userJarryd Campicancel

13,983 Commits over 2,527 Days - 0.23cph!

3 Months Ago
Merge from cannon_hit_slowdown_revert
3 Months Ago
Merge from bb_triangle_floor_frame_fix
3 Months Ago
Merge from brutalist_skin_shadows_fix
3 Months Ago
Merge from camera_fog_fix
3 Months Ago
Merge from manifest_size_optimization
3 Months Ago
Merge from server_side_server_list_filters
3 Months Ago
Merge from easter_fixes_2026
3 Months Ago
Fixed incorrect item id on ladder hatch
3 Months Ago
Merge from armored_ladder_hatch
3 Months Ago
Merge from shield_idle_collider
3 Months Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
3 Months Ago
Merge from main
3 Months Ago
Merge from shield_idle_collider
3 Months Ago
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3 Months Ago
Merge from Armored_ladder_hatch
3 Months Ago
Descriptions, fix guide mesh offset on triangle
3 Months Ago
Temp crafting costs
3 Months Ago
Icons
3 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
3 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
3 Months Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
3 Months Ago
Switch to easter event UI Fix exception on egg LOD component
3 Months Ago
Merge from wiretool_rpcflood_fix
3 Months Ago
Merge from shipping_container_skin_frames_fix
3 Months Ago
Merge from storage_box_dlc_corpse_references
3 Months Ago
Shields now switch to a smaller collider when RMB isn't being held
3 Months Ago
Merge from auto_particle_cinematics
3 Months Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
3 Months Ago
Update prefab with latest model, still has issues
3 Months Ago
Merge from main
3 Months Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
3 Months Ago
Remove BuildMapServer test method
3 Months Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
3 Months Ago
Merge from weather_fix
3 Months Ago
Merge from midijack_win11_update
3 Months Ago
Merge from deep_sea_planter_fix
3 Months Ago
Merge from lantern_deployable_on_rock
3 Months Ago
Merge from mature_stage_duration
3 Months Ago
Make charms field private on viewmodel
3 Months Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
3 Months Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
3 Months Ago
Merge from main
3 Months Ago
Adjust grid on full screen dialog
3 Months Ago
Load fix Fix escape not closing attachment screen
3 Months Ago
Basic flow for swapping out attachments at any time via inventory screen
3 Months Ago
Unsaved 3p rotator changes
3 Months Ago
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3 Months Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
3 Months Ago
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3 Months Ago
Added a super simple 3rd person rotation component for attachments