userJarryd Campicancel

13,410 Commits over 2,892 Days - 0.19cph!

14 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
14 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
15 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
15 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
15 Days Ago
Merge from main
15 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
15 Days Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
15 Days Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
15 Days Ago
Merge from main
15 Days Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
15 Days Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
15 Days Ago
Added a copy+pastable log output to the weapon slot find tool
15 Days Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
16 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
16 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
16 Days Ago
Merge from main
16 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
16 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
16 Days Ago
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17 Days Ago
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17 Days Ago
Merge from flash_light_fix
17 Days Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
17 Days Ago
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17 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
17 Days Ago
Disable lights on rechargable batteries when > 15m away
18 Days Ago
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18 Days Ago
Testing a new invite flow for team members from the team dock
18 Days Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
18 Days Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
18 Days Ago
Spoiled produce icon
18 Days Ago
Minor changes
18 Days Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
18 Days Ago
Unsaved
21 Days Ago
Logs
21 Days Ago
Demo tests
21 Days Ago
Hooked up a scriptable object based pose system, use a SyncVar to keep it in sync
21 Days Ago
More merge fixes
21 Days Ago
Compile fixes
21 Days Ago
Merge from main (so many sketchy merges)
22 Days Ago
Fixed not being able to disable friend spawn mode
22 Days Ago
Added ability for campfires to be used as spawn points for a players steam friends Must be enabled at the campfire, will use the friend list of the player who placed the campfire Campfire must be lit and unobstructed (visible to the sky)
22 Days Ago
Possible LootPanelRecycler NRE fix
22 Days Ago
Apply ViewmodelCameraAnimationSync component to attack and dryfire on thompson viewmodel, fixes admire camera animation continuing if player cancels admire mid anim
22 Days Ago
Merge from parent
22 Days Ago
Merge from main
22 Days Ago
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
22 Days Ago
Merge from main (stomped local changes on wallpaper.anim.controller and wallpaper.tool.viewmodel)