userJarryd Campicancel

15,177 Commits over 2,680 Days - 0.24cph!

7 Days Ago
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
7 Days Ago
Remove "No marker above the terrain to spawn a new marker from position" log
8 Days Ago
Merge from splash_fx_fix
8 Days Ago
Fixed buoyancy points never respecting the nextSplashTime interval Moved the interval to the parent Buoyancy component so it's shared between all points and lowered the minimum time between splash fx to 0.1 Fixes audio cutting out when driving through storms (starved audio decoders)
11 Days Ago
DIsable blend shapes on collider_settings import preset
11 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
12 Days Ago
▉▆▋▆▋ ██▅▆▇██ ▊▋▌▆▉█▇ ▄▌▄█ ▄▉▊▇▆▌▄ ▌▍▄▋▇▍▌▊ ▅▍▉▌▋▊▆▊▋ ▇ ▊▉▋▉▊█ ▊▉ ▋▋▊▅▅▆▆ ▅▉▉█▍ █▍▇▍▇ ██▄▆ ▋▌▍ ▌▄▉▇▇ ▇▆▉ ▄▋▅▅▍▍▌▇ ▊▊▅ ▊▅▌▌▊ ▅▋▅▅▍▊ ▇▍▍▋▇ ▄ ▊▌ ▋▆▆▍▍▊▋▆▄▇▊▅▇▊▊ ▅▋ ▄▅▌ ▅▊▅▅▉██▆▆▆▊▋▊▋▌▍▇▆▍ ▅▍▍▋▋▉▌▆▊▇▋▍▇▍▌▊▅▄▅▇█▆▉▍▌▋▌█ ▉▋▊▋▉▄
12 Days Ago
Merge from wolf_eye
12 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
12 Days Ago
Merge from livestock_animals (shears animations)
12 Days Ago
Merge from box_collider_authoring
12 Days Ago
Revert all biofuel asset changes and remove the test asset
12 Days Ago
Merge from main
12 Days Ago
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
12 Days Ago
Disable storagecontainer.canrequireauthifnolock in softcore
12 Days Ago
Merge from boat_scientist_fix
12 Days Ago
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
12 Days Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
13 Days Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
13 Days Ago
Merge from livestock_animals
13 Days Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
13 Days Ago
Possibly fixed double firing shears sfx and missing attack event warnings
13 Days Ago
Merge from main
13 Days Ago
Apply the new collision ref collision to biofuel generator (just for testing) Mark any mesh used for collision baking as ExcludeFromBundles so it won't be added to the build Fix BoxColliderBake component having different serialization layout when building
13 Days Ago
Merge from main
13 Days Ago
Merge from livestock_animals
13 Days Ago
Merge from shears
13 Days Ago
Add missing shears effects Update item description
13 Days Ago
Merge from CullWhenInside_vis_improvement
13 Days Ago
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
14 Days Ago
▇▍▌▋▌▄ ▇▋▌▇ █▅▊▅▇▋█▋▄▄▊▊██▍▊
14 Days Ago
▆▇█▇ ▍▇█▋▉▉ ▍▊▇▅ ▍▉▊█▍▇█▅▄ ▋▋▇▍ ▆▋▅▍ ▄█▉█▆▅▋ ▌▊ ▉ ▉▅██▍▆
14 Days Ago
Merge from livestock_animals
14 Days Ago
Merge from shears
14 Days Ago
Updated description
14 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
14 Days Ago
▉▍▄█ █▇▅▊▉ ▋█▊▇█ ▉▉▅▊▅▍▅ ▆▊ ▉▊▋██▍ ▇▅▊▊▋▆▌ ▊▍▇█▍▊▌▌ ▉▋▇▄▉▊▍▆▋▆▊▆▆█ ▌▋ ▍▋▋▆▊▋▄ ▉▅▊▌ ▆▆▊▍▉█ ▌▄▌█▇▌ ▆█▌▌▇▄ ▄▉▆ ▄▊▉▆ ▌▊▆▋▋▋▌ ▌▌▊ ▄▅▇▄▌ ██▄▆▉ ▌▉▋ ▋▍▊▉▅▅▊▆ ▉▄ ▊▊ ▋▊ ▆▄▊█ ▄█▋▌ ▊▄▄▅▅▋ ▄▇▄ ▇▇▌█▌▅▆▋
14 Days Ago
Merge from swamp_tree_x_improvement
14 Days Ago
Lowered marker points on swamp_tree_f
14 Days Ago
Merge from main
14 Days Ago
Merge from Livestock_animals
14 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
14 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
15 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
15 Days Ago
▆▉█▄▌▄ ▊▊▅▊ ▍██▆▄▌▇▅▄▋▆▇▇█▍▌
15 Days Ago
▋▆▋▌▇▅ ▆▅▄▇▆▊▋ ▊▇▆▍ ▉▄▇▅▄▅▄▌▅ ▆▊ ▅▊▆ ▋▆▉▍▋ ▊▌▌▋▄▇▄▄ ▇▇▆ ▉ ▄▆▇▍▌ ▉▆▊▄ ▊▍▆▌▊ ▍█▄██▆▋▊▊▄▋▇▆▋▄▅ ▋▉▌▋▉▌▆▇▌ ▊ ▆▆▊ ▍▌▉▌█▇▊▄▌▌ ▄▌█▊▆ ▅█▇█▊▍▍▇▇▅▄▅▅▊▊▋▍ █▍▊▆▅ █▋▇█ ▄ ▌▊▌▍▅▅ ▄▅ █▇▌▊▊▍█▆▋█▆█▇▆▄▅
15 Days Ago
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
15 Days Ago
Fixed wrapping paper item accepting water