userJarryd Campicancel

13,540 Commits over 2,710 Days - 0.21cph!

6 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
6 Days Ago
Restored the 2px gap between vital bars
6 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
6 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
6 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
6 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
6 Days Ago
Merge from main
6 Days Ago
Merge from shred_helicopters
6 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
6 Days Ago
Merge from main
6 Days Ago
Merge from monument_scenes_renderlod_fix
7 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
7 Days Ago
Merge from main
7 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
7 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
7 Days Ago
Merge from shields
7 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
7 Days Ago
Fixed some logic issues with the shield vm
7 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
7 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
7 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
7 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
7 Days Ago
Merge from launcher reload bug
7 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
7 Days Ago
Merge from main
10 Days Ago
Experimental invoke based reload system tests
10 Days Ago
Merge from shields
10 Days Ago
Merge from campfire_purifier_freshwater_fix
10 Days Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
10 Days Ago
Fixed weapons clipping into shield when shield is held up
10 Days Ago
Can now use hammer and tool gun with shield (can only repair)
10 Days Ago
Ice sculpture item setup
10 Days Ago
Merge from launcher reload bug
10 Days Ago
Client compile fix
10 Days Ago
Merge from launcher reload bug
10 Days Ago
Fixed double reload still possible on flamethrower
11 Days Ago
Merge from scrap_exchange_dynamic_pricing
11 Days Ago
Merge from launcher reload bug
11 Days Ago
Fixed fractional reloading not working
11 Days Ago
Merge from main
11 Days Ago
Fixed vending machines not properly applying scrap received multiplier
11 Days Ago
Merge from main
11 Days Ago
Merge from hackweek_car_radio
11 Days Ago
Merge from itemstoretesting
11 Days Ago
Server fix
11 Days Ago
Merge from itemstoretesting
11 Days Ago
Merge from main
11 Days Ago
Adjusted size of both wooden shield colliders
11 Days Ago
Fixed shields not rendering their shadows when in first person
11 Days Ago
Fixed being able to sprint while blocking with a shield