userJarryd Campicancel

14,444 Commits over 2,800 Days - 0.21cph!

37 Days Ago
Merge from triangle_planter
37 Days Ago
Update description Update socket names
37 Days Ago
Merge from triangle_planter (and latest main)
37 Days Ago
Icon
37 Days Ago
Merge from main
37 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
37 Days Ago
Move need updates into a budgeted work queue
37 Days Ago
Merge from hopper
37 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
37 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
37 Days Ago
Added hopper socket to medieval box
37 Days Ago
Fixed repair/pickup
37 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
37 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
38 Days Ago
Better handling for backpacks, extract all items
38 Days Ago
Merge from hopper
38 Days Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
38 Days Ago
Merge from hopper
38 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
38 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
38 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
38 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
39 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
39 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
39 Days Ago
First pass piping update data (similar to IO tool)
39 Days Ago
Created farming inventory loadout Chickens can eat and drink
39 Days Ago
Added server.fillChickenCoop command
39 Days Ago
Hook up sunlight tracking
39 Days Ago
Refactors for future content Added sunlight stat
39 Days Ago
First pass new model setup
40 Days Ago
Protobuf
40 Days Ago
Merge from parent
40 Days Ago
Unsaved assets
40 Days Ago
Added a slight delay before items start moving
40 Days Ago
Placeholder effects
40 Days Ago
Movement fixes
40 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
41 Days Ago
Some basic handling for full containers, this will need more work
41 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
41 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
41 Days Ago
Misc prefab setup, guide meshes, icon
41 Days Ago
Merge from main
42 Days Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
42 Days Ago
Added debug.dofExposerForceDisable
42 Days Ago
Fix demo button appearing if player has no demo folder
42 Days Ago
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42 Days Ago
Merge from hotreload_serialiization_fix
42 Days Ago
Remove PromptsPrefab
43 Days Ago
Merge from hotreload_serialiization_fix
43 Days Ago
Build fix