userJarryd Campicancel

13,783 Commits over 2,496 Days - 0.23cph!

3 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
3 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
3 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from fix_roof_debris
3 Months Ago
Merge from growable_menu_changes
3 Months Ago
Merge from print_speed
3 Months Ago
Merge from fix_backpack_priority_attire
3 Months Ago
Merge from kapok_branch_col_optim
3 Months Ago
Minor adjustment to branch collider
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Fixed some broken rock formations in NMS (scene only)
3 Months Ago
Merge from windturbine_deploy_sfx
3 Months Ago
Merge from improved_embrasures_colliders
3 Months Ago
Merge from ambient_light_lod_fix
3 Months Ago
Merge from 20mindayextension
3 Months Ago
Merge from main
3 Months Ago
Merge from hackweek_meshlod_qol
3 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from improve_sail_deploy
3 Months Ago
Merge from wearable_icons_fix
3 Months Ago
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3 Months Ago
More accurate colliders
3 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
3 Months Ago
Merge from hackweek_meshlod_qol
3 Months Ago
Server compile fixes
3 Months Ago
Merge from main
3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Settings changes
3 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
3 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
3 Months Ago
Merge from main
3 Months Ago
Merge from kapok_branch_col_optim
3 Months Ago
Merge from redirect_tests
3 Months Ago
Compile fixes
3 Months Ago
Merge from main
3 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
3 Months Ago
Merge from vine_rotation_error_fix
3 Months Ago
Merge from scientist2_trophy_fix
3 Months Ago
Merge from pm_equip_tool
3 Months Ago
Compile fix
3 Months Ago
Merge from main
3 Months Ago
Merge from demo_improvements_feb_2026
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome