userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

53 Days Ago
53 Days Ago
Merge from RF_optim/RFManager
53 Days Ago
Codegen
53 Days Ago
Merge from main
53 Days Ago
Merge from fix_barricades_train_tunnels
53 Days Ago
Merge from wearable_down_limit_fix
53 Days Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
53 Days Ago
Merge from main
53 Days Ago
Merge from main
53 Days Ago
Merge from demo_shot_delete_fix
53 Days Ago
End the currently playing shot when deleting a folder
53 Days Ago
Merge from main
53 Days Ago
Make steam avatar use RawImage, add test example
53 Days Ago
Merge from cui_pr_61
53 Days Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
53 Days Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
53 Days Ago
Update from rust repository
53 Days Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
54 Days Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
54 Days Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
54 Days Ago
Merge from waterwell_update_oct_2024
54 Days Ago
Merge from scrollrect_disable
54 Days Ago
Merge from gesturepack
54 Days Ago
Disabled skin rendering on default hazmat viewmodel
54 Days Ago
Show the full underwear skin for the mummy wraps in the item store
54 Days Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
54 Days Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
55 Days Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
55 Days Ago
Merge from world_update_2
55 Days Ago
Added avatar mask support to pose copy/paste
55 Days Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
55 Days Ago
Merge from mission_accept_nre
55 Days Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
55 Days Ago
Merge from binocular_uiscale_fix
55 Days Ago
Merge from main
55 Days Ago
Merge from prefab_replacer_improvements
55 Days Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
55 Days Ago
Merge from main
55 Days Ago
Merge from gesturepack
55 Days Ago
Added a UI indicator when the player selects a RPS option
55 Days Ago
Merge from gesturepack
55 Days Ago
Fixed player spine look not working after ending a gesture
55 Days Ago
Merge from main
55 Days Ago
Merge from vm_names_ugc
55 Days Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
55 Days Ago
Protobuf gen, server compile fix
55 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
55 Days Ago
Added avatar mask support to the Pose Tool
55 Days Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
56 Days Ago
Merge from main