userJarryd Campicancel

12,456 Commits over 2,284 Days - 0.23cph!

5 Months Ago
Fixed NRE when ent killing a ch47
5 Months Ago
Merge from spoil_fruit_veg
5 Months Ago
Fixed RPC exception when a players frankenstein pet is killed
5 Months Ago
Merge from spoil_fruit_veg
5 Months Ago
Add spoiling to pumpkin and corn Dropped spoil time on all new items to 48 real time hours
5 Months Ago
Added a very WIP icon and world model
5 Months Ago
Spoil potatoes as well
5 Months Ago
Fixed item info panel not being big enough to fit all 9 (!) rows of info when inspecting an apple
5 Months Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
5 Months Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
5 Months Ago
Merge from iofeedback_fixes
5 Months Ago
Fixed tesla coil pfx starting on
5 Months Ago
Merge from water_vehicles_cam_roll
5 Months Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
5 Months Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
5 Months Ago
Merge from iofeedback_fixes
5 Months Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
5 Months Ago
Mege from main
5 Months Ago
Merge from missionpoint_reapply
5 Months Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
5 Months Ago
Fixed trees being able to respawn if a player was standing on the stump
5 Months Ago
Merge from industrial_perf_improvements
5 Months Ago
Revert successCount change to original behaviour
5 Months Ago
Merge from main
5 Months Ago
Merge from vine_tweaks
5 Months Ago
Merge from pickup_volume
5 Months Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
5 Months Ago
Merge from pickup_volume
5 Months Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
5 Months Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
5 Months Ago
Merge from targeting_attachment
5 Months Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
5 Months Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
5 Months Ago
Merge from new_silencers
5 Months Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun
5 Months Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
5 Months Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
5 Months Ago
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
5 Months Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
5 Months Ago
Merge from apple_improvements
5 Months Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
5 Months Ago
Merge from new_silencers
5 Months Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
5 Months Ago
Merge from new_silencers
5 Months Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
5 Months Ago
Merge from main
5 Months Ago
Merge from lr_deploy_speedup
5 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
5 Months Ago
Merge from main
5 Months Ago
Merge from tea_time