userJarryd Campicancel

13,783 Commits over 2,496 Days - 0.23cph!

2 Months Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Months Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
2 Months Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
2 Months Ago
▋▌▉▇ ▊▄▆█ ▄▆▄▋▄▋▊ ▊▇ ▆▊▆▆ ▄█ ▄▋▊▌▊▊▊ ▍▌▇ ▉▄▉▇▌▇ ▉▅█▆▄ ▍▍▄▆▆▊▄▅▅ ▍▋▋█▉ ▉▄ ▆▉▋▇▆▆▇▉▊▅ ▇█▌▅▄▌ ▋▇▄ ▌▊▉█ ▍▊ ▌▊█ ▋▇▅▌▆▇ ▇▊ ▊▍▌▋▉ ▉▊ ▄▇▉▆▄ ▍▌▍▄█▋▇▊
2 Months Ago
▆▉▌▅ ▆▅▋▍▍ ▌▇▍▇▆ ▍▄▍▊▊▌
2 Months Ago
▋▆▅▌▋▆ ▇█▌█ ▉▅▊▊
2 Months Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
2 Months Ago
Merge from fix_guid_null_primitive
2 Months Ago
Merge from fix_paste_mountable
2 Months Ago
Merge from heli_fixcars_changes_2
2 Months Ago
Include any SkeletonProperties referenced models as well
2 Months Ago
Scan the project for animations we need on the server every build
3 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
3 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
3 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
3 Months Ago
Include magnet crane and door animations in server build
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_console_log_startup
3 Months Ago
Merge from parachute_hotbar
3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Merge from growable_menu_changes
3 Months Ago
▌▊█▅▇▉ ▉▊▊▆ ▉▋▉▌▄▍▆▋█▆█▇▍▉▍▌▆
3 Months Ago
▆▇▋▍ ▍ ▊▅ ▅▉▌▋▍▌▇▇▇▌ ▄█ ▌▆▄ ▋▆▌▅▇▊▉▌█▄▋▆▇▇▇▊▊▌▋ ▉▉▋▅ ▆▊▊█▄▆▋▌ ▇▌▆ ▉▉▅▋▇ █▉▊█▋ ▆▊▍▄ ▍▅█▉▄▋▉ ▄ ▄▉█▋ ▆▉▊ ▋▅██ ▅▋▋█▌▉ ▇▄▌▆ ▇▄▄▊ ▇▄ ▄▇▆▆▅▊██▉▆ ▉▆▄ ▄▋▉▌▆▌▆ ▆▋▉▍▋ ▋▋▌▋
3 Months Ago
▋▄▄▋█▌▊ ▊█▉▄ ▅▅▌▊▊▇█▇█▅▌▊▌▋▉▉▄
3 Months Ago
▆▋▇▉▍▍▆ ▅▇▅▇ ██▆▍▄▍▌▇▄▄▉█▉▊▌▊█▄▆▋
3 Months Ago
▅▅▍▄▄ ▆▇▅▄█▌▌ ▅ ▆▉▌▅ ▊▆▇▋▄▅▌█ ▉▍▆█▊ ▍▍▅▅ ▍▅▄ ▌▍▉▋ █▆▆▄ ▋▇▉▄▉▋ ▍▍▉▄▅▄ ▅▊▉▆ ▅▊██▌▋▍ ▆█ ▌▆▊ ▋▊▇▌▌▋ ▊▆█▅▍▍▄▄ ▊▅ ▌▄▌▆█▇▉▌▋ ▌▅ ▄▇ ▆▊▋ ▉▆ ▆ ▍▋▆▆ ▇▍▆▌ ▍▊▉ █▌▄ ▌█▇▍▄▆ ▇▄▉▄▄ ▊▊▌▅ ▉ ▆▇▋▌▊▇▉▌█ ▆▅▉▉▅ ▆█▆▍ ▉▋▆▋ █▄▌▌▆▅▅▋▇▇ ▊██▅▊▄▇█▍██▋▄▌ █▇▋ ▊▇▊▇▇▆█ ▍▊▄▌ ▅▇▊▋▌▌▌ ▅▊▅ ▋▆▉▄▌▋ ▆▋ ▄ ▍▇▌█ ▉▇▊▍ ▆▅▄▆▄▄ ▉ ▇▉▋▋▌▅ ▍▇▊▊▍▄▅
3 Months Ago
Preserve the RMB behaviour when cloning plants
3 Months Ago
Merge from main
3 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
3 Months Ago
Merge from pm_equip_tool
3 Months Ago
Continue to apply boat based sway while firing
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_steam_nickname_bag
3 Months Ago
▋▋▉█▅▍█ ▄▇▇▊ ▊▍▋▅▄▌▍▋▌▌▊▇▅▆█▄▉█▍▌▅▆
3 Months Ago
Merge from ghostship_phys_improvements
3 Months Ago
Merge from drone_deploy_guide_fix
3 Months Ago
Merge from fallback_fishing_spawn
3 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
3 Months Ago
Make it private so it works better with domain reload
3 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
3 Months Ago
Bypass AI animations again Bypass modular car garage animation
3 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
3 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
3 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
3 Months Ago
Merge from modular_boats_rw
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Merge from fix_grenade_split_world_skin
3 Months Ago
Merge from coconut_collider_fix
3 Months Ago
Merge from collectable_optim_pass