userJarryd Campicancel

13,571 Commits over 2,466 Days - 0.23cph!

15 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
15 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
15 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
15 Days Ago
Merge from main
15 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
15 Days Ago
First pass on recording new data into a track UI kinda functional
16 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
16 Days Ago
Merge from armored_ladder_hatch
16 Days Ago
Cleanup
16 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
16 Days Ago
Added door controller slots to the outside of the armored hatches
16 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
16 Days Ago
Build compile fix
16 Days Ago
Merge from armored_ladder_hatch
16 Days Ago
Merge from engine_missing_parts_tooltip
16 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
16 Days Ago
Setup a material and colour mask
16 Days Ago
Merge form armoured_ladder_hatch
16 Days Ago
Add door controller sockets to both hatches
16 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
17 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
17 Days Ago
Remove unneeded prefabs
17 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
17 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
17 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
17 Days Ago
Disabled read/write on models conflicting in last merge
17 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
19 Days Ago
Fixed first person light effect not working
19 Days Ago
Merge from main
19 Days Ago
Merge from cannon_hit_slowdown_revert
19 Days Ago
Merge from bb_triangle_floor_frame_fix
19 Days Ago
Merge from brutalist_skin_shadows_fix
19 Days Ago
Merge from camera_fog_fix
19 Days Ago
Merge from manifest_size_optimization
19 Days Ago
Merge from server_side_server_list_filters
19 Days Ago
Merge from easter_fixes_2026
19 Days Ago
Fixed incorrect item id on ladder hatch
19 Days Ago
Merge from armored_ladder_hatch
19 Days Ago
Merge from shield_idle_collider
19 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
19 Days Ago
Merge from main
20 Days Ago
Merge from shield_idle_collider
20 Days Ago
▍▊▍▋█▌▌ ▇▋▌▋ ▊▋▆▉▆▆▌▆▄▇▄▄▆▋▅▋▌▊▊▅▊▌
20 Days Ago
Merge from Armored_ladder_hatch
20 Days Ago
Descriptions, fix guide mesh offset on triangle
20 Days Ago
Temp crafting costs
20 Days Ago
Icons
20 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
20 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
20 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false