userJarryd Campicancel

13,409 Commits over 2,435 Days - 0.23cph!

15 Days Ago
Merge from static_bbs
15 Days Ago
Merge from main
15 Days Ago
Tweak values, S2P tropical islands
15 Days Ago
Cleanup
15 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
15 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
15 Days Ago
Fix static boat stations starting in open state
15 Days Ago
Merge from main
16 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
16 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
16 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
16 Days Ago
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16 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
16 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
16 Days Ago
Merge from puddlefix
16 Days Ago
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16 Days Ago
Merge from increased_deepsea_render
16 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
16 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
16 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
19 Days Ago
Merge from fix_guid_null_primitive
19 Days Ago
Merge from fix_paste_mountable
19 Days Ago
Merge from heli_fixcars_changes_2
19 Days Ago
Include any SkeletonProperties referenced models as well
19 Days Ago
Scan the project for animations we need on the server every build
20 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
20 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
20 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
20 Days Ago
Include magnet crane and door animations in server build
20 Days Ago
Merge from main
20 Days Ago
Merge from fix_console_log_startup
20 Days Ago
Merge from parachute_hotbar
20 Days Ago
Merge from boat_aim_sway
20 Days Ago
Merge from growable_menu_changes
20 Days Ago
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20 Days Ago
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20 Days Ago
Preserve the RMB behaviour when cloning plants
20 Days Ago
Merge from main
20 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
20 Days Ago
Merge from pm_equip_tool
20 Days Ago
Continue to apply boat based sway while firing
20 Days Ago
Merge from main
20 Days Ago
Merge from main