userJarryd Campicancel

13,742 Commits over 2,466 Days - 0.23cph!

7 Days Ago
Compile fix
7 Days Ago
Added a new ToggleThrownWeapon animation event, allows us to switch on/off the grenade visuals so they don't stay in the players hands all the time throughout a throw animation Implemented on supply signal, smoke grenades, molotovs, beancans, flashbangs, bee grenades, f1 grenades and firecrackers Fixed incorrect animations on the smoke grenade and firecracker animation overrides
7 Days Ago
Fixed broken NVG sounds
7 Days Ago
New StateSync component for weapon animators Looks for a matching state on the main player model and matches the normalized time on the weapon animator to ensure the animation stays in sync Will need to be applied to each weapon individually, applied on HMLMG reload animation for now
7 Days Ago
Enable single frame parenting for AK mag drop effects
7 Days Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
7 Days Ago
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7 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
8 Days Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
8 Days Ago
Merge from ducked_splash_fix
8 Days Ago
Slight change for better LOS check
8 Days Ago
Merge from main
8 Days Ago
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8 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
11 Days Ago
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11 Days Ago
Merge from easter_disable_2026
11 Days Ago
Disable easter event
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Merge from storage_adaptor_prevent_building_fix
11 Days Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
11 Days Ago
Merge from ducked_splash_fix
11 Days Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
11 Days Ago
Merge from fix_manifest_errors
11 Days Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
11 Days Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
12 Days Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
12 Days Ago
Merge from main
12 Days Ago
Merge from water_well_B_spawn_fix
12 Days Ago
Fixed food cache not spawning in water well B
12 Days Ago
Merge from whatusesthis_fast_path
12 Days Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
12 Days Ago
Merge from broken_glass_col_fix
12 Days Ago
Merge from CrateToolsFX
12 Days Ago
Merge from lumberjackHoodie_Industrial
12 Days Ago
Merge from nighttimeduration
12 Days Ago
Merge from crypt_window_collision_fix
12 Days Ago
Merge from grenade_input_refactor2
12 Days Ago
Compile fix