15,059 Commits over 2,649 Days - 0.24cph!
Resave tutorial island scene
Fixed powergrid, steam auth issues
Reduce pool sizes on server
Disable server save/loading
Consolidate all the command line switches
Bypass steam auth if a local server (we already gate it so only local ip's can connect)
Add local tutorial server folder to ignore
Fixed window popping up, now successfully hidden (still triggering windows firewall though)
Merge from duck_jump_collision_check
Use forcedDuckDelta instead, we odn't need a raycast
Merge from duck_jump_collision_check
Don't allow the player to jump while crouched if there is a solid object directly above them
0 radius raycast so this should still be possible around the edges of objects
Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
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Fixed parachute reusing a field with the same name (lastPosition) as a parent
Fixes a build error
Merge from minigun_vfx_fix
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Merge from main (many conflicts, likely many errors)
Merge from headshot_spread_sfx_fix
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction
Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
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Fixed seeds planted outside of planters displaying incorrect genes in UI
Fixed not being able to load a sheep onto a small module if we are also leading a cow
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Merge from livestock_petting
Merge from main (sheep.anim.controller merge issues)
Fixed some stranslation strings
Re-exported the dismount root motion clips
Merge from animal_jumping
Hooked up new mount forward animations (sheep still has issues)
Merge from Animal_Jumping
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
Merge from sprint_metabolism
Reduced increased hunger/fluid cost while sprinting to +25%
Don't poll all 100+ keys if unity tells us that no key is pressed
Saves 0.04ms/frame
Merge from Animal_Jumping
Remove leftover log in RotaryGunCylinderViewmodelComponent
Merge from hemp_colour_swap
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
Merge from hemp_colour_swap
Added the settings option
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed
Removed an unused LOD level from the hemp collectable