userJarryd Campicancel

7,138 Commits over 1,553 Days - 0.19cph!

6 Days Ago
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
6 Days Ago
Fixed exception when running copy selected player with nothing selected
7 Days Ago
Add menu option to copy selected player model (local player option is still available) Add debug.copyLocalPlayer convar Newly copied player is now called PlayerClone instead of full hierarchy
7 Days Ago
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7 Days Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
7 Days Ago
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7 Days Ago
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8 Days Ago
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8 Days Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
8 Days Ago
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9 Days Ago
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9 Days Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
10 Days Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
10 Days Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
10 Days Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
10 Days Ago
Merge from general_qol/november
10 Days Ago
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15 Days Ago
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
15 Days Ago
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15 Days Ago
Calculate the approximate prevent building radius of each monument on the client before it's children get detached Use this to determine whether to show the "Cannot build this close to x" error
16 Days Ago
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16 Days Ago
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
16 Days Ago
Cherrypick 65550 (don't show too close to monument error if not actually close to a monument)
17 Days Ago
Stop player inventory opening up for a frame in demos when a player loots another player
17 Days Ago
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17 Days Ago
17 Days Ago
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