userJarryd Campicancel

13,793 Commits over 2,496 Days - 0.23cph!

2 Months Ago
Merge from main
2 Months Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
2 Months Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
2 Months Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
2 Months Ago
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2 Months Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
2 Months Ago
Merge from sunken_and_combat_knife_orientation_fix
2 Months Ago
Merge from puddlefix
2 Months Ago
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2 Months Ago
Merge from increased_deepsea_render
2 Months Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Months Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
2 Months Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
2 Months Ago
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2 Months Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
3 Months Ago
Merge from fix_guid_null_primitive
3 Months Ago
Merge from fix_paste_mountable
3 Months Ago
Merge from heli_fixcars_changes_2
3 Months Ago
Include any SkeletonProperties referenced models as well
3 Months Ago
Scan the project for animations we need on the server every build
3 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
3 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
3 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
3 Months Ago
Include magnet crane and door animations in server build
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_console_log_startup
3 Months Ago
Merge from parachute_hotbar
3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Merge from growable_menu_changes
3 Months Ago
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3 Months Ago
Preserve the RMB behaviour when cloning plants
3 Months Ago
Merge from main
3 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
3 Months Ago
Merge from pm_equip_tool
3 Months Ago
Continue to apply boat based sway while firing
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from fix_steam_nickname_bag
3 Months Ago
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3 Months Ago
Merge from ghostship_phys_improvements
3 Months Ago
Merge from drone_deploy_guide_fix
3 Months Ago
Merge from fallback_fishing_spawn
3 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
3 Months Ago
Make it private so it works better with domain reload