userJarryd Campicancel

12,136 Commits over 2,557 Days - 0.20cph!

13 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
13 Days Ago
First pass of updated Rent store dialog
13 Days Ago
Change priority of close store option
14 Days Ago
Fixed VMO errors on server restart
14 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
14 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
14 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
18 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
18 Days Ago
Merge from main
18 Days Ago
Merge from PlayerRigUpdate2
18 Days Ago
Remove sprint controller from L96, transition doesn't look great
18 Days Ago
Merge from main
18 Days Ago
Merge from inventoryidle_animfix
19 Days Ago
Prototype cyilnder water volume
19 Days Ago
Merge from softcore_updates_jul_26
19 Days Ago
Codegen
19 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
19 Days Ago
Default gather rate to 2x
19 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
19 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
19 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
19 Days Ago
Merge from aniso_filtering_texture_fix
19 Days Ago
Merge from Fix_odd_deployguides
19 Days Ago
Merge from clan_bugfixes
19 Days Ago
Fixed rentable shop signs not loading on non owner clients
19 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
19 Days Ago
Better fix
19 Days Ago
Fixed break in menu item throwing server side entityref lookup error
19 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
19 Days Ago
Fix crash when firing weapons - sorry!
20 Days Ago
Merge from PlayerRIgUpdate2
20 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
20 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
20 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
20 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
20 Days Ago
Merge from containerioentity_sorting
20 Days Ago
Merge from main
20 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
20 Days Ago
Merge from PlayerRigUpdate2
20 Days Ago
Fixed animation warnings on torch
21 Days Ago
Merge from shield_disconnect_fix
21 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
21 Days Ago
Typo fix
21 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
21 Days Ago
Added framework for blocking some items in rentable store inventory
21 Days Ago
Merge from demo_cfg_frame_0
21 Days Ago
Adjust timing so this runs after replicated vars are applied
21 Days Ago
Merge from PlayerRigUpdate2
21 Days Ago
Don't run the sprint sub system on npc's
21 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)