userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

8 Days Ago
Match import fbx offsets exactly
8 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
8 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
8 Days Ago
Merge from mission_improvements_may_24
8 Days Ago
Fixed escape key not working anywhere
9 Days Ago
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9 Days Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
9 Days Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
9 Days Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
9 Days Ago
S2P both stables and fishing villages
9 Days Ago
More map marker size adjustments
9 Days Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
9 Days Ago
Shrink vending machine clusters that are too close to mission marker clusters
9 Days Ago
Conversation screen can now be closed with escape
10 Days Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
10 Days Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
10 Days Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
10 Days Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
10 Days Ago
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10 Days Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
10 Days Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
11 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
11 Days Ago
Display how much the minigun slows down the player in the gun information panel
11 Days Ago
Assigned the minigun a unique description
11 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
11 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
11 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
11 Days Ago
First pass on mission + conversation
11 Days Ago
11 Days Ago
Merge from mission_improvements_may_24
11 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
11 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
11 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
11 Days Ago
Subtract 95838 - was meant to be on a sub branch
12 Days Ago
Scanner mission wip tests
12 Days Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
12 Days Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
12 Days Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
12 Days Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
12 Days Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
12 Days Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
12 Days Ago
Merge from main
12 Days Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
15 Days Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
15 Days Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
15 Days Ago
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15 Days Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
15 Days Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
15 Days Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass
15 Days Ago
Fixed dying during harvest mission objectives in the tutorial resulting in pings appearing for completed objectives after respawning