userJarryd Campicancel

13,491 Commits over 2,435 Days - 0.23cph!

24 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
24 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
24 Days Ago
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24 Days Ago
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24 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
27 Days Ago
Merge from fix_guid_null_primitive
27 Days Ago
Merge from fix_paste_mountable
27 Days Ago
Merge from heli_fixcars_changes_2
27 Days Ago
Include any SkeletonProperties referenced models as well
27 Days Ago
Scan the project for animations we need on the server every build
28 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
28 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
28 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
28 Days Ago
Include magnet crane and door animations in server build
28 Days Ago
Merge from main
28 Days Ago
Merge from fix_console_log_startup
28 Days Ago
Merge from parachute_hotbar
28 Days Ago
Merge from boat_aim_sway
28 Days Ago
Merge from growable_menu_changes
28 Days Ago
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28 Days Ago
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28 Days Ago
Preserve the RMB behaviour when cloning plants
28 Days Ago
Merge from main
28 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
28 Days Ago
Merge from pm_equip_tool
28 Days Ago
Continue to apply boat based sway while firing
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Merge from fix_steam_nickname_bag
28 Days Ago
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28 Days Ago
Merge from ghostship_phys_improvements
28 Days Ago
Merge from drone_deploy_guide_fix
28 Days Ago
Merge from fallback_fishing_spawn
28 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
28 Days Ago
Make it private so it works better with domain reload
28 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
29 Days Ago
Bypass AI animations again Bypass modular car garage animation
29 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
29 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
29 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
29 Days Ago
Merge from modular_boats_rw
29 Days Ago
Merge from hackweek_boxsorting
29 Days Ago
Merge from fix_grenade_split_world_skin
29 Days Ago
Merge from coconut_collider_fix
29 Days Ago
Merge from collectable_optim_pass
29 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower