userJarryd Campicancel

12,414 Commits over 2,284 Days - 0.23cph!

7 Days Ago
Spawning new player_model prefab with baker component for NPC's
7 Days Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
7 Days Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
7 Days Ago
Merge from spray_fixes_oct_2025
7 Days Ago
Merge from server_wipe_time_of_day
7 Days Ago
Merge from player_model_perf_improvements
7 Days Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
7 Days Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
7 Days Ago
Merge from coop_prod_fix
7 Days Ago
Merge from spray_fixes_oct_2025
7 Days Ago
Merge from cinematic_play_fallback
8 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
8 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
11 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
11 Days Ago
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12 Days Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
12 Days Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
13 Days Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
13 Days Ago
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
13 Days Ago
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
13 Days Ago
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
13 Days Ago
Compile fix
13 Days Ago
Can no longer insert items into the production slot of the chicken coop
13 Days Ago
Merge from oct2025_merge
13 Days Ago
Add PlayerAnimation_premerge_oct2025 controller for reference
13 Days Ago
Merge from oct2025_merge
13 Days Ago
Mark clothing fbx's as non r/w
13 Days Ago
Merge from main Stomped player animation controller changes (sorry)
2 Months Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
2 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
2 Months Ago
Fixed not being able to assign another player their full bag limit on vanilla servers (this behaviour now only kicks in when a server is running fog of war or no map) Fixed incorrect bag count being sent to player when they assign one of their bags to another player
2 Months Ago
Possibly fixed some issues with modifiers not calculating time properly
2 Months Ago
Codegen to fix compile errors
2 Months Ago
Merge from main
2 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
2 Months Ago
Merge from main
2 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
2 Months Ago
Merge from main
2 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
2 Months Ago
Update spawned viewmodel with same skin colour as preview model
2 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
2 Months Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
2 Months Ago
Merge from main
3 Months Ago
Disable WearableRandomMaterial, was just an internal test
3 Months Ago
Merge from tutorial_baked_foliage_removal
3 Months Ago
Scene changes
3 Months Ago
Update some outdated splats on tutorial island
3 Months Ago
Merge from main