userJarryd Campicancel
17 Days Ago
Merge from main
comment1
17 Days Ago
Disable vehicle push boxes by default on double door prefabs
comment1
17 Days Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
comment1
17 Days Ago
Merge from main
comment1
17 Days Ago
Remove rainbow paddling pool skin description (wasn't used)
comment1
17 Days Ago
Merge from main
comment1
17 Days Ago
Remove rigidbodies from notify triggers on garage door and external high gates Remove building block check on TriggerNotify (no longer needed since the trigger will no longer pick up the vehicle_world collider on steps now that rigidbodies have been removed)
comment1
17 Days Ago
Merge from main
comment0
18 Days Ago
Calculate artificial light and sunlight on the planter instead of the plant
comment2
18 Days Ago
Sprinkler/Growable server side performance improvements Cache ISplashables in range instead of a Vis loop every splash Cache whether a plant can see the sun to avoid a raycast every time we update quality
comment2
18 Days Ago
Merge from main
comment0
18 Days Ago
Merge from main
comment0
18 Days Ago
Node positions
comment0
19 Days Ago
▇▋▆▅▊▌▍▉▋ ▌▅▇▉▉▍ ▊▇▋▅▌▅▄▇▅▌ ▋▆▆█▍▍ ▅█▋▅▋▍▇ ▉▄▍▄▉▅ ▍▄ ▋▆▇▆▆▌ ▅ ▇▊▇█ ▄▆▌ ▉▋▅▌ (▌▄▌ ▌█▅▋ ▄▆▅▌ ▅█▅ ▆▋▄▄▌▅▊) ▅▍▄▅▌▇ ▍▄▊▉▅▍▊▆▍▆
comment0
19 Days Ago
Remove EncodeOgg method
comment4
19 Days Ago
▋▌▅█▆▆▊▄█ ▋▍▍█▄▌▋▄ ▌▅▊▋▆▌ ▅▉▌▋▇▉█▌ ▇▆ ▊▅▊█▆▍ ▇▊▆▌▌▇█▋
comment0
19 Days Ago
▋▆▋▄▇█▋▄▅▄ ██▅▍ █▉ ▆▊▄ ▌▉▋██ ▇▉▍▅▄▌▅ ▌█ ▊█▉▋▍▊▆ ▅▊ ▊▊▆ ▊▄▅▌▉ ▊▉▉▇▊▍▋
comment0
19 Days Ago
▋▊▇▊ █▋▌▄▍▆ ▄▌▋▍ ▄▆▇▇▄▅ ▆▆ ▅▋▅ ▆▆▌█▆▇▇▊ ▉▋ █▅▉▇▅▉▅▉▇▆▍▇▅▊▇█▊▄▍▆█▉▉ █▅█▍▉▊ ▍ ▋▆▅ ▆▉ ▅▌▄ ▌▉▅▋▋█▆▍▅/▆▅▌▋▆▊▇ ▇▍▉▄▅ ▊▊▊▌█ ▉▊▅▌▄▅▉▊ ▅█▄▊▋ ▄▆▆▇ ▋▇ ▌▅█▉▌▍ ▊▉▋▍▆ ▍▉ ▌▆▍▉▋▆▅▍▆▄▄▆▆▊▅█▌ ▌▆▌'▆ ▄▆▄▅ ▇▍ █▊▌▊ ▍▉▉ ▌█▅▊ ▉▄▉▇ ▉▄█▇
comment0
19 Days Ago
Plugin license note
comment1
19 Days Ago
Description updates Reduced icon sizes
comment0
19 Days Ago
▊▉▉▋▊▆ ▄▄█▌▄▋▍▌▆ ▋▋▍▌▉
comment0
19 Days Ago
▄▆▌▉▆▇ ▊▉▇█▇▍.▆▇▉▅▆▆▌▅▉▄▇▍▊▄▍ ▋▅▆▉▄▊█▍ ▆▍▅█ ▆▋▋▊▌▊▉▊▄▅▊▌█ █▍▆▄▍▌▌ ▅█ ▌▇▄▍▇▇▌▇▆ (▅▅▌▊ █▌ ▇█▇▅ █▍▊ █▇▅▉▊▆▍▇▅▆▇, ▌▍▇ ▊▍ ▆▅▌▊▌ ▉▋▉▌▉▇▊ ██▋▋█▅▍ ▊▋▋▊▊█▍ ▍▍▉▋▉ █▋▉▅▍▊ ▆▋▍ ▊▉▋▅▌▆)
comment0
19 Days Ago
▉▍▅▇▋█ ▅▄▅_▄▊▅▊▌_▌▉▌▊▌▋ █▌▅ ▊▉█_▅▅▌█▅▋ ▆█▊▅▅█▆▊ (▍█ ▅▋▄▊▇▄ ▄▉▋▍▋▋ ▄▋▋ █▋▇▇ ~ ▍▅▋ ▍▌ ▍▅▆▊ ▇█ ▇▅▌▍▊ █▉▍▅▄▅▇▊)
comment2
21 Days Ago
▉▉▊▄ █▊▍_█▄▌▅▊_█▌▇▍▇▅ ▅▅▅▊▍ ▍▅▇▊ + ▊▍▇▍▅▅▋
comment0
22 Days Ago
▌▍▇▄█▋▍▍ ▍▉▉▊▆▅▄▆▉▉▍▊▍█▇ ▋▆ ▉▌▅ █▄▊ ▋▉▉ ▋▋▄▆█▇▌▄▊▌▅▊▋█▋▄▋▊▄▌▅▇▉ ▉▌▌▍▌▉▍▍ ▋▄▊▇▇
comment0
22 Days Ago
▆▊▊▌▍ ▍██ ▌▅▌▌▉▊ ▇▊▅▍▌▆▋▆▆█▅ ▍▄█▅▆ ▆▉▅▉█▊▅
comment0
22 Days Ago
▋▇▍▊▉ ▄▄▍▋▌▄▄ ▌▅▊ ▄▋▇▌▌▊▍ ▄▄▄▆▅▌▌█▌ ▆▋▉▄▊▇▍▅ ▆▇█▉▊▄▍ ▄█ ▉▋▉ ▋▉█▋ ▋▇▌▊▆ ▌▅▄▆▍ (▌▇▇▄▍ ▊▌▆▊ ▉▆█ █▍▅▆▊▇▅)
comment0
22 Days Ago
Exposed a lot of slots for sound effects
comment1
22 Days Ago
Fix bunny onesie viewmodel casting shadows
comment1
22 Days Ago
If no safe zones are found, assume we're close to a safe zone (the same as the old behaviour)
comment0
22 Days Ago
Merge from summer_dlc (liquid spec fix)
comment0
22 Days Ago
Merge from LiquidSpecFix
comment0
22 Days Ago
Merge from summer_dlc
comment0
23 Days Ago
Add support for saving File Storage (signs) with demo data
comment0
23 Days Ago
Merge from main
comment0
23 Days Ago
Fixed save loadout command sometimes saving items in an incorrect order
comment0
23 Days Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
comment0
23 Days Ago
Move around some file calls
comment0
23 Days Ago
▍▊▅█▋▆█ ▇▊ ▋▄▉▊█▋█ ▋▄▇▋▄▍█ ▅█▊▅▉ .▅▉▌ ▆▌▄▅▅, ▅▄▇▌ ▉▊▍▅▄▋▊▉ ▍▆▍ ▄▅▋▇ ▍▆▍ ▄▅▄▍▆ ▅▍ ▌▋▉ ▆▉▇ ▋▊█
comment0
23 Days Ago
Bounds and viewmodel fixes
comment0
23 Days Ago
▌▆▉▋▅▆ ▍▇ ▊▌▅▇▅ ▆▅█ █▄▅▊▄ ▄▄ ▇▊█ ▆▉▍▄▌ ▅ ▉▌▇▌▉▊▍ ▇██▇▆▌ ▊▍ █▆▅▄█▇ ▅▋▋▆▅▅▊▍ ▇▇ ▉▍▄▋▆ ▍ .▇▍▋ ▄▋▆▊
comment0
24 Days Ago
Compile and merge fixes
comment0
24 Days Ago
▅▄▍▌▉ ▋▇▆▆ ▉▉█▍▋▉▍▊▊▇/▌▇▅▇▉▍█▅▆
comment0
24 Days Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
comment0
24 Days Ago
▉▊█▋ ▆▇▅▋▊▊▌▉█ ▅▄▌▉▉▆▍▊▍█▌█▆ ▌▅ ▌ ▉▋█▇▄▌▇ ▅▅▇▊▅▆ █▉█ ▊▋▍▍▌▅ ▉▇█▅▊▅▊
comment0
24 Days Ago
Codegen + mainfest + protobuf id changes
comment0
24 Days Ago
Merge from main
comment0
24 Days Ago
New WaterInflatable protection config for boogie board and inner tube, makes them much more vulnerable to bullet and slash damage and fixes them being invulnerable to thrown weapons Also fixed paddling pool not taking damage from thrown weapons
comment0
24 Days Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
comment0
24 Days Ago
Made a client version of the out of water check since the buoyancy check will only work on the server in builds
comment0
24 Days Ago
Inherit 50% of player velocity when placing boogie board
comment0
24 Days Ago
Merge from main
comment0
25 Days Ago
Merge from midiconvar
comment0
25 Days Ago
Update some error strings
comment0
25 Days Ago
Add MIDI support for multiple commands separated with ; and toggle commands prefixed with ~
comment0
25 Days Ago
Don't allow empty commands
comment0
25 Days Ago
Merge from main
comment0
25 Days Ago
Added support for binding commands to MIDI channels, can use channel 0 to accept any channel (the old behaviour)
comment0
25 Days Ago
Only show hostile marker when within 200m of a safe zone
comment0
25 Days Ago
Method rename
comment0
25 Days Ago
Merge from main
comment0
26 Days Ago
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
comment0
26 Days Ago
~Merge from midiconvar
comment0
26 Days Ago
▄▍▌▇▅ ▌▇ ▅▇▅▌█▍ ▋▇ ▄▆▅▋▊▉ ▊▅▄▉▋ ▊▋▊▆▅ █▋▋▄ █▋ ▅▋▍ ▆ ▍▇▆█, █▋█ ▄▋▊▉ ▆▍▍█ ▋▌▌█▆▉█ ▅▄▇▋ ▅▋ ▌▆▅█▌█ ▊▆▌▉▄▍▅▊▌▊.▉▆▌▌▊▊▍▇▆▋▊ ▉▆ ▆▄▋▊▋▅▉█▅▇.█▇▅▍▆▋▉ ▄▍▉██▄▍ ▇▄▆
comment0
26 Days Ago
Don't open crafting or inventory while debug camera is active
comment0
26 Days Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
comment0
26 Days Ago
Move the mounted UpdatePlayerModel to before modelState.FrameUpdate (fixes players switching to standing for a frame when taking damage while mounted)
comment0
26 Days Ago
Apply 70,90 third person camera fov clamp for boogie board
comment0
26 Days Ago
Merge from main
comment0
26 Days Ago
Reassign summer DLC skin ID's to be non-random
comment0
30 Days Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
comment0
30 Days Ago
Fixed skins not applying to bone knife and club in third person
comment0
30 Days Ago
Merge from main
comment0
30 Days Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
comment0
30 Days Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
comment0
30 Days Ago
Fixed spawning gibs for conditional models that aren't active
comment0
30 Days Ago
Gib preview sprites in editor UI now appear immediately
comment0
30 Days Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives
comment0
30 Days Ago
▅▉▄█▌▇, ██▅▊▄▍ ▇▅█▅▇▌, ▌▆▇▇▄▊ ▄▍▊ █▅▄▊▆
comment0
30 Days Ago
▊▆▇▆█ █▍▍▍ ▆▆▅▊
comment0
30 Days Ago
Make sure prefab exists in ConditionalModel attribute setup
comment0
31 Days Ago
Re-enable auto sync transforms
comment0
31 Days Ago
Make targetprefabid an accessor with private set
comment0
31 Days Ago
Merge from main
comment0
31 Days Ago
Only get transform.position once during land direction check
comment0
31 Days Ago
▋▄▌▅▆ ▆ ▍▌▆▆▆▉ ▉▌▅▌▍ ▊▋ ▅▅▋█▄▆▌▅▆_▇▊▆▄▄▅▄▅▌▊▋▄▅▇▌
comment0
31 Days Ago
Remove distance stat tracking (we never used it) Only get world velocity once
comment0
31 Days Ago
Merge from main
comment0
31 Days Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
comment0
31 Days Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
comment0
32 Days Ago
Moved the wake up process to WaterInflatable
comment0
32 Days Ago
Refactored duplicated skin ownership checks into a method
comment0
32 Days Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
comment0
32 Days Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
comment0
32 Days Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
comment0
32 Days Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
comment0
32 Days Ago
Merge from main
comment0
32 Days Ago
Smoothed eye position no longer uses a unparented transform
comment0
32 Days Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
comment0
32 Days Ago
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
comment0