userJarryd Campicancel

13,689 Commits over 2,466 Days - 0.23cph!

2 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
2 Months Ago
Merge from modular_boats_rw
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from fix_grenade_split_world_skin
2 Months Ago
Merge from coconut_collider_fix
2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
2 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
2 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from fix_roof_debris
2 Months Ago
Merge from growable_menu_changes
2 Months Ago
Merge from print_speed
2 Months Ago
Merge from fix_backpack_priority_attire
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
Minor adjustment to branch collider
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Fixed some broken rock formations in NMS (scene only)
2 Months Ago
Merge from windturbine_deploy_sfx
2 Months Ago
Merge from improved_embrasures_colliders
2 Months Ago
Merge from ambient_light_lod_fix
2 Months Ago
Merge from 20mindayextension
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from improve_sail_deploy
2 Months Ago
Merge from wearable_icons_fix
2 Months Ago
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2 Months Ago
More accurate colliders
2 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
Server compile fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Settings changes
2 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
2 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
2 Months Ago
Merge from main
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
Merge from redirect_tests
2 Months Ago
Compile fixes
2 Months Ago
Merge from main
2 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
2 Months Ago
Merge from vine_rotation_error_fix
2 Months Ago
Merge from scientist2_trophy_fix
2 Months Ago
Merge from pm_equip_tool