13,600 Commits over 2,710 Days - 0.21cph!
Fixed 3rd person gestures not working due to animator updates
Enabled shield compatibility on:
Bone Club
Bone knife
Diver hatchet
P17
Butcher Knife
Sickle
Vampire Stake
Hatchet
HC Revolver
Combat Knife
Machete
Python
Revolver
Semi auto pistol
All spears (wood/stone/seasonal)
Nailgun
Fixed footstep effects being effected by equipped shield
Possible stringpool fix
Adjusted shield colliders
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
Fixed entity id not being sent properly to the admin UGC panel
Remove cancelViaMouseButtons option on GestureConfig
Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
Fixed tutorial placement snapping not working
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Holster and backpack offsets
Fix NRE when ADS shooting with a silencer equipped
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Added the option for gestures to not get cancelled via LMB/RMB
Enabled on RPS
Fix shield viewmodel getting culled when offscreen
Fixed blocking state getting reset every tick
Cleanup
Show damage protection % when inspecting shields in the inventory
Set some starting values per shield for testing
Added indicators to the item information panel if a wepaon is compatible with shields
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
Apply mask when loading a pose from file
Fixed fingers not updating due to curve namings
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
Fix server admin panel NRE
Gesture picker looks a bit nicer when there are no more gestures to apply
Don't play the lose animation when drawing
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
Merge from spawn_debris_pool_fix
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