userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

12 Days Ago
Fridge is now an IO entity, requires 5 power
12 Days Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
12 Days Ago
Merge from scrap_exchange_dynamic_pricing
12 Days Ago
Merge from root_label_fix
12 Days Ago
Merge from ice_sculptures
12 Days Ago
Manifest
12 Days Ago
More adjustments, can now accept either a player ID or player name
12 Days Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
12 Days Ago
Merge from xmas2024
12 Days Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
12 Days Ago
Move AnimationUtil to an editor only namespace
12 Days Ago
Merge from primitive/prop_offset
12 Days Ago
Merge from primitive
12 Days Ago
Applied to high caliber revolver as well
12 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
12 Days Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
12 Days Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
12 Days Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
15 Days Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
15 Days Ago
Merge from main
15 Days Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
16 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
16 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
16 Days Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
16 Days Ago
Show all asset types if no search input is provided
16 Days Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
17 Days Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
17 Days Ago
Adjust skin ids to fix conflict with ice sculpture
17 Days Ago
Show the crosshair when looking at a reskinnable entity
17 Days Ago
Fixed case where IO connections would get lost on reskin
17 Days Ago
Merge from main
17 Days Ago
Show barrel and squeeze on the debug cam info panel
17 Days Ago
Merge from primitive
17 Days Ago
Merge from root_label_fix
17 Days Ago
Codegen
17 Days Ago
Merge from main
17 Days Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
17 Days Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
17 Days Ago
Fixed asset labels on all new shields, manifest
17 Days Ago
Only apply auto turret behaviour when actively bocking with the shield
17 Days Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
17 Days Ago
Update attack loops on reinforced shield
17 Days Ago
One more delete
17 Days Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
17 Days Ago
Shore vector fix
17 Days Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
18 Days Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
18 Days Ago
Merge from scrap_exchange_dynamic_pricing
18 Days Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
18 Days Ago
Merge from main