userJarryd Campicancel

13,576 Commits over 2,466 Days - 0.23cph!

48 Days Ago
Merge from print_speed
48 Days Ago
Merge from fix_backpack_priority_attire
48 Days Ago
Merge from kapok_branch_col_optim
48 Days Ago
Minor adjustment to branch collider
48 Days Ago
Merge from main
48 Days Ago
▆▇▍█▊▊ ▌▅▇▌ ▍▆█▌▆▇▊███▇▅▆▌▅▋█▅▊▍ ▆▌▍▍▄ ▊▊▍ ██▌▅
48 Days Ago
Fixed some broken rock formations in NMS (scene only)
48 Days Ago
Merge from windturbine_deploy_sfx
48 Days Ago
Merge from improved_embrasures_colliders
48 Days Ago
Merge from ambient_light_lod_fix
48 Days Ago
Merge from 20mindayextension
48 Days Ago
Merge from main
48 Days Ago
Merge from hackweek_meshlod_qol
48 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
48 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Merge from improve_sail_deploy
49 Days Ago
Merge from wearable_icons_fix
49 Days Ago
▅▆▊▊▄█▄ ▆▍▆▌ ▅▉▆▋▆█▇▍▄▅▌▊▆▄▌▆▅▄▌▊
49 Days Ago
More accurate colliders
49 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
49 Days Ago
Merge from hackweek_meshlod_qol
49 Days Ago
Server compile fixes
49 Days Ago
Merge from main
49 Days Ago
Merge from boat_aim_sway
49 Days Ago
Settings changes
49 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
49 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
49 Days Ago
Merge from main
49 Days Ago
Merge from kapok_branch_col_optim
50 Days Ago
Merge from redirect_tests
50 Days Ago
Compile fixes
50 Days Ago
Merge from main
50 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
50 Days Ago
Merge from vine_rotation_error_fix
50 Days Ago
Merge from scientist2_trophy_fix
50 Days Ago
Merge from pm_equip_tool
50 Days Ago
Compile fix
50 Days Ago
Merge from main
50 Days Ago
Merge from demo_improvements_feb_2026
50 Days Ago
Merge from main
54 Days Ago
▅▉█▆▌▋▇▉▉▋▅▍▌ ▋▄▉▆ ▌▉▍▄ ▇▉▌▌ ▅▅▆▍▄█▇█▉▇▆ ▅▅▊▇▄▉▌▌▌▅▉▊▄ ▆▄▇ ▅▅▍ ▋ ▄▊█▊▉▄ ▉▉▇▌█▆▇▌█▅ ▅▅ ▌█▉ ▋▍▊▊█▅ ▋▄▄ ▅▇▉▉▅▉▊ ▍▋▄ ▍▇▉ ▄▋▆▆▆▌▌▅▄ ▆▉▆ ▇▊▌▄▅▌▌ ▉▆ ▋▄▊ ▌▊▍█▅█ ▌█▅▆▍ ▌▇▅▍ ▍▅▌▅▅▄ ▆▌ ▍▋▍▊▅▅▌▆ ▇▋▉█▊▌█▄▉▇▄▅▅▊▍ ▊▍▍ ▍▇▇▉▌▊▉▌ ▄▊▆▋▋ ▇▇▍▊▅▌▋ ▆▄▋▌▉▋▍▅ ▊▆▌▆▋▆▆█▌▋ ▌▍▍▌▌▋▋ ▌▊▋▌▅▄▋▌▆▊ ▌▊▉▄▄ ▊▇▅▋▌▄ ▄▉▄▌ ▅▌▇ ▍▋█▅▍▅▋▅▆▇▉▆▅█▉▉ ▇▋▇▋▋▆▊ ▋▅▌ ▋▋▅▊▍▄▅ ▇▍█▆▊▋ ▇▆ ▍█▍▊▉ ▋▊█▍▊▅▌▅ ▊▊▄▋ ▄▄█ ▍▄▉█ █▄▋█▄ ▆▋▄▍█▋ ▋▊▅▉▅▅▆ ▅▍▌▆ ▄▋▇ █▉▊▊ ▍▇▍▍ ▉▅▉▍ ▅ █▊▍ ▄▍▊▌ ▌▇ ▊▉▍▇▊▌▉▊ ▆▄▄ ▅▊▋▄█▍▅ ▌▌▅▍▄ ▅▍▌█▍ ▋▆▇ ▌█ ▄▍▄▋▊
54 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
54 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
55 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
55 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
55 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
55 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
55 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
55 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help