userJarryd Campicancel

12,485 Commits over 2,588 Days - 0.20cph!

3 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
3 Months Ago
Merge from main
3 Months Ago
Merge from sprint_subsystem
3 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
3 Months Ago
Merge from parent
3 Months Ago
Merge from mount_cycle_fix
3 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
3 Months Ago
Merge from wanted_deep_sea_fix
3 Months Ago
Merge from huntingtrophy_skins
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
3 Months Ago
Merge from torch_implementation_finish
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from cinematic_speed_fix
3 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
3 Months Ago
Possible threading fix for voice delay issue
3 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
3 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
3 Months Ago
Merge from main
3 Months Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
3 Months Ago
S2P apartment complex
3 Months Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
3 Months Ago
Initial first pass on setting up the other rentable shop variants
3 Months Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
3 Months Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
3 Months Ago
Merge from sleeper_rotate_fix
3 Months Ago
Possible fix for sleepers getting rotated incorrectly
3 Months Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
3 Months Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
3 Months Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
3 Months Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
3 Months Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
3 Months Ago
Don't apply lerp if we're slowing down
3 Months Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
3 Months Ago
Merge from parent
3 Months Ago
Fixed speed not being applied when playing PlayCinematic
3 Months Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
3 Months Ago
Fixed no right axis input in animator controller
3 Months Ago
Merge from parent
3 Months Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
3 Months Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
3 Months Ago
Merge from main
3 Months Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
3 Months Ago
Show time remaining for rent in the vending machine storage loot panel
3 Months Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
3 Months Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
3 Months Ago
Fixed wanted posters clearing the name when entering the deep sea