userJarryd Campicancel

14,048 Commits over 2,772 Days - 0.21cph!

41 Days Ago
Merge from main
41 Days Ago
Merge from midi_multi_command
41 Days Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
41 Days Ago
Merge from Knight Armour DLC
41 Days Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
41 Days Ago
Merge from main
41 Days Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
41 Days Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
42 Days Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
42 Days Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
42 Days Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
42 Days Ago
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42 Days Ago
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43 Days Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
43 Days Ago
Merge from primitive
43 Days Ago
Merge from parent
43 Days Ago
Merge from main
43 Days Ago
Merge from main
43 Days Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
43 Days Ago
Merge from main
43 Days Ago
Merge from cmBrainEnabled
43 Days Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
43 Days Ago
Merge from main
43 Days Ago
Merge from demo_shot_improvements
43 Days Ago
Fixed loop option not being respected if it was enabled while switching between shots
43 Days Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
43 Days Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
43 Days Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
43 Days Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
43 Days Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
43 Days Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
44 Days Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
44 Days Ago
More sockets
44 Days Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
44 Days Ago
Merge from holo_nvg_fix
44 Days Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
44 Days Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
44 Days Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
44 Days Ago
Merge from effect_scene_error
45 Days Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
45 Days Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
45 Days Ago
Merge from telephone_name_fix
45 Days Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
45 Days Ago
Merge from primitive
45 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
45 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
45 Days Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
45 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
2 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
2 Months Ago
Merge from primitive