userJarryd Campicancel

12,752 Commits over 2,315 Days - 0.23cph!

4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from hardcore_refresh
4 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
4 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
4 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
4 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
4 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
4 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
4 Months Ago
Merge from main
4 Months Ago
Merge from hardcore_refresh
4 Months Ago
Suppress warnings in Compass and CompassViewmodel
4 Months Ago
Merge from hardcore_refresh
4 Months Ago
None compile fix (CompassViewmodel)
4 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
4 Months Ago
Merge from main
4 Months Ago
Protocol++
4 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
4 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
4 Months Ago
Disable condition on compass
4 Months Ago
Clean up v_compass.anim.controller missing local files
4 Months Ago
Merge from compass
4 Months Ago
Fix resetfogofwar command
4 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
4 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
4 Months Ago
Fog of war works on death screen map
4 Months Ago
Compile fix
4 Months Ago
Fix fog not clearing immediately on spawn
4 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
4 Months Ago
Merge from main
4 Months Ago
Added debug.resetfogofwar
4 Months Ago
Compile fixes
4 Months Ago
Merge from fogofwar
4 Months Ago
Disable map markers (exposed option on game mode entity)
4 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
4 Months Ago
Upload the fog images every 10s (was 4)
4 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
5 Months Ago
Apply delta time
5 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
5 Months Ago
Save and load fog
5 Months Ago
Finally fixed the texture space being calculated incorrectly
5 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
5 Months Ago
Reapply game mode changes
5 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
5 Months Ago
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