userJarryd Campicancel

13,351 Commits over 2,435 Days - 0.23cph!

7 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
7 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
7 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
7 Days Ago
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7 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
7 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
7 Days Ago
Merge from puddlefix
7 Days Ago
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7 Days Ago
Merge from increased_deepsea_render
7 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
7 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
7 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
7 Days Ago
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7 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
10 Days Ago
Merge from fix_guid_null_primitive
10 Days Ago
Merge from fix_paste_mountable
10 Days Ago
Merge from heli_fixcars_changes_2
10 Days Ago
Include any SkeletonProperties referenced models as well
10 Days Ago
Scan the project for animations we need on the server every build
11 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
11 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
11 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
11 Days Ago
Include magnet crane and door animations in server build
11 Days Ago
Merge from main
11 Days Ago
Merge from fix_console_log_startup
11 Days Ago
Merge from parachute_hotbar
11 Days Ago
Merge from boat_aim_sway
11 Days Ago
Merge from growable_menu_changes
11 Days Ago
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11 Days Ago
Preserve the RMB behaviour when cloning plants
11 Days Ago
Merge from main
11 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
11 Days Ago
Merge from pm_equip_tool
11 Days Ago
Continue to apply boat based sway while firing
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Merge from fix_steam_nickname_bag
11 Days Ago
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11 Days Ago
Merge from ghostship_phys_improvements
11 Days Ago
Merge from drone_deploy_guide_fix
11 Days Ago
Merge from fallback_fishing_spawn
11 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
11 Days Ago
Make it private so it works better with domain reload
11 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason