userJarryd Campicancel

12,827 Commits over 2,315 Days - 0.23cph!

13 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
13 Days Ago
Merge from parent
13 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
13 Days Ago
Fixed missing ghost ship map marker
13 Days Ago
Merge from fog_multithread_fix
13 Days Ago
Move test scene
13 Days Ago
Compile fix
13 Days Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
13 Days Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
13 Days Ago
Saving/loading
13 Days Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
13 Days Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
13 Days Ago
Forgot to commit changes from yesterday, added a score HUD
14 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
14 Days Ago
Show on the item info panel if data can't be redeemed
14 Days Ago
Add data spawns to all of the loot spawners
14 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
14 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
14 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
14 Days Ago
Clan scores
14 Days Ago
Boilerplate loot item and deposit entity
14 Days Ago
Fix NRE when in build priv zone
14 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
14 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
15 Days Ago
Got building working at Team B monument
15 Days Ago
WIP auth support for team build zones, not working yet
15 Days Ago
Each team has their own spawn beach
15 Days Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
15 Days Ago
15 Days Ago
Paint ocean topology, fix errors
15 Days Ago
Get scene up and running, replace old static research/repair benches with modern versions
15 Days Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
15 Days Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
15 Days Ago
Also include mesh stripping on Rust.Ai and Content directories
15 Days Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
16 Days Ago
That's all folks
16 Days Ago
Almost done...
16 Days Ago
Even more...
16 Days Ago
More...
16 Days Ago
More...
16 Days Ago
Some more...
16 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
16 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
16 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
16 Days Ago
Merge from main_merge_10_nov
16 Days Ago
Protobuf, code gen, phrases
16 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
16 Days Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
16 Days Ago
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16 Days Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)