userJarryd Campicancel

12,549 Commits over 2,557 Days - 0.20cph!

30 Days Ago
Merge from tutorial_speakwith
30 Days Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
30 Days Ago
Merge from auto_turret_demo_fix
30 Days Ago
Fix NRE when scrubbing through demos with an Auto Turret
30 Days Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
30 Days Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
30 Days Ago
Disable the hands animator layer when downed and handcuffed
30 Days Ago
Merge from travelling_vendor/dynamic_pricing
30 Days Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
30 Days Ago
Merge from main
31 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
31 Days Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
31 Days Ago
31 Days Ago
Merge from dismount_parachute_fix
31 Days Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
31 Days Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
31 Days Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
31 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
31 Days Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
31 Days Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
31 Days Ago
32 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
32 Days Ago
S2P harbor_1 and fishing_village_a
32 Days Ago
Switch chinese lanterns to MeshLOD
32 Days Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
32 Days Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
32 Days Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
32 Days Ago
Fixed secret lab chair gibs missing material
32 Days Ago
32 Days Ago
Merge from batch_white_fix
32 Days Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
32 Days Ago
Merge from sprint_seed_fill
32 Days Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
32 Days Ago
Merge from main
32 Days Ago
Merge from dynamic_vendor_pricing
32 Days Ago
Update printAllPriceChanges to print out current and historical averages
32 Days Ago
Merge from parent
32 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
32 Days Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
32 Days Ago
Fixed bollards on cargo ship render batching
32 Days Ago
Merge from creative_mode
32 Days Ago
Merge from main
32 Days Ago
32 Days Ago
Merge from tutorial_map_fix
32 Days Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
32 Days Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
32 Days Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
33 Days Ago
Merge from tutorial_map_fix
33 Days Ago
Increase size of water backing on tutorial island map marker
33 Days Ago
Merge from main