userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

3 Months Ago
Merge from main
3 Months Ago
Reduced vine travel speed by 25%
3 Months Ago
Improved rotation snapping when starting a vine wing
3 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
3 Months Ago
Switch sprays to Decal/Deferred Decal
3 Months Ago
Fixed descend option not working when more than one vine is overlapping
3 Months Ago
Update emoji with transparency
3 Months Ago
Add test ladder/rope ladder to vine playground
3 Months Ago
Initial new emoji setup
3 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
3 Months Ago
Changed branch physics surface to wood
3 Months Ago
Restore changes to BaseProjectile lost in merge
3 Months Ago
Added a tip for how to climb trees
3 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
3 Months Ago
Merge from jungle_update
3 Months Ago
Another fix for serialisation layout
3 Months Ago
Merge from jungle_update
3 Months Ago
Compile fix
3 Months Ago
Merge from jungle_update
3 Months Ago
3 Months Ago
Added kapok_b variant Manifest
3 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
3 Months Ago
Flatten look angle when deciding what branch to swing to
3 Months Ago
Merge from TransferAllItemsToContainer_nre_fix
3 Months Ago
Speculative TransferAllItemsToContainer nre fix
3 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
3 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
3 Months Ago
Merge from uv2_paint_fix
3 Months Ago
Fixed warning spam when painting on a mesh without a uv2 channel
3 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
3 Months Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
3 Months Ago
Merge from jungle_update
3 Months Ago
Remove Facepunch.Editor reference
3 Months Ago
Merge from jungle_update
3 Months Ago
Fixed outbreak sprayer item id
3 Months Ago
Remove dismount handling on VineMountable
3 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
3 Months Ago
More work on handling player movement properly when a vine tree is destroyed
3 Months Ago
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3 Months Ago
Another distance interaction fix
3 Months Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
3 Months Ago
Include vehicle detailed layer in vine dismount check
3 Months Ago
Merge from jungle_update
3 Months Ago
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3 Months Ago
Apply Impostor safety checks
3 Months Ago
Impostor fix
3 Months Ago
Merge from jungle_update
3 Months Ago
Possible fix for floating players after vine tree is destroyed
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from main