14,444 Commits over 2,800 Days - 0.21cph!
Fixed sleep animation
Fixed chickens not moving again after sleeping
Merge from chicken_update
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
First pass on ragdoll for new chicken model
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
Hook up egg world model and item
Merge from cookingv2/coop
Fixed incorrect stack amounts when harvesting corpses
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
Merge from shield_repair_fix
Fixed shield staying active when the weapon is holstered
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Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
Fixed hopper breaking if an item was destroyed while it was in motion
Merge from main (will need codegen)
Merge from triangle_planter
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades
Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
Fixed moving and sleeping on chicken sharing a flag
Fixed being able to pick up the chicken coop while it has chickens
Refactors
WIP batch prop renderer window
Chickens in coops now go to sleep at night
Merge from triangle_planter
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
Merge from triangle_planter
Possibly fixed some issues when planting all 4 slots in the triangle planeter
Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
Revert small planter to version from
104648
Fix triangle planter soil mesh not getting wet material effect
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg
Eggs now drop from just behind the chicken
Rework how chickens drop eggs in the world
Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop
This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg
Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
First pass on new chicken mesh prefab
Marked a bunch of animations as looping
Swapped over clips on animator, disabled the walkspeed system
Merge from triangle_planter
Fixed triangle planter rotation snapping on foundations, floors and grills