userJarryd Campicancel

12,861 Commits over 2,315 Days - 0.23cph!

12 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
12 Days Ago
Merge from steering_wheels_fix
12 Days Ago
Fix shared names on blackjack machine collision, resolves warning
12 Days Ago
Fixed boats stopping if the player is on the edge of the plank
12 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
12 Days Ago
Merge from floating_cities
12 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
12 Days Ago
Fix elevators on floating city not working after a server restart
13 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
13 Days Ago
Fixed new scientists not applying damage to shields properly
13 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
13 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
14 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
14 Days Ago
Merge from floating_cities
14 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
14 Days Ago
Merge from parent
14 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
14 Days Ago
Inputs as well
14 Days Ago
Recalculate final position of line for outputs (still need inputs)
14 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
14 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
14 Days Ago
Merge from main
14 Days Ago
Merge from main
17 Days Ago
Server compile fix
17 Days Ago
Fixed the alignment and size of all the tropical island map markers
17 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
17 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
17 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
17 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
17 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
18 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
18 Days Ago
Merge from food_qol
18 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
18 Days Ago
Merge from main
18 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
18 Days Ago
Merge from parent
18 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
18 Days Ago
Fixed missing ghost ship map marker
18 Days Ago
Merge from fog_multithread_fix
18 Days Ago
Move test scene
18 Days Ago
Compile fix
18 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
18 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
18 Days Ago
Saving/loading
18 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
18 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
18 Days Ago
Forgot to commit changes from yesterday, added a score HUD
19 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
19 Days Ago
Show on the item info panel if data can't be redeemed
19 Days Ago
Add data spawns to all of the loot spawners