userJarryd Campicancel

12,352 Commits over 2,557 Days - 0.20cph!

9 Days Ago
Merge from main
10 Days Ago
Manifest, fixes launch issue
10 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
10 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
10 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
10 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
10 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
10 Days Ago
Merge from lootspawn_stack_fix
10 Days Ago
Merge from main
10 Days Ago
Merge from JulQuickfire_balane1
10 Days Ago
Merge from videoplayer_volume
10 Days Ago
Merge from lunar_masks_wolf_headress
10 Days Ago
Merge from main
10 Days Ago
Fixes
10 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
10 Days Ago
Setup calf with proper model
11 Days Ago
Adjust walk speed and accel/deccel
11 Days Ago
Merge from WolfHeaddress_Workbench
11 Days Ago
Unsaved
11 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
11 Days Ago
Merge from main
14 Days Ago
Merge from sign_build_fix
14 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
14 Days Ago
Merge from lootspawn_stack_fix
14 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
14 Days Ago
Merge from bag_compass_marker
14 Days Ago
Icons
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Merge from vm_attachment_swap_fix
15 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
15 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
15 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
15 Days Ago
Merge from attachment_fx_fix_2
15 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
15 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
16 Days Ago
Calf initial setup
16 Days Ago
Hooked up testing patrol path Update walk states
16 Days Ago
New LIvestockAnimal class, Cow now derives from that
16 Days Ago
Merge from skin_randomiser
16 Days Ago
Some checks
16 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
16 Days Ago
Merge from attachment_fx_fix
16 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
16 Days Ago
Merge from bag_compass_marker
16 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
17 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
17 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
17 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
17 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools