userJarryd Campicancel

12,984 Commits over 2,831 Days - 0.19cph!

39 Days Ago
Chicken names no longer appear if streamer mode is on
39 Days Ago
Fixed fridge not lighting up when powered
39 Days Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
39 Days Ago
Fixed bee grenade vm not working with vm camera
39 Days Ago
Merge from crafting_update
39 Days Ago
Fixed debug.clearPlayerModifiers typo
40 Days Ago
Merge from crafting_update
40 Days Ago
Merge from cookingv2
40 Days Ago
Merge from planter_stacking
40 Days Ago
Fixed NRE when placing small planter on shelves
40 Days Ago
Fixed fridge showing 1 power usage in client
40 Days Ago
Fixed fridge not being lockable
40 Days Ago
Assigned all the spoiled food items the vomit sound when eating
40 Days Ago
FIxed batch rendering
40 Days Ago
Compile fix
40 Days Ago
Merge from parent
40 Days Ago
Merge from main
40 Days Ago
Merge from crafting_update
40 Days Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
40 Days Ago
Spawn vines dynamically
40 Days Ago
Vines now find destinations at server start (like ziplines)
40 Days Ago
Test scene, greybox gameplay prefab setup
40 Days Ago
Manifest
40 Days Ago
Merge from main
40 Days Ago
Merge from hopper
40 Days Ago
Codegen
40 Days Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
40 Days Ago
Merge from main
40 Days Ago
Merge from crafting_update
40 Days Ago
Merge from cookingv2
40 Days Ago
Fixed tutorial chicken using wrong AI design
40 Days Ago
Change the pie rarities to none, prevents them from appearing in loot (food caches)
40 Days Ago
Merge from crafting_update
40 Days Ago
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
40 Days Ago
Fixed missing chicken attack sfx
40 Days Ago
Fixed NRE when transferring water to a chicken coop while walking away
40 Days Ago
Fixed tutorial chickens dropping eggs
43 Days Ago
Merge from crafting_update
43 Days Ago
Merge from cookingv2
43 Days Ago
Merge from bees
43 Days Ago
Fixed water check Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
43 Days Ago
Fixed hatching egg slot not being usable while hatching is in process
43 Days Ago
Fixed wrong chicken mesh on trophy store pack preview
43 Days Ago
Merge from crafting_update
43 Days Ago
Merge from bees
43 Days Ago
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
43 Days Ago
Fixed being able to lock beehives
43 Days Ago
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
43 Days Ago
Bee grenade no longer spawns bee swarms underwater
43 Days Ago
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air Means it will almost always hit something first