15,034 Commits over 2,649 Days - 0.24cph!
Merge from tree_hit_forgiveness
Added a level of hit forgiveness if the player is attacking a thin tree and misses
Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk)
If the player misses, we do an additional sweep of 0.12m to try and hit the tree
Update manifest, last merge broke play mode
Merge from car_spawning_prefill
Modular cars spawned in the wild now have half of their engine slots filled with low quality parts
These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
Merge from halloween_2026_update
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Cherry pick
167632 - prevent seasonal dungeons spawning in building priv
Also applied a 1s cache to prevent it hammering physics too much
Fix food spoliling in workbench recycle bin upgrade container
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic
Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Merge from neon_sfx_occluded
Neon sign sounds are now occluded
Had to adjust their volume slightly
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Merge from solar_explosive_fix
Fixed attached explosives getting scaled incorrectly on the solar panel
Merge from spray_reskin_atlas_fix
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Merge from mount_size_changes
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible
Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points
Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
Merge from OreNodeNetworkFix
Merge from WeaponRackFlamethrower
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Merge from terrain_config_load
Possibly fixed terrain configs not loading in a demo
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Merge from terrain_config_load
Merge from terrain_config_load
Terrain config swap state debugging
Merge from livestock_potential
Merge from livestock_potential
Cap potential if the animal has no mother (found in wild/bought from vendor)
You will only be able to sell the subsequent generation of animals
Configurable with livestock.potentialUnbredCap
Merge from livestock_potential
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential
Takes 10 minutes to go from 0->100 if happiness is 100
Takes 15 minutes to go from 100 -> 0 if happiness is 0
New stat for animals - potential
Starts at 0 and and can only be modified while an animal is a child
Potential is the average happiness over time of an animal, gets locked in once they become and adult
Wild and purchased animals have 0 potential
Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
Merge from animal_purchase_sfx
Added the purchase sfx when selling wool or animals
Merge from animal_mounting_improvements