userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

3 Months Ago
Merge from vines
3 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
3 Months Ago
Make vine swinging trees immortal
3 Months Ago
Still broken looking but slightly less broken looking vine visual
3 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
3 Months Ago
▍▋▍▆▅ ▍▆▄▉ ▅▆_▉▊▅
3 Months Ago
██▆ ▍▋ ▄▌▉ █▋ █▋▍▊▌▆ ██▊▋▊▉▇ ▍▊ █▉▌▉▊▇▍ ▍▆▆▋▌, ▆▇▆ ██▇▇▇▄
3 Months Ago
Merge from main
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
3 Months Ago
Merge from main
3 Months Ago
Cherrypick 116963
3 Months Ago
Fix NRE when equipping speargun
3 Months Ago
Merge from main
3 Months Ago
Fix typo in ISprayCallback
3 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Added a 30m mesh cull to all static gibs
3 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
3 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
3 Months Ago
Fixed furnace corpse not dropping on ground missing
3 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
3 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
3 Months Ago
Merge from parent
3 Months Ago
Merge from softcore_update
3 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
3 Months Ago
Merge from coop_improvements
3 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
3 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
3 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
3 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
3 Months Ago
Merge from main
3 Months Ago
Merge from softcore_update New rebase, top level branch
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Change the "No reclaim manage for softcore" to a warning
3 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
3 Months Ago
Corpses for storage barrels
3 Months Ago
Workbench 1 corpse
3 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
3 Months Ago
Small wood box corpse
3 Months Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
Fixed frontier icons not mip mapping