userJarryd Campicancel

13,306 Commits over 2,407 Days - 0.23cph!

7 Days Ago
Merge from kapok_branch_col_optim
7 Days Ago
Merge from redirect_tests
7 Days Ago
Compile fixes
7 Days Ago
Merge from main
8 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
8 Days Ago
Merge from vine_rotation_error_fix
8 Days Ago
Merge from scientist2_trophy_fix
8 Days Ago
Merge from pm_equip_tool
8 Days Ago
Compile fix
8 Days Ago
Merge from main
8 Days Ago
Merge from demo_improvements_feb_2026
8 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
12 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
13 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
13 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
13 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
13 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
13 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
13 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
13 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
14 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
14 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
14 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
14 Days Ago
Build stuff WIP
14 Days Ago
Compile fixes
14 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
14 Days Ago
Fix compile errors in Server mode
14 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
14 Days Ago
Merge from main
15 Days Ago
Read the log file instead and run the server in the shell
15 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
15 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
15 Days Ago
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15 Days Ago
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15 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
15 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
15 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
15 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
15 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
15 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
16 Days Ago
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18 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
19 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
19 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
19 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Mark torcholder active pfx LOD as dynamic