userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

3 Months Ago
Merge from team_invite_changes
3 Months Ago
Don't allow duplicates in the invite list
3 Months Ago
Removed some temporary testing logic
3 Months Ago
Merge from main
3 Months Ago
Merge from autoturret_peacekeeper
3 Months Ago
Merge from main
3 Months Ago
Merge from mixing_item_delete_fix
3 Months Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
3 Months Ago
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3 Months Ago
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3 Months Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
3 Months Ago
More cleanup, update icon
3 Months Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
3 Months Ago
Mannequin uses new mesh
3 Months Ago
Merge from hackweek_manny
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Minor cleanup for CeilingLight
3 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
3 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
3 Months Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
3 Months Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
3 Months Ago
Merge from main
3 Months Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
3 Months Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
3 Months Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
3 Months Ago
Merge from main
3 Months Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
3 Months Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
3 Months Ago
Added a copy+pastable log output to the weapon slot find tool
3 Months Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
3 Months Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
3 Months Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
3 Months Ago
Merge from main
3 Months Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
3 Months Ago
First pass chandelier, using ceiling light model but has player configurable length
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from flash_light_fix
3 Months Ago
Turn off flasher light component by default, might fix it sometimes enabling when placed incorrectly Fixed flasher light rendering at all distances (now capped to 15m) Also made a few optimisations to the FlasherLight component, should no longer cause GC when flashing
3 Months Ago
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3 Months Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
3 Months Ago
Disable lights on rechargable batteries when > 15m away
3 Months Ago
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3 Months Ago
Testing a new invite flow for team members from the team dock
3 Months Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
3 Months Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)