userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

5 Days Ago
Cherry pick 124858 (M15 Pistol - Updated cinematic textures with new ironsight)
5 Days Ago
Cherry pick 124293 (M15 Pistol - Added cinematic 4k textures)
5 Days Ago
Cherry pick 124262 (Merge from pilot_hazmat_dlc)
6 Days Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
6 Days Ago
Merge from main
6 Days Ago
Added debug.resetfogofwar
6 Days Ago
Merge from fogofwar
6 Days Ago
Compile fixes
6 Days Ago
Disable map markers (exposed option on game mode entity)
6 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
7 Days Ago
Upload the fog images every 10s (was 4)
7 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
11 Days Ago
Apply delta time
11 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
11 Days Ago
Save and load fog
11 Days Ago
Finally fixed the texture space being calculated incorrectly
13 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
13 Days Ago
Reapply game mode changes
13 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
13 Days Ago
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13 Days Ago
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13 Days Ago
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13 Days Ago
Fix minigun world model briefly spinning when being equipped in third person
13 Days Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
13 Days Ago
Merge from parent
13 Days Ago
Merge from main
13 Days Ago
Possible BaseOven.CookVisuals NRE fix
13 Days Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
14 Days Ago
Merge from main
14 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
14 Days Ago
Remove temp testing walkways
14 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
14 Days Ago
Possibly fixed simple floating platforms flipping
14 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
14 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
17 Days Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
17 Days Ago
Syncvars and Protobuf, save into separate scene
17 Days Ago
First pass on a better onboarding demo
17 Days Ago
Don't show manifest info if entity is in a scene
18 Days Ago
Don't show manifest fix options if prefab ID is 0
18 Days Ago
Merge from frontier_external_fixes
18 Days Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
18 Days Ago
Merge from main
18 Days Ago
Merge from workshop_render_fixes
18 Days Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?