userJarryd Campicancel

13,604 Commits over 2,922 Days - 0.19cph!

6 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
6 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
6 Days Ago
Disable condition on compass
6 Days Ago
Clean up v_compass.anim.controller missing local files
6 Days Ago
Merge from compass
6 Days Ago
Fix resetfogofwar command
6 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
7 Days Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
7 Days Ago
Fog of war works on death screen map
7 Days Ago
Compile fix
7 Days Ago
Fix fog not clearing immediately on spawn
7 Days Ago
Cherry pick 124952 (Pilot Codelock - added cinematic textures and materials)
7 Days Ago
Cherry pick 124858 (M15 Pistol - Updated cinematic textures with new ironsight)
7 Days Ago
Cherry pick 124293 (M15 Pistol - Added cinematic 4k textures)
7 Days Ago
Cherry pick 124262 (Merge from pilot_hazmat_dlc)
7 Days Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
7 Days Ago
Merge from main
7 Days Ago
Added debug.resetfogofwar
8 Days Ago
Merge from fogofwar
8 Days Ago
Compile fixes
8 Days Ago
Disable map markers (exposed option on game mode entity)
8 Days Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
8 Days Ago
Upload the fog images every 10s (was 4)
8 Days Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
8 Days Ago
Merge from parent
8 Days Ago
Merge from main
9 Days Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
12 Days Ago
Apply delta time
12 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
13 Days Ago
Save and load fog
13 Days Ago
Finally fixed the texture space being calculated incorrectly
14 Days Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
14 Days Ago
Reapply game mode changes
14 Days Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
14 Days Ago
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14 Days Ago
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15 Days Ago
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15 Days Ago
Fix minigun world model briefly spinning when being equipped in third person
15 Days Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
Possible BaseOven.CookVisuals NRE fix
15 Days Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
15 Days Ago
Merge from main
16 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
16 Days Ago
Remove temp testing walkways
16 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
16 Days Ago
Possibly fixed simple floating platforms flipping
16 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
16 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)