13,600 Commits over 2,710 Days - 0.21cph!
Merge from RF_optim/RFManager
Merge from fix_barricades_train_tunnels
Merge from wearable_down_limit_fix
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
Merge from demo_shot_delete_fix
End the currently playing shot when deleting a folder
Make steam avatar use RawImage, add test example
Added player avatar
Merge pull request #61 from rostov114/patch-1
Added player avatar
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
Update from rust repository
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
Merge from waterwell_update_oct_2024
Merge from scrollrect_disable
Disabled skin rendering on default hazmat viewmodel
Show the full underwear skin for the mummy wraps in the item store
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
S2P military tunnels, powerplant, trainyard, water treatment plant
Merge from world_update_2
Added avatar mask support to pose copy/paste
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons
Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam)
Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
Merge from mission_accept_nre
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
Merge from binocular_uiscale_fix
Merge from prefab_replacer_improvements
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
Added a UI indicator when the player selects a RPS option
Fixed player spine look not working after ending a gesture
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided
Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
Protobuf gen, server compile fix
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
Added avatar mask support to the Pose Tool
Added across the board support for presets in all the TweakUI classes
Added first pass Low, Medium, High, Max presets in the graphics options menu
The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down