userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

18 Days Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
18 Days Ago
Merge from primitive
18 Days Ago
More compile fixes
18 Days Ago
Merge from primitive
18 Days Ago
Possible horse server fix
18 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
18 Days Ago
Merge from primitive
18 Days Ago
Merge from main/primitive
18 Days Ago
Codegen, manifest, protobuf, etc
18 Days Ago
Merge from siege_weapons
18 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
18 Days Ago
Restored the 2px gap between vital bars
18 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
18 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
19 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
19 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
19 Days Ago
Merge from main
19 Days Ago
Merge from shred_helicopters
19 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
19 Days Ago
Merge from main
19 Days Ago
Merge from monument_scenes_renderlod_fix
19 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
19 Days Ago
Merge from main
19 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
19 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
19 Days Ago
Merge from shields
19 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
19 Days Ago
Fixed some logic issues with the shield vm
19 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
19 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
20 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
20 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
20 Days Ago
Merge from launcher reload bug
20 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
20 Days Ago
Merge from main
22 Days Ago
Experimental invoke based reload system tests
22 Days Ago
Merge from shields
22 Days Ago
Merge from campfire_purifier_freshwater_fix
23 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
23 Days Ago
Fixed weapons clipping into shield when shield is held up
23 Days Ago
Can now use hammer and tool gun with shield (can only repair)
23 Days Ago
Ice sculpture item setup
23 Days Ago
Merge from launcher reload bug
23 Days Ago
Client compile fix
23 Days Ago
Merge from launcher reload bug
23 Days Ago
Fixed double reload still possible on flamethrower
23 Days Ago
Merge from scrap_exchange_dynamic_pricing
23 Days Ago
Merge from launcher reload bug
23 Days Ago
Fixed fractional reloading not working
23 Days Ago
Merge from main