userJarryd Campicancel

15,034 Commits over 2,649 Days - 0.24cph!

9 Days Ago
Merge from tree_hit_forgiveness
9 Days Ago
Added a level of hit forgiveness if the player is attacking a thin tree and misses Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk) If the player misses, we do an additional sweep of 0.12m to try and hit the tree
9 Days Ago
Update manifest, last merge broke play mode
9 Days Ago
Merge from car_spawning_prefill Modular cars spawned in the wild now have half of their engine slots filled with low quality parts These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
9 Days Ago
Merge from halloween_2026_update
9 Days Ago
Exiting the halloween/xmas portals now shows exit as an interaction prompt
9 Days Ago
Cherry pick 167632 - prevent seasonal dungeons spawning in building priv Also applied a 1s cache to prevent it hammering physics too much
9 Days Ago
Merge from skim_changes
9 Days Ago
Fix food spoliling in workbench recycle bin upgrade container
9 Days Ago
Merge from skim_changes
9 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
9 Days Ago
Merge from skim_changes
9 Days Ago
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
9 Days Ago
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
10 Days Ago
Merge from neon_sfx_occluded
10 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
10 Days Ago
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10 Days Ago
Merge from solar_explosive_fix
10 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
10 Days Ago
Merge from spray_reskin_atlas_fix
10 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
10 Days Ago
Merge from mount_size_changes
10 Days Ago
Cleanup
10 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
10 Days Ago
Merge from OreNodeNetworkFix
10 Days Ago
Merge from WeaponRackFlamethrower
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from terrain_config_load
10 Days Ago
Possibly fixed terrain configs not loading in a demo
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
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13 Days Ago
Merge from terrain_config_load
13 Days Ago
Compile fix
13 Days Ago
Merge from terrain_config_load
13 Days Ago
Terrain config swap state debugging
13 Days Ago
Merge from livestock_potential
13 Days Ago
Fixed failing tests
14 Days Ago
Merge from livestock_potential
14 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
14 Days Ago
Merge from livestock_potential
14 Days Ago
Dialogue setup bits
14 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
14 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
14 Days Ago
Merge from animal_purchase_sfx
14 Days Ago
Added the purchase sfx when selling wool or animals
14 Days Ago
Merge from animal_mounting_improvements