userJarryd Campicancel

13,747 Commits over 2,741 Days - 0.21cph!

3 Months Ago
Merge from main
3 Months Ago
Merge from fix_barricades_train_tunnels
3 Months Ago
Merge from wearable_down_limit_fix
3 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from demo_shot_delete_fix
3 Months Ago
End the currently playing shot when deleting a folder
3 Months Ago
Merge from main
3 Months Ago
Make steam avatar use RawImage, add test example
3 Months Ago
Merge from cui_pr_61
3 Months Ago
Added player avatar Merge pull request #61 from rostov114/patch-1 Added player avatar
3 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
3 Months Ago
Update from rust repository
3 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
3 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
3 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
3 Months Ago
Merge from waterwell_update_oct_2024
3 Months Ago
Merge from scrollrect_disable
3 Months Ago
Merge from gesturepack
3 Months Ago
Disabled skin rendering on default hazmat viewmodel
3 Months Ago
Show the full underwear skin for the mummy wraps in the item store
3 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
3 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
3 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
3 Months Ago
Merge from world_update_2
3 Months Ago
Added avatar mask support to pose copy/paste
3 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
3 Months Ago
Merge from mission_accept_nre
3 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
3 Months Ago
Merge from binocular_uiscale_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from prefab_replacer_improvements
3 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
3 Months Ago
Merge from main
3 Months Ago
Merge from gesturepack
3 Months Ago
Added a UI indicator when the player selects a RPS option
3 Months Ago
Merge from gesturepack
3 Months Ago
Fixed player spine look not working after ending a gesture
3 Months Ago
Merge from main
3 Months Ago
Merge from vm_names_ugc
3 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
3 Months Ago
Protobuf gen, server compile fix
3 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
3 Months Ago
Added avatar mask support to the Pose Tool
3 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
3 Months Ago
Merge from main
3 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
3 Months Ago
Show a colour in the Preset select editor
3 Months Ago
Add a confirmation prompt when overwriting a pose