userJarryd Campicancel

15,157 Commits over 2,680 Days - 0.24cph!

10 Days Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
10 Days Ago
Possibly fixed double firing shears sfx and missing attack event warnings
10 Days Ago
Merge from main
10 Days Ago
Apply the new collision ref collision to biofuel generator (just for testing) Mark any mesh used for collision baking as ExcludeFromBundles so it won't be added to the build Fix BoxColliderBake component having different serialization layout when building
10 Days Ago
Merge from main
10 Days Ago
Merge from livestock_animals
10 Days Ago
Merge from shears
10 Days Ago
Add missing shears effects Update item description
10 Days Ago
Merge from CullWhenInside_vis_improvement
10 Days Ago
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from livestock_animals
11 Days Ago
Merge from shears
11 Days Ago
Updated description
11 Days Ago
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
11 Days Ago
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11 Days Ago
Merge from swamp_tree_x_improvement
11 Days Ago
Lowered marker points on swamp_tree_f
11 Days Ago
Merge from main
11 Days Ago
Merge from Livestock_animals
11 Days Ago
Only require an infant animal to reach 80% happiness in order to max out potential stat
11 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
12 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
12 Days Ago
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12 Days Ago
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12 Days Ago
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
12 Days Ago
Fixed wrapping paper item accepting water
12 Days Ago
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
12 Days Ago
Merge from swamp_tree_x_improvement
12 Days Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
12 Days Ago
Missing meta file
12 Days Ago
Merge from livestock_animals
12 Days Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
12 Days Ago
Missing meta
13 Days Ago
Merge from parent
13 Days Ago
Merge from livestock_animals
13 Days Ago
Sharks now flee from players with animal repellant buff
13 Days Ago
Merge from livestock_animals
13 Days Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
13 Days Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
13 Days Ago
Merge from main
13 Days Ago
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
13 Days Ago
Merge from main
13 Days Ago
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
15 Days Ago
Merge from hempcolourblind
15 Days Ago
Inverted the mask of the hemp accessibility tint, only affects the bud now Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
16 Days Ago
Merge from belt_main_priority_stack