userJarryd Campicancel

12,942 Commits over 2,345 Days - 0.23cph!

55 Days Ago
Fix being able to open farm door from below
55 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
55 Days Ago
Mark small ramp colliders as r/w
56 Days Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
56 Days Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
56 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
56 Days Ago
Merge from floating_cities
56 Days Ago
S2P FC 1,2,3
56 Days Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
56 Days Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
56 Days Ago
Merge from map_work
56 Days Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
56 Days Ago
Add icon to switch between deep sea and regular maps on the death screen
56 Days Ago
Merge from main
56 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Merge from island_scenes
57 Days Ago
Add compass marker for leaving the deep sea
57 Days Ago
Fixed beach chair on tropical island 1 pickupable
57 Days Ago
Add images for the other tropical islands
57 Days Ago
Merge from parent
57 Days Ago
Merge from floating_cities
57 Days Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
57 Days Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
57 Days Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
57 Days Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
57 Days Ago
Merge from parent
57 Days Ago
Merge from project_hammer
57 Days Ago
Merge from main
59 Days Ago
Roll back recent inEyesView changes, not reliable enough
60 Days Ago
Merge from map_work
60 Days Ago
Logs, compile fix
60 Days Ago
Various fog fixes
60 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
60 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
60 Days Ago
Merge from island_scenes
60 Days Ago
Don't show deep sea map button if not in deep sea
60 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
60 Days Ago
Fixed backpack unlock
60 Days Ago
Merge from small_ramp
60 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
60 Days Ago
Merge from parent
2 Months Ago
Compile fixes
2 Months Ago
Merge from floating_cities
2 Months Ago
Cleaned up some LODGroups from various floating city bits
2 Months Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
2 Months Ago
Merge from parent
2 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
2 Months Ago
Merge from small_ramp
2 Months Ago
Only allow interaction when looking at the base of the bridge