userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

3 Years Ago
Don't load UGC in server admin tab until you scroll to the entry (so we don't spam the server and make it send a heap of images at once)
3 Years Ago
Fixed broken commands when getting content from server
3 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
3 Years Ago
Merge from spraycan_tweaks
3 Years Ago
Better sfx logic
3 Years Ago
Tooltips
3 Years Ago
Styling
3 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
3 Years Ago
Added copyable player id/name fields to cassette info
3 Years Ago
Clean up
3 Years Ago
Increased default max sprays per player (25 -> 40)
3 Years Ago
Fixed free spray sfx only playing for local player
3 Years Ago
Merge from main
3 Years Ago
Show a crosshair when in free spray mode
3 Years Ago
Track the 5 latest unique players to make modifications to each paintable entity
3 Years Ago
Better audio styling
3 Years Ago
Add support for inspecting all frames of neon signs
3 Years Ago
First pass support for showing audio clips from cassettes with play/pause/delete controls
3 Years Ago
First pass on a panel in the server admin UI to display all user generated content on a server Currently works with all painted entities (signs, pumpkins, neon, etc) Displays the painted content as well as a delete button to delete that content
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Typo fix, reorder report types
3 Years Ago
Compile fix
3 Years Ago
Added server.printReportsToConsole that prints all F7 reports to the console Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
3 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
3 Years Ago
Add an offensive content category to the report dialog
3 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
3 Years Ago
Initial commit Initial commit
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
3 Years Ago
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
3 Years Ago
Fixed freehand sfx not working when the viewmodel camera was enabled
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add some logs to try and diagnose missing sfx in build
3 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
3 Years Ago
Update death screen after merge
3 Years Ago
Merge from workcart_deathscreen
3 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
3 Years Ago
Merge from main
3 Years Ago
Merge from answering_ui_fixes
3 Years Ago
Update spraycan inventory
3 Years Ago
Merge from main
3 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
3 Years Ago
Unsaved spray item
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fix rotation while in orbit mode
3 Years Ago
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
3 Years Ago
Fixed mag drop effect (also needed to be in local space)
3 Years Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)