userJarryd Campicancel

13,515 Commits over 2,435 Days - 0.23cph!

10 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
10 Days Ago
Update prefab with latest model, still has issues
10 Days Ago
Merge from main
10 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
10 Days Ago
Remove BuildMapServer test method
10 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
11 Days Ago
Merge from weather_fix
11 Days Ago
Merge from midijack_win11_update
11 Days Ago
Merge from deep_sea_planter_fix
11 Days Ago
Merge from lantern_deployable_on_rock
11 Days Ago
Merge from mature_stage_duration
11 Days Ago
Make charms field private on viewmodel
11 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
11 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
11 Days Ago
Merge from main
11 Days Ago
Adjust grid on full screen dialog
11 Days Ago
Load fix Fix escape not closing attachment screen
11 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
11 Days Ago
Unsaved 3p rotator changes
11 Days Ago
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11 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
11 Days Ago
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12 Days Ago
Added a super simple 3rd person rotation component for attachments
12 Days Ago
Cull the third person attachment at 10m
12 Days Ago
Convert remaining attachments to prefab variants
12 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
12 Days Ago
Update DLLs with latest W11 fix
12 Days Ago
Merge from main
12 Days Ago
Remove accidental include
12 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
12 Days Ago
Merge from priv_softcore_nre_fix
12 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
12 Days Ago
Merge from main No conflicts!
16 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
16 Days Ago
Merge from nightlight_adjustment
16 Days Ago
Add a temp Change attachment button in the inventory
16 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
16 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
16 Days Ago
Merge from main
16 Days Ago
Enable box sorting on the component boxes
16 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
17 Days Ago
Better approach, only allow one device per index be connected at once
17 Days Ago
Gibs, colliders
17 Days Ago
First pass regular armoured hatch setup
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
Merge from main
18 Days Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
18 Days Ago
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