userJarryd Campicancel

12,997 Commits over 2,376 Days - 0.23cph!

3 Months Ago
Fix NRE when spawning deep sea with no cities
3 Months Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
3 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
3 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
3 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
3 Months Ago
Fix being able to open farm door from below
3 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
3 Months Ago
Mark small ramp colliders as r/w
3 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
3 Months Ago
Boilerplate for sawpping the foliage system out to a deep sea specific version Not currently working
3 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
3 Months Ago
Merge from floating_cities
3 Months Ago
S2P FC 1,2,3
3 Months Ago
Added a new type of door that can be opened by dialogue but can also be opened by players when on the other side of door Solves players getting trapped for eternity in the floating city farm
3 Months Ago
Merge from parent (directory conflict for small_boat_crane, discarded the delete as it seems like this mesh is used on floating_city_3)
3 Months Ago
Merge from map_work
3 Months Ago
Fix a WaterVisibilty NRE when player dies Better behaviour for focusing the map on the player when switching between deep sea/mainland Fade in deep sea button, hide if deep sea is disabled
3 Months Ago
Add icon to switch between deep sea and regular maps on the death screen
3 Months Ago
Merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from island_scenes
3 Months Ago
Add compass marker for leaving the deep sea
3 Months Ago
Fixed beach chair on tropical island 1 pickupable
3 Months Ago
Add images for the other tropical islands
3 Months Ago
Merge from parent
3 Months Ago
Merge from floating_cities
3 Months Ago
Don't allow players to interact with growable plants in the floating city if they haven't purchased access to the farm
3 Months Ago
Fixed negative box collider size on casino barge culling volumes Added new floating city map marker S2P FC 1,2,3
3 Months Ago
Mark LightOccludee as IClientComponent, removes ~1400 unused transforms on the server when loading a floating city Add new ClientStubComponent - an empty client only component that will stop a hierarchy being stripped but will still allow stripping to occur on the server Fix mannequins not rendering when spawned on floating city entity (apply ClientStubComponent to entire bone hierarchy) S2P FC 1,2,3
3 Months Ago
Added support for CullingVolume to disable LODGroups (optional, see IncludeLodGroup on component) Enabled on Supplies barge so that skinned meshes are disabled Fixed S2P flattening applying to children of CullingVolume, this was stopping CullingVolumes working entirely as they rely on the hierarchy Remove Poolable component on supplies barge clothing S2P FC 1
3 Months Ago
Merge from parent
3 Months Ago
Merge from project_hammer
3 Months Ago
Merge from main
3 Months Ago
Roll back recent inEyesView changes, not reliable enough
3 Months Ago
Merge from map_work
3 Months Ago
Logs, compile fix
3 Months Ago
Various fog fixes
3 Months Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
3 Months Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
3 Months Ago
Merge from island_scenes
3 Months Ago
Don't show deep sea map button if not in deep sea
3 Months Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
3 Months Ago
Fixed backpack unlock
3 Months Ago
Merge from small_ramp
3 Months Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
3 Months Ago
Merge from parent
3 Months Ago
Compile fixes
3 Months Ago
Merge from floating_cities
3 Months Ago
Cleaned up some LODGroups from various floating city bits