userJarryd Campicancel

13,580 Commits over 2,466 Days - 0.23cph!

21 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
21 Days Ago
Merge from egg_demo_fix
21 Days Ago
Better fix for Top bunnies leaderboard in demo
21 Days Ago
Merge from egg_demo_fix
21 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
21 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
21 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
21 Days Ago
Update attachment visibility if player changes perspective
21 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
21 Days Ago
Merge from hackweek_server_mesh_cull
21 Days Ago
Compile fix
21 Days Ago
Commit 2/2
21 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
21 Days Ago
Merge from main
21 Days Ago
Merge from egg_demo_fix
21 Days Ago
Fixed easter eggs not rotating in demos
22 Days Ago
Merge from conveyor_min_fix
22 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
22 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
22 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
22 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
22 Days Ago
Merge from main
22 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
22 Days Ago
First pass on recording new data into a track UI kinda functional
22 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
22 Days Ago
Merge from armored_ladder_hatch
22 Days Ago
Cleanup
22 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
22 Days Ago
Added door controller slots to the outside of the armored hatches
22 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
23 Days Ago
Build compile fix
23 Days Ago
Merge from armored_ladder_hatch
23 Days Ago
Merge from engine_missing_parts_tooltip
23 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
23 Days Ago
Setup a material and colour mask
23 Days Ago
Merge form armoured_ladder_hatch
23 Days Ago
Add door controller sockets to both hatches
23 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
23 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
23 Days Ago
Remove unneeded prefabs
23 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
23 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
23 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
23 Days Ago
Disabled read/write on models conflicting in last merge
23 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
26 Days Ago
Fixed first person light effect not working
26 Days Ago
Merge from main
26 Days Ago
Merge from cannon_hit_slowdown_revert
26 Days Ago
Merge from bb_triangle_floor_frame_fix
26 Days Ago
Merge from brutalist_skin_shadows_fix