userJarryd Campicancel

13,275 Commits over 2,407 Days - 0.23cph!

Yesterday
Merge from 20mindayextension
Yesterday
Merge from main
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
Yesterday
Merge from main
Yesterday
Merge from main
2 Days Ago
Merge from improve_sail_deploy
2 Days Ago
Merge from wearable_icons_fix
2 Days Ago
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2 Days Ago
More accurate colliders
2 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
2 Days Ago
Merge from hackweek_meshlod_qol
2 Days Ago
Server compile fixes
2 Days Ago
Merge from main
2 Days Ago
Merge from boat_aim_sway
2 Days Ago
Settings changes
2 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
2 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
2 Days Ago
Merge from main
2 Days Ago
Merge from kapok_branch_col_optim
3 Days Ago
Merge from redirect_tests
3 Days Ago
Compile fixes
3 Days Ago
Merge from main
3 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
3 Days Ago
Merge from vine_rotation_error_fix
3 Days Ago
Merge from scientist2_trophy_fix
3 Days Ago
Merge from pm_equip_tool
3 Days Ago
Compile fix
3 Days Ago
Merge from main
3 Days Ago
Merge from demo_improvements_feb_2026
3 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
7 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
8 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
8 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
8 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
8 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
8 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
8 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
8 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
9 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
9 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
9 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
9 Days Ago
Build stuff WIP
9 Days Ago
Compile fixes
9 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
9 Days Ago
Fix compile errors in Server mode
9 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
9 Days Ago
Merge from main