userJarryd Campicancel

12,965 Commits over 2,345 Days - 0.23cph!

50 Days Ago
Merge from main
50 Days Ago
S2P water treatment plant
50 Days Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
50 Days Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
50 Days Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
50 Days Ago
Merge from hackweek_boxsorting
50 Days Ago
Merge from hackweek_boxsorting
50 Days Ago
Properly fixed pooling on sorting settings
51 Days Ago
Merge from parent
51 Days Ago
Merge from main
51 Days Ago
Cleanup
51 Days Ago
Reset the rads value
51 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
51 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
51 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
51 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
51 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
51 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
51 Days Ago
Merge from main (resolved WTP conflict)
51 Days Ago
Merge from wtp_rock_sewer_fix
51 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
51 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
51 Days Ago
Some WIP improvements for climbing on water junkpiles
52 Days Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
52 Days Ago
Merge from main
52 Days Ago
Merge from hackweek_boxsorting
52 Days Ago
Run sorting in a budgeted queue
52 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC
52 Days Ago
Merge from food_qol
52 Days Ago
Fix dropped item NRE
54 Days Ago
Fix pooling issue on sort config panel
54 Days Ago
Merge from hackweek_boxsorting
54 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
54 Days Ago
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54 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
54 Days Ago
Merge from parent
54 Days Ago
Merge from hackweek_boxsorting
54 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)
54 Days Ago
Merge from hackweek_boxsorting
54 Days Ago
Fixed storage adaptor input slot not showing handles
54 Days Ago
Only allow sorting while powered Remove automatic mode Apply translations
54 Days Ago
Merge from main
54 Days Ago
Merge from water_jump_height_change
54 Days Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
54 Days Ago
Merge from rpg_skin
54 Days Ago
Fix ammo vis not initialising properly in some cases
54 Days Ago
Merge from main
54 Days Ago
Merge from food_qol
54 Days Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
54 Days Ago
Food will now no longer spoil if it is in the arctic biome