userJarryd Campicancel

15,171 Commits over 2,680 Days - 0.24cph!

2 Months Ago
Fixed stag not responding to ai select/move commands
2 Months Ago
Merge from vehicle_panel_nre_fix
2 Months Ago
Hypothetical fix for NRE on VehicleEditingPanel
2 Months Ago
Added support for a DroppedItem to call SetEntityAndChildrenDynamic when it stops moving, allowing us to switch a LOD component from dynamic to static This should allow us to use MeshLOD/RendererLOD on dropped items
2 Months Ago
Added a check to the SceneChecker if a mesh without RendererBatch has > 1000 verts but < 1100 (ie. close)
2 Months Ago
RendererLOD and MeshLOD converters will now calculate new camera distances when converting from a LODGroup LODGroup measures screen height and our LOD components operate on distance so it's not perfectly 1:1 but it's better than the old hardcoded values Add an inspector warning to the RendererLOD if there is a gap in the LOD settings (eg. LOD0 and 2 have targets, LOD1 is missing) Add an inspector warning to MeshLOD if the same mesh appears multiple times Added automated tests to find all meshes used for collision that calculates tangents, imports blendshapes, cameras, lights or materials
2 Months Ago
Add the vendor to the ranch, s2p both
2 Months Ago
Fixed animal leads not working after purchase
2 Months Ago
First pass on npc's selling baby animals to the player
2 Months Ago
Possibly fixed the conversation data graph editor sometimes silently dropping newly added conversation nodes
2 Months Ago
LeadingPlayer is now a Synced field Compile simulator now passes
2 Months Ago
Fixed most compile errors, still one issue
2 Months Ago
Merge from lod_preview
2 Months Ago
Hitch & Trough now has a water container on the right, supports fluid IO Livestock can drink from trough Added a storage adaptor to the food portion of the trough
2 Months Ago
Sheep and lamb ragdolls
2 Months Ago
Calf corpses
2 Months Ago
A few more tweaks to the ragdoll copier to save some clicks Bull ragdoll
2 Months Ago
Cow ragdoll joint improvements
2 Months Ago
Compile fix
2 Months Ago
Manifest
2 Months Ago
New RagdollCopyTool, allows us to copy a ragdoll (joints/ragdolls/colliders) from one hierarchy to another Setup cow corpse/ragdoll, joints are a horror show right now but at least it's setup Should make copying the setup over to the other rigs faster
2 Months Ago
Fix NRE when a livestock animal dies
2 Months Ago
Add an overgrazing mechanic - if too many livestock eat the grass in an area in too short a time they will no longer be able to eat the grass (either take them to some fresh grass or use a trough) If an animal is in an overgrazed area they will display a label on the popup when looked at Adapted from the OverfishedArea mechanic, both systems now share a new DepletedArea class which shares the same grid
2 Months Ago
Disable shield compatibility with flashlight
2 Months Ago
Update the item information panel when a player changes the selected skin when crafting Fixes egg vision not appearing when changing between wolf headress skins
2 Months Ago
Fixed some inconsistencies with showing candy/egg vision on the crafting/inventory screen
2 Months Ago
Fix fuse insert clan events not getting fired multiple times if someone inserts multiple fuses in the same container opening session
2 Months Ago
Clean up allocation when mounting a car
2 Months Ago
Removed a 296b allocation every time the player zoomed in using a scope Hardened GetScopeMod to try and prevent a rare NRE
2 Months Ago
Added an overlay opacity slider to the preview tool
2 Months Ago
Merge from effect_recycle_glass_fix
2 Months Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
2 Months Ago
Hooked up randomisation on alien costume vm
2 Months Ago
Merge from vm_randomisation
2 Months Ago
Merge from main
2 Months Ago
New milk item placeholder
2 Months Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
2 Months Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
2 Months Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
2 Months Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
2 Months Ago
Shearing interaction
2 Months Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
2 Months Ago
Hooked up male calf prefab/material
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Show a mesh quality slider when previewing a LOD, allows us to quickly see what things look like at different quality settings
2 Months Ago
Merge from footstep_heavy_armour_fix
2 Months Ago
Fixed player footsteps not playing when slowed by excessive amount of armour Affects players wearing full plate set as well as diving fins while walking on land
2 Months Ago
Merge from tc_auth_group_tests (only count a codelock if it has greater than 2 users authed on it)
2 Months Ago
Added LOD preview mode to the RendererLOD, MeshLOD and MeshCull inspector When enabled will run the LOD process just for that object in edit mode, so we can test LOD ranges without going into play mode Supports multi select, also draws a box around the object in the scene view with a label for it's LOD Works in prefab editing and in the scene view