userJarryd Campicancel

14,836 Commits over 2,649 Days - 0.23cph!

11 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
11 Days Ago
Swapped the eat sfx for drink on milk
11 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
11 Days Ago
Compile fix
11 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
11 Days Ago
Lambs no longer drop dung (syncs them up with calves)
11 Days Ago
Fix sheep not dropping dung
11 Days Ago
Client compile fix
11 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
11 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
11 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
11 Days Ago
Hooked up mounting animations
12 Days Ago
Merge from oil_rig_pump_delay
12 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
12 Days Ago
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12 Days Ago
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12 Days Ago
Merge from nms_hlod_fix
12 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
12 Days Ago
Merge from sandbag_gib_fix
12 Days Ago
Fix multi material gibbable not applying skinned materials correctly
12 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
12 Days Ago
Add a prevent building volume around the sandbag pillbox
12 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
12 Days Ago
Merge from mounting
12 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
12 Days Ago
Client compile fix
12 Days Ago
Cleanup
12 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
12 Days Ago
Merge from parent
12 Days Ago
Use more bones for the sheep look at
15 Days Ago
Merge from legacy_anim_deletes_oct_2026
15 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
15 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
15 Days Ago
Merge from new_recipes
15 Days Ago
Added temp icons
15 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
15 Days Ago
Fixed workbench recipes not resetting between domain reloads
15 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
15 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
15 Days Ago
Merge from decal_renderlod_collapsing
15 Days Ago
Merge from legacy_anim_deletes_oct_2026
15 Days Ago
Remove paintball gun anims
16 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
16 Days Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
16 Days Ago
Fixed tests
16 Days Ago
Unsaved changes
16 Days Ago
New clothes for livestock vendor S2P stables
16 Days Ago
Merge from toggle_duck_mini_fix
16 Days Ago
Fixed toggle duck option not working as expected on non modular car vehicles
16 Days Ago
Fixed up colliders on sheep corpse