userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

11 Days Ago
Merge from clear_bushes_radius
11 Days Ago
Unsaved
11 Days Ago
Merge from clear_bushes_radius
11 Days Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
11 Days Ago
Merge from main
11 Days Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
11 Days Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
12 Days Ago
Merge from sunkenknife
12 Days Ago
Fixed trying to research sunken knife crashing client
12 Days Ago
Update nearby vines when a tree respawns
12 Days Ago
Revert chair.static mount pose
12 Days Ago
Fix vines double spawning when loading
12 Days Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
12 Days Ago
Merge from main
12 Days Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
12 Days Ago
Merge from main
13 Days Ago
Merge from workshop_scene_qol
13 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
13 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
13 Days Ago
Removed logic that was deleting LODS in workshop editor
13 Days Ago
Merge from main
13 Days Ago
Merge from fluid_io_fixes
13 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
13 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
13 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
13 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
13 Days Ago
Merge from midi_macos_rebuild
16 Days Ago
Merge from high_walls_skins
16 Days Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
16 Days Ago
Merge from vines
16 Days Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
16 Days Ago
Added a temp interaction icon
16 Days Ago
Don't show the world vine to the person riding that vine in first person
16 Days Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
17 Days Ago
Bring density down by 75%
17 Days Ago
Merge from vines
17 Days Ago
Fixed vine update performance at scale
17 Days Ago
Unsaved
17 Days Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
17 Days Ago
Protobuf
17 Days Ago
Merge from vines
17 Days Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
17 Days Ago
Make vine swinging trees immortal
17 Days Ago
Still broken looking but slightly less broken looking vine visual
18 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
18 Days Ago
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18 Days Ago
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18 Days Ago
Merge from main
18 Days Ago
Merge from high_walls_skins
18 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation