userJarryd Campicancel

13,676 Commits over 2,466 Days - 0.23cph!

53 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
53 Days Ago
Merge from boat_aim_sway
53 Days Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
53 Days Ago
Merge from main
53 Days Ago
Merge from baked_mesh_optim
53 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
53 Days Ago
Merge from main
54 Days Ago
Merge from baked_mesh_optim
54 Days Ago
Apply proper bounds, fixes terrain rendering
54 Days Ago
Merge from main
54 Days Ago
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54 Days Ago
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54 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
54 Days Ago
Merge from static_bbs
54 Days Ago
S2P islands
54 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
54 Days Ago
Static boat stations won't pull in anchored boats
54 Days Ago
Merge from main
54 Days Ago
Prefix the frame count in all midi debug messages
54 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
54 Days Ago
Server compile fix
54 Days Ago
Fix save corruption issue
55 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
55 Days Ago
Merge from main
55 Days Ago
More fixes, nothings quite working yet
55 Days Ago
Merge from main
55 Days Ago
Merge from static_bbs
55 Days Ago
Merge from main
55 Days Ago
Tweak values, S2P tropical islands
55 Days Ago
Cleanup
55 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
55 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
55 Days Ago
Fix static boat stations starting in open state
55 Days Ago
Merge from main
56 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
56 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
56 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
56 Days Ago
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56 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
56 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
56 Days Ago
Merge from puddlefix
56 Days Ago
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56 Days Ago
Merge from increased_deepsea_render
56 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
56 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
56 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
56 Days Ago
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56 Days Ago
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56 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item