userJarryd Campicancel

13,113 Commits over 2,376 Days - 0.23cph!

3 Months Ago
Override the lerp, not the position
3 Months Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Fixed sorting settings missing some localization
3 Months Ago
Switch fog of war back to the background thread, seems to work locally?
3 Months Ago
Merge from ttk_convars
3 Months Ago
Merge from attackheli_fixcar_changes
3 Months Ago
Merge from krieg_boulder_outline
3 Months Ago
Merge from egghunt_invis_fix
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
3 Months Ago
Merge from main
3 Months Ago
Merge from elevator_power_qol
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
3 Months Ago
Remove old elevator IO entity
3 Months Ago
Fix power status not updating properly when an elevator is killed
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Styling updates
3 Months Ago
Update sort button to restore previous padding settings
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Added server.monumentPuzzleResetRadiation, will disable the new radiation behaviour and fall back to the old behaviour Removed some leftover logs
3 Months Ago
Fix 'puzzlereset' command not turning off radiation
3 Months Ago
Fixed radiation zones not disabling after players leave area
3 Months Ago
Merge from puzzle_reset_changes
3 Months Ago
Subtract 135644
3 Months Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
3 Months Ago
Merge from eye_wearable_fix_2
3 Months Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
3 Months Ago
Allow all the frankenstein parts to be added to conveyor filters
3 Months Ago
Allow frankenstein mask in conveyor filters
3 Months Ago
Merge from junkpile_jump_improvements_2
3 Months Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
3 Months Ago
Merge from main
3 Months Ago
Subtract 135187 (revert water jump out height to 13)
3 Months Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
3 Months Ago
Cleanup, fix errors
3 Months Ago
Merge from box_sorting_ui
3 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
3 Months Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
3 Months Ago
Merge from puzzle_reset_changes
3 Months Ago
Build fix
3 Months Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
S2P water treatment plant