userJarryd Campicancel

12,329 Commits over 2,557 Days - 0.20cph!

7 Days Ago
Merge from explosion_fx_script_cleanup
7 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
7 Days Ago
Merge from main
7 Days Ago
Merge from water_catcher_tests
7 Days Ago
Build compile fixes
7 Days Ago
More stack size shenanigans
7 Days Ago
Cleanup Lock any crude that's inserted into the tanker
7 Days Ago
Regenerate test list, tests pass
7 Days Ago
Merge from water_catcher_tests
7 Days Ago
Merge from main
7 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
7 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
7 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
8 Days Ago
Adjust calf walk speed to 0.58
8 Days Ago
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
8 Days Ago
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
8 Days Ago
Mark Electrical_fuse_box_B_COL r/w
8 Days Ago
Fixed inventory limit rules on modular cars
8 Days Ago
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
8 Days Ago
Compile fix
8 Days Ago
Merge from rustnav_draw_fix
8 Days Ago
Merge from main
8 Days Ago
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
8 Days Ago
Merge from debug_npcanimcontroller_alloc
8 Days Ago
Merge from rustnav_draw_fix
8 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
8 Days Ago
Merge from vine_tree_nav_fix
8 Days Ago
Merge from main
9 Days Ago
Manifest, fixes launch issue
9 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
9 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
9 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
9 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
9 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
9 Days Ago
Merge from lootspawn_stack_fix
9 Days Ago
Merge from main
9 Days Ago
Merge from JulQuickfire_balane1
9 Days Ago
Merge from videoplayer_volume
9 Days Ago
Merge from lunar_masks_wolf_headress
9 Days Ago
Merge from main
9 Days Ago
Fixes
9 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
9 Days Ago
Setup calf with proper model
10 Days Ago
Adjust walk speed and accel/deccel
10 Days Ago
Merge from WolfHeaddress_Workbench
10 Days Ago
Unsaved
10 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
10 Days Ago
Merge from main
13 Days Ago
Merge from sign_build_fix
13 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup