userJarryd Campicancel

13,619 Commits over 2,466 Days - 0.23cph!

55 Days Ago
Merge from windturbine_deploy_sfx
55 Days Ago
Merge from improved_embrasures_colliders
55 Days Ago
Merge from ambient_light_lod_fix
55 Days Ago
Merge from 20mindayextension
55 Days Ago
Merge from main
55 Days Ago
Merge from hackweek_meshlod_qol
55 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
55 Days Ago
Merge from main
55 Days Ago
Merge from main
55 Days Ago
Merge from improve_sail_deploy
55 Days Ago
Merge from wearable_icons_fix
55 Days Ago
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55 Days Ago
More accurate colliders
55 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
55 Days Ago
Merge from hackweek_meshlod_qol
55 Days Ago
Server compile fixes
55 Days Ago
Merge from main
55 Days Ago
Merge from boat_aim_sway
55 Days Ago
Settings changes
55 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
56 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
56 Days Ago
Merge from main
56 Days Ago
Merge from kapok_branch_col_optim
56 Days Ago
Merge from redirect_tests
56 Days Ago
Compile fixes
56 Days Ago
Merge from main
56 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
56 Days Ago
Merge from vine_rotation_error_fix
56 Days Ago
Merge from scientist2_trophy_fix
56 Days Ago
Merge from pm_equip_tool
56 Days Ago
Compile fix
56 Days Ago
Merge from main
56 Days Ago
Merge from demo_improvements_feb_2026
56 Days Ago
Merge from main
2 Months Ago
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2 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge