Merge from main
27 Days Ago
Merge from PlayerRigUpdate2
27 Days Ago
Merge from ballistic_helmet_weight_fix
27 Days Ago
S2P all floating cities, fixes missing mannequin meshes
27 Days Ago
Remove unused override
27 Days Ago
Merge from industrial_dlc
27 Days Ago
Fixed industrial torch anims not applied to sub systems
27 Days Ago
Merge from main
27 Days Ago
Merge from mortar_prototype (fixes mortar animations)
27 Days Ago
Fix editor only NRE when playing first person sounds
27 Days Ago
Fix
27 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
30 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
30 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
31 Days Ago
Merge from tutorial_animator_fixups
31 Days Ago
Delete some more deprecated components
31 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
31 Days Ago
Merge from PlayerRigUpdate2
31 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
31 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
31 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
31 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
31 Days Ago
Merge from main (no conflicts)