userJarryd Campicancel

14,654 Commits over 2,619 Days - 0.23cph!

18 Days Ago
Merge from main (will need codegen)
18 Days Ago
If a code lock has 2 or less authed users skip that lock when calculating the door tax Configurable by decay.upkeep_lock_min_users convar Attempting to exempt player run hotels from being overly taxed, may need to re-evaluate if abused
18 Days Ago
Merge from main
18 Days Ago
Merge from hlod_improvements_aug_26
18 Days Ago
More than doubled the speed of the MeshTrimmer stage of HLOD generation Only readback the texture once, not per ray Neighbouring tris now start with the successful ray of the previous triangle as that's likely to be valid Do the dot product check before the ray, halves the number of rays Removed a bunch of allocations (it's editor code, but still useful) Full S2p with HLODs: Launch Site 9:33 -> 2:18 Water Treatment -> 2:23 -> 0:51 S2P Launch site
18 Days Ago
Fixed previous HLODBounds BiomeVIsual changes accidentally including LOD components in a HLOD mesh that were outside of the range of the bounds Only really an issue at launch site as it's the only monument where we run 2 HLODs, all other monuments use 1
18 Days Ago
Merge from main
19 Days Ago
Added decay to monument blockers Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results Time is saved through server restarts and scaled by timescale but will not take into account time spent offline Also fixed a sneaky bug that restored blocker health to full on every server restart
19 Days Ago
Merge from main
19 Days Ago
Merge from deepsea_terrain_everywhere
19 Days Ago
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
19 Days Ago
Merge from main
19 Days Ago
Merge from marketplace_power
19 Days Ago
Flag fix, tests now pass
19 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
Merge from npc_vending_optim
19 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
19 Days Ago
Merge from rendererlod_collapse_improvements
19 Days Ago
Revert ziggurat pipe LOD change, S2P
19 Days Ago
Merge from main
20 Days Ago
Merge from vm_hand_spawn
20 Days Ago
Merge from PlayerRigUpdate2
20 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
20 Days Ago
Merge from main
20 Days Ago
Merge from AugustQuickfire_Buffs1
20 Days Ago
Merge from AugustQuickfire_2Pie2Furious
20 Days Ago
Merge from car_wheel_fix
20 Days Ago
Merge from white_firework_boomer
20 Days Ago
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20 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
20 Days Ago
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20 Days Ago
Merge from reduce_nade_stack_size
20 Days Ago
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20 Days Ago
Merge from homing_launcher_tweaks
20 Days Ago
Merge from semi_pistol_tweaks
20 Days Ago
Merge from launchsite_walkway
20 Days Ago
Merge from new_achievements_sep26 (clan achievements)
20 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
20 Days Ago
Merge from main
20 Days Ago
Merge from tc_auth_group_tests
20 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
20 Days Ago
Merge from main
20 Days Ago
Merge from marketplace_power
20 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
20 Days Ago
Some market terminal UI to explain the system
20 Days Ago
Hooked up sale info in-game UI
20 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow