userJarryd Campicancel

12,877 Commits over 2,345 Days - 0.23cph!

11 Days Ago
Don't show cannon health bar if mounted
11 Days Ago
Cannon set condition from health on pickup
11 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
11 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
11 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
12 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
12 Days Ago
Removed old ballista colliders on cannon
12 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
12 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
12 Days Ago
Remove a fog of war log
12 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
13 Days Ago
Compile fix
13 Days Ago
Increase LOD0 distance on steering wheel
13 Days Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
13 Days Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
13 Days Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
13 Days Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
13 Days Ago
Merge from steering_wheels_fix
13 Days Ago
Fix shared names on blackjack machine collision, resolves warning
13 Days Ago
Fixed boats stopping if the player is on the edge of the plank
13 Days Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
13 Days Ago
Merge from floating_cities
13 Days Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
13 Days Ago
Fix elevators on floating city not working after a server restart
14 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
14 Days Ago
Fixed new scientists not applying damage to shields properly
14 Days Ago
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
14 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
15 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
15 Days Ago
Merge from floating_cities
15 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
15 Days Ago
Merge from parent
15 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
15 Days Ago
Inputs as well
15 Days Ago
Recalculate final position of line for outputs (still need inputs)
15 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
15 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
15 Days Ago
Merge from main
15 Days Ago
Merge from main
18 Days Ago
Server compile fix
18 Days Ago
Fixed the alignment and size of all the tropical island map markers
18 Days Ago
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
18 Days Ago
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
18 Days Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
18 Days Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
18 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
19 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
19 Days Ago
Merge from food_qol
19 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
19 Days Ago
Merge from main