userJarryd Campicancel

7,081 Commits over 1,553 Days - 0.19cph!

21 Days Ago
Merge from main
21 Days Ago
Manifest update
21 Days Ago
Unsaved
21 Days Ago
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21 Days Ago
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21 Days Ago
Merge from general_qol
21 Days Ago
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context Still has a bunch of issues
22 Days Ago
Fixed the sign preview sometimes going out of bounds on some entities
22 Days Ago
Fixed paintable wheel not saving paint content on pickup Fixed photo frames not showing sign content in inventory
22 Days Ago
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22 Days Ago
Better model for box storage in camper Moved storage underneath barbecues Updated a heap of colliders for the new setup
22 Days Ago
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23 Days Ago
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23 Days Ago
Removed a camper debugging convar
23 Days Ago
Merge from vehicles
23 Days Ago
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full Adjust seat view angles so storage box is more accessible from all seats Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
23 Days Ago
Merge from main
23 Days Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
23 Days Ago
Fix fluid connections to tanker module not disconnecting properly
23 Days Ago
Merge from general_qol
23 Days Ago
Fixed locks on garage doors disappearing
23 Days Ago
Fixed player selection issue in admin UI
23 Days Ago
Unsaved
23 Days Ago
Fixed dropped signs with data merging with signs with no data
24 Days Ago
Merge from general_qol
24 Days Ago
Merge from vehicles
24 Days Ago
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
24 Days Ago
Fix tooltip NRE in vending machine admin UI
24 Days Ago
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
24 Days Ago
Added a nav mesh carver component to car chassis to prevent animals walking through them Added on base chassis and modified bounds on 2/3/4 module prefabs
24 Days Ago
Merge from main
27 Days Ago
Subtract 65075
28 Days Ago
Add ability for mountables to enable IK head look regardless of mount pose Enabled head look on modular car seats when players aren't holding anything Reduced view angles on camper seats
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
28 Days Ago
Unsaved supply drop code change
28 Days Ago
Added some lights to the supply drop that turn on between 2000 to 0700 Includes distance flares on the bottom and a rotating light on the top
28 Days Ago
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
29 Days Ago
Compile fix
29 Days Ago
Hand merge entity.proto
29 Days Ago
Merge from main
29 Days Ago
Merge from vehicles
29 Days Ago
Merge from main
29 Days Ago
Added the picture icon on signs that are being sold via vending machines in the purchase UI Hovering over the picture icon will show a thumbnail of the sign Only one sign can be sold at a time
29 Days Ago
Show the name of a skull being purchased in the vending machine purchase panel
29 Days Ago
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
29 Days Ago
Merge from main
30 Days Ago
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