userJarryd Campicancel

13,690 Commits over 2,466 Days - 0.23cph!

5 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
5 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
6 Days Ago
Fixed player heads not appearing on small hunting trophy
6 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
6 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
6 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
7 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
7 Days Ago
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7 Days Ago
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7 Days Ago
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7 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
7 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
7 Days Ago
Fixed some redirects
7 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
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7 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
7 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
7 Days Ago
Merge from main (no conflicts)
8 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
8 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
8 Days Ago
Commit changed metas from NukeDistant merge
8 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
8 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
8 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
8 Days Ago
Merge from parent
8 Days Ago
Fixed end of tutorial cinematic
8 Days Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
8 Days Ago
Increase walk speed animation to 1.5 (was 1.2)
8 Days Ago
Merge from main (no conflicts)
11 Days Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
11 Days Ago
Merge from island_water_volumes
11 Days Ago
Merge from combat_knife_rotation_fix_2
11 Days Ago
Merge from balloon_clump_lod_distances
11 Days Ago
Merge from recycler_ammo_fix
11 Days Ago
Merge from floor_frame_grill_fix
11 Days Ago
Merge from ladder_hatch_sfx_range
11 Days Ago
Merge from xor_typo_fix
11 Days Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
11 Days Ago
Merge from main
11 Days Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
12 Days Ago
Merge from new_achievements_apr26
12 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
12 Days Ago
Merge from command_alloc
12 Days Ago
Renames Add a skinnable for half shelves and single shelves
12 Days Ago
Created new hidden/uncraftable base storage horizontal and vertical storage barrels Added skins for original storage barrels, abyss, warhammer and jungle versions Can now use the spray can or repair bench to reskin between these versions Future items can now just mark themselves as skins of the hidden base barrels and they will be treated as a normal skin No changes to crafting menu, these barrels still appear as separate items there
12 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
12 Days Ago
Fix NRE when renaming a demo shot to a name that already exists