userJarryd Campicancel

12,549 Commits over 2,557 Days - 0.20cph!

45 Days Ago
Fixed pipe colours on small oil rig
45 Days Ago
Fixed all of the pipe colours on large oil rig
45 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
45 Days Ago
45 Days Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
45 Days Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
45 Days Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
45 Days Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
45 Days Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
46 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
46 Days Ago
Server compile fix
46 Days Ago
Global S2P with HLOD
46 Days Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
46 Days Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
46 Days Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
46 Days Ago
Rerun fishing village A and C S2P
46 Days Ago
46 Days Ago
Merge from techtree_panel_improvements
46 Days Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
47 Days Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
48 Days Ago
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50 Days Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
50 Days Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
50 Days Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
50 Days Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
50 Days Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
50 Days Ago
Merge from main
50 Days Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
50 Days Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
50 Days Ago
Merge from main
51 Days Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
51 Days Ago
Cherry pick 98470 for scene stats
51 Days Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
51 Days Ago
51 Days Ago
Add /MemoryCaptures to ignore.conf
51 Days Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
51 Days Ago
Merge from main
51 Days Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
51 Days Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
51 Days Ago
Merge from main
52 Days Ago
Client compile fix
52 Days Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
52 Days Ago
Fixed IO not being usable inside no build zone
52 Days Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
52 Days Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
52 Days Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
52 Days Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
52 Days Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
52 Days Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks
52 Days Ago
Merge from hackweek_renderlod_collapse (last commit message was incorrect)