userJarryd Campicancel

12,502 Commits over 2,588 Days - 0.20cph!

3 Months Ago
Fixed VM stats not working on rentable shops
3 Months Ago
Various cleanup
3 Months Ago
Cleanup
3 Months Ago
Fixed not being able to buy things from rentable shops due to distance hecks
3 Months Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
3 Months Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
3 Months Ago
Delete PlayerModelReactionEnded state machine component
3 Months Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
3 Months Ago
Merge from react_layer
3 Months Ago
Fixed pelvis movement on low react weights
3 Months Ago
Merge from parent
3 Months Ago
Merge from voice_delay_fix_attempt_2
3 Months Ago
Flip around the position and data increment
3 Months Ago
Merge from main
3 Months Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
3 Months Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
3 Months Ago
Merge from ModularCarClipping_Fix
3 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
3 Months Ago
Merge from main
3 Months Ago
Merge from sprint_subsystem
3 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
3 Months Ago
Merge from parent
3 Months Ago
Merge from mount_cycle_fix
3 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
3 Months Ago
Merge from wanted_deep_sea_fix
3 Months Ago
Merge from huntingtrophy_skins
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
3 Months Ago
Merge from torch_implementation_finish
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from cinematic_speed_fix
3 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
3 Months Ago
Possible threading fix for voice delay issue
3 Months Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
3 Months Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
3 Months Ago
Merge from main
3 Months Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
3 Months Ago
S2P apartment complex
3 Months Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
3 Months Ago
Initial first pass on setting up the other rentable shop variants
3 Months Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
3 Months Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
3 Months Ago
Merge from sleeper_rotate_fix
3 Months Ago
Possible fix for sleepers getting rotated incorrectly
3 Months Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
3 Months Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
3 Months Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason