userJarryd Campicancel

14,925 Commits over 2,649 Days - 0.23cph!

12 Days Ago
Don't show the lead option if an animal isn't tamed
12 Days Ago
Add a tame flag to livestock Don't show milk option if animal is not tamed
12 Days Ago
Merge from livestock_animals
12 Days Ago
Merge from vendor_changes
12 Days Ago
Doubled ammo amounts Added ladder hatch, rifle bodies and smg bodies
12 Days Ago
Adjusted overcrowded thresholds - crowded (4 -> 5) and severe packing (6 -> 9) Reduced packing radius from 3m -> 2.5m
12 Days Ago
Rework vendor sale logic Now takes the normalised value we used to use and uses that as a currency to spend Now randomly moves through the list of items, does a dice roll and attempts to spend the currency to unlock that offer So if we have 0.5 worth of wool and a listing of 400 frags passes and that listing is worth 0.5, we now take a random amount (say 0.25 = 200 frags) We then have 0.25 left to spend on another listing Falls back to a flat scrap listing to fill out the offer Reworked item lists - added pistol ammo, rifle ammo, top tier doors Added rare red keycard to livestock sale list Added a penalty (-0.2) to animals that were found in the wild or purchased when calculating sale offers, animals that were born via breeding will be full value
12 Days Ago
Merge from main
12 Days Ago
Experimenting with a way to unload/reload terrain configs at runtime so we don't need to have main land + deep sea in all quality levels loaded at the same time Would save 150mb of memory if we can pull it off
13 Days Ago
Merge from livestock_animals
13 Days Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
13 Days Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
13 Days Ago
Halved dung interval on cows and sheep
13 Days Ago
Cows and sheep get double fullness when eating from a trough
13 Days Ago
Fixed reference to animals when selling wool
13 Days Ago
Fixed some failing tests, all were testing regressions not actual regressions
13 Days Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
13 Days Ago
Merge from livestock_animals
13 Days Ago
Vendor typo fix
13 Days Ago
Merge from livestock_animals
13 Days Ago
Merge from livestock_hotfixes
13 Days Ago
Added item ownership for items purchased from livestock vendor
13 Days Ago
Fixed wrong text displayed if player drops wool mid conversation
13 Days Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
14 Days Ago
Merge from livestock_animals (new icons)
14 Days Ago
Tea icons
14 Days Ago
Pie icons
14 Days Ago
Merge from livestock_animals
14 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
14 Days Ago
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
14 Days Ago
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
14 Days Ago
Brioche icon
14 Days Ago
Merge from livestock_animals
14 Days Ago
Timing fix, don't re-up the negotiation timer if the stack has changed
14 Days Ago
Merge from livestock_animals
14 Days Ago
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out) Hooked up the icon on the conversation vendor page
14 Days Ago
Reapply modified armoured hatch bounds (affects square and triangle versions)
16 Days Ago
Merge from livestock_animals
16 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
16 Days Ago
Fixed buffs tooltip not able to show times > 60m
16 Days Ago
Update milk description to reference skimming
16 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
16 Days Ago
Fix error when saving modular cars on a thread
17 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
17 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
17 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
18 Days Ago
Fixed topper materials
18 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
18 Days Ago
Fix incorrect rounding on vendor auction hqm ore
18 Days Ago
Merge from new_achievements_oct26