userJarryd Campicancel

13,345 Commits over 2,407 Days - 0.23cph!

6 Days Ago
Merge from puddlefix
6 Days Ago
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6 Days Ago
Merge from increased_deepsea_render
6 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
6 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
6 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
6 Days Ago
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Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
9 Days Ago
Merge from fix_guid_null_primitive
9 Days Ago
Merge from fix_paste_mountable
9 Days Ago
Merge from heli_fixcars_changes_2
9 Days Ago
Include any SkeletonProperties referenced models as well
9 Days Ago
Scan the project for animations we need on the server every build
10 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
10 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
10 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
10 Days Ago
Include magnet crane and door animations in server build
10 Days Ago
Merge from main
10 Days Ago
Merge from fix_console_log_startup
10 Days Ago
Merge from parachute_hotbar
10 Days Ago
Merge from boat_aim_sway
10 Days Ago
Merge from growable_menu_changes
10 Days Ago
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10 Days Ago
Preserve the RMB behaviour when cloning plants
10 Days Ago
Merge from main
10 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
10 Days Ago
Merge from pm_equip_tool
10 Days Ago
Continue to apply boat based sway while firing
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Merge from fix_steam_nickname_bag
10 Days Ago
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10 Days Ago
Merge from ghostship_phys_improvements
10 Days Ago
Merge from drone_deploy_guide_fix
10 Days Ago
Merge from fallback_fishing_spawn
10 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
10 Days Ago
Make it private so it works better with domain reload
10 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
11 Days Ago
Bypass AI animations again Bypass modular car garage animation
11 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
11 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
11 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
11 Days Ago
Merge from modular_boats_rw
11 Days Ago
Merge from hackweek_boxsorting