userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
Made the new corpses immortal
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
Merge from parent
2 Months Ago
Bed corpse setup
2 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
2 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
2 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
2 Months Ago
Merge from clear_bushes_radius
2 Months Ago
Unsaved
2 Months Ago
Merge from clear_bushes_radius
2 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
2 Months Ago
Merge from main
2 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
2 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
2 Months Ago
Merge from sunkenknife
2 Months Ago
Fixed trying to research sunken knife crashing client
2 Months Ago
Update nearby vines when a tree respawns
2 Months Ago
Revert chair.static mount pose
2 Months Ago
Fix vines double spawning when loading
2 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
2 Months Ago
Merge from main
2 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
2 Months Ago
Merge from main
2 Months Ago
Merge from workshop_scene_qol
2 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
2 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
2 Months Ago
Removed logic that was deleting LODS in workshop editor
2 Months Ago
Merge from main
2 Months Ago
Merge from fluid_io_fixes
2 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
2 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
2 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
2 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
2 Months Ago
Merge from midi_macos_rebuild
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
3 Months Ago
Merge from vines
3 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
3 Months Ago
Added a temp interaction icon
3 Months Ago
Don't show the world vine to the person riding that vine in first person
3 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
3 Months Ago
Bring density down by 75%
3 Months Ago
Merge from vines
3 Months Ago
Fixed vine update performance at scale
3 Months Ago
Unsaved
3 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
3 Months Ago
Protobuf