userJarryd Campicancel

12,714 Commits over 2,315 Days - 0.23cph!

13 Days Ago
Merge from foliage_swap
13 Days Ago
Override the lerp, not the position
13 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Fixed sorting settings missing some localization
13 Days Ago
Switch fog of war back to the background thread, seems to work locally?
13 Days Ago
Merge from ttk_convars
13 Days Ago
Merge from attackheli_fixcar_changes
13 Days Ago
Merge from krieg_boulder_outline
13 Days Ago
Merge from egghunt_invis_fix
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
13 Days Ago
Merge from main
13 Days Ago
Merge from elevator_power_qol
13 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
14 Days Ago
Remove old elevator IO entity
14 Days Ago
Fix power status not updating properly when an elevator is killed
14 Days Ago
Merge from hackweek_boxsorting
14 Days Ago
Styling updates
14 Days Ago
Update sort button to restore previous padding settings
14 Days Ago
Codegen
14 Days Ago
Merge from main
14 Days Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
14 Days Ago
Fix 'puzzlereset' command not turning off radiation
14 Days Ago
Fixed radiation zones not disabling after players leave area
14 Days Ago
Merge from puzzle_reset_changes
14 Days Ago
Subtract 135644
14 Days Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
14 Days Ago
Merge from eye_wearable_fix_2
14 Days Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
14 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
14 Days Ago
Allow frankenstein mask in conveyor filters
15 Days Ago
Merge from junkpile_jump_improvements_2
15 Days Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
15 Days Ago
Merge from main
15 Days Ago
Subtract 135187 (revert water jump out height to 13)
15 Days Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
15 Days Ago
Cleanup, fix errors
15 Days Ago
Merge from box_sorting_ui
15 Days Ago
Added prevent movement volumes to the small ramp to stop players falling through
15 Days Ago
Merge from hackweek_boxsorting
15 Days Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
15 Days Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
15 Days Ago
Merge from puzzle_reset_changes
15 Days Ago
Build fix
15 Days Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
15 Days Ago
Codegen
15 Days Ago
Merge from main