userJarryd Campicancel

13,220 Commits over 2,861 Days - 0.19cph!

2 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
2 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
2 Months Ago
Viewmodel setup
2 Months Ago
Scene change
2 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
2 Months Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
2 Months Ago
Unsaved
2 Months Ago
Better vine visual rotation handling, use burst cloth for now
2 Months Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
2 Months Ago
Rough process for preventing multiple vines from overlapping when parked
2 Months Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
2 Months Ago
Merge from main
2 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
2 Months Ago
Wall setup
2 Months Ago
Adobe gate setup
2 Months Ago
Merge from main
2 Months Ago
Adjust the ladder trigger setup on the tree
2 Months Ago
Align to terrain when possible
2 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
2 Months Ago
Reapply LookAtHealth changes
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
2 Months Ago
Removed old chicken assets (20 files, about 30mb)
2 Months Ago
Adjust alignment a little to match the railroad planter
2 Months Ago
Retake triangle planter icon, fixed alignment
2 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
2 Months Ago
Fixed meat losing it's stack size when it spoils
2 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
2 Months Ago
Check if player model exists before trying to assign skin variables
2 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
2 Months Ago
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2 Months Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
2 Months Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
2 Months Ago
Fixed harvesting tea not applying to every resource when harvesting
2 Months Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
2 Months Ago
Possible fix for CheckEggDrop NRE
2 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
2 Months Ago
Fixed existing preimum servers appearing with a lock icon
2 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
2 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
2 Months Ago
Draw debug arrows for vines
2 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
2 Months Ago
Merge from main
2 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
2 Months Ago
Set Incapacitated player flag to false when respawning
2 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
2 Months Ago
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2 Months Ago
Removed hidden storage adaptor mesh inside the hopper
2 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots