userJarryd Campicancel

12,752 Commits over 2,315 Days - 0.23cph!

13 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
13 Days Ago
Merge from parent
13 Days Ago
Merge from floating_cities
13 Days Ago
Fixed death screen fade not working correctly in deep sea
13 Days Ago
Merge from naval_update/floating_cities
13 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
13 Days Ago
Merge from parent
13 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
13 Days Ago
Merge from rpg_skin
13 Days Ago
Fixed death screen not showing rocket icons from the RPG skin
13 Days Ago
Merge from main
13 Days Ago
Fixed tech tree editor window populate buttons not working
13 Days Ago
Fixed incorrect elevator power usage
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Enabled sorting on all DLC storage items (including all barrels)
13 Days Ago
Merge from main
13 Days Ago
Fixed translation not working
13 Days Ago
Merge from puzzle_reset_changes
13 Days Ago
Phrases
13 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
14 Days Ago
Merge from rpg_skin
14 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
14 Days Ago
Ghost ships now show a map marker Fixed rotation of deep sea island icons
15 Days Ago
Merge from floating_cities
15 Days Ago
S2P all FC's + HLOD
15 Days Ago
Fixed some missing farm access dialogue
15 Days Ago
Missing file
15 Days Ago
Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
15 Days Ago
Merge from parent
15 Days Ago
HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
15 Days Ago
Merge from hackweek_boxsorting (last UI pass)
15 Days Ago
Merge from box_sorting_ui
15 Days Ago
Merge from main
15 Days Ago
Merge from main Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
17 Days Ago
Merge from main_merge_31_oct_try_again
17 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
18 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
18 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
18 Days Ago
Merge from foliage_swap
18 Days Ago
Override the lerp, not the position
18 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
18 Days Ago
Merge from hackweek_boxsorting
18 Days Ago
Fixed sorting settings missing some localization
18 Days Ago
Switch fog of war back to the background thread, seems to work locally?
18 Days Ago
Merge from ttk_convars
18 Days Ago
Merge from attackheli_fixcar_changes
18 Days Ago
Merge from krieg_boulder_outline
18 Days Ago
Merge from egghunt_invis_fix
18 Days Ago
Merge from hackweek_boxsorting
18 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin