userJarryd Campicancel

13,597 Commits over 2,466 Days - 0.23cph!

2 Months Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
2 Months Ago
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2 Months Ago
Fixed bass guitar
2 Months Ago
Also fixed the jerry can guitar
2 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
2 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
2 Months Ago
Updated hold position of tuba, got zeroed out for some reason
2 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
2 Months Ago
Remove some sockets from the static verison
2 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
2 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
2 Months Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
2 Months Ago
Added equivalent inspector support for MeshCull
2 Months Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
2 Months Ago
Merge from main
2 Months Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
2 Months Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
2 Months Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
2 Months Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
2 Months Ago
Merge from main
2 Months Ago
Fixed not able to skin space LR back into the default LR
2 Months Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
2 Months Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
2 Months Ago
Applied same logic to eat and clear options
2 Months Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
2 Months Ago
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2 Months Ago
Added a UI display if redo shot has been bound
2 Months Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed missing terrain collider on tropical island 1
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
2 Months Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
2 Months Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
2 Months Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
2 Months Ago
Merge from workcart_leak_fix
2 Months Ago
Merge from water_junkpile_climb_fix_again
2 Months Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
2 Months Ago
Merge from naval_update
2 Months Ago
Array size check for ReceiveFogOfWarImages
2 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
2 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
2 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main