userJarryd Campicancel

13,515 Commits over 2,435 Days - 0.23cph!

5 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
5 Days Ago
Merge from armored_ladder_hatch
5 Days Ago
Cleanup
5 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
5 Days Ago
Added door controller slots to the outside of the armored hatches
5 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
6 Days Ago
Build compile fix
6 Days Ago
Merge from armored_ladder_hatch
6 Days Ago
Merge from engine_missing_parts_tooltip
6 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
6 Days Ago
Setup a material and colour mask
6 Days Ago
Merge form armoured_ladder_hatch
6 Days Ago
Add door controller sockets to both hatches
6 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
6 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
6 Days Ago
Remove unneeded prefabs
6 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
6 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
6 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
6 Days Ago
Disabled read/write on models conflicting in last merge
6 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
9 Days Ago
Fixed first person light effect not working
9 Days Ago
Merge from main
9 Days Ago
Merge from cannon_hit_slowdown_revert
9 Days Ago
Merge from bb_triangle_floor_frame_fix
9 Days Ago
Merge from brutalist_skin_shadows_fix
9 Days Ago
Merge from camera_fog_fix
9 Days Ago
Merge from manifest_size_optimization
9 Days Ago
Merge from server_side_server_list_filters
9 Days Ago
Merge from easter_fixes_2026
9 Days Ago
Fixed incorrect item id on ladder hatch
9 Days Ago
Merge from armored_ladder_hatch
9 Days Ago
Merge from shield_idle_collider
9 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
9 Days Ago
Merge from main
9 Days Ago
Merge from shield_idle_collider
9 Days Ago
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9 Days Ago
Merge from Armored_ladder_hatch
9 Days Ago
Descriptions, fix guide mesh offset on triangle
9 Days Ago
Temp crafting costs
9 Days Ago
Icons
9 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
9 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
9 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
10 Days Ago
Switch to easter event UI Fix exception on egg LOD component
10 Days Ago
Merge from wiretool_rpcflood_fix
10 Days Ago
Merge from shipping_container_skin_frames_fix
10 Days Ago
Merge from storage_box_dlc_corpse_references
10 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
10 Days Ago
Merge from auto_particle_cinematics