userJarryd Campicancel

13,285 Commits over 2,407 Days - 0.23cph!

10 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
11 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
11 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
11 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
11 Days Ago
Build stuff WIP
12 Days Ago
Compile fixes
12 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
12 Days Ago
Fix compile errors in Server mode
12 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
12 Days Ago
Merge from main
12 Days Ago
Read the log file instead and run the server in the shell
12 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
12 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
12 Days Ago
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12 Days Ago
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12 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
12 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
13 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
13 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
13 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
13 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
13 Days Ago
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15 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
16 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
16 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
16 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
16 Days Ago
Merge from main
16 Days Ago
Merge from main
16 Days Ago
Mark torcholder active pfx LOD as dynamic
16 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
17 Days Ago
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17 Days Ago
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17 Days Ago
Fixed bass guitar
17 Days Ago
Also fixed the jerry can guitar
17 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
17 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
17 Days Ago
Updated hold position of tuba, got zeroed out for some reason
17 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
17 Days Ago
Remove some sockets from the static verison
17 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
17 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
17 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
17 Days Ago
Added equivalent inspector support for MeshCull
17 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
18 Days Ago
Merge from main
18 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
18 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
18 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
18 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
18 Days Ago
Merge from main