13,656 Commits over 2,741 Days - 0.21cph!
Don't load UGC in server admin tab until you scroll to the entry (so we don't spam the server and make it send a heap of images at once)
Fixed broken commands when getting content from server
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
Merge from spraycan_tweaks
Show edit history on signs
Add a search filter to easily look up all content by a particular user
Added copyable player id/name fields to cassette info
Increased default max sprays per player (25 -> 40)
Fixed free spray sfx only playing for local player
Show a crosshair when in free spray mode
Track the 5 latest unique players to make modifications to each paintable entity
Add support for inspecting all frames of neon signs
First pass support for showing audio clips from cassettes with play/pause/delete controls
First pass on a panel in the server admin UI to display all user generated content on a server
Currently works with all painted entities (signs, pumpkins, neon, etc)
Displays the painted content as well as a delete button to delete that content
▉▅▍▅ ▄▇▇ ▋▍▉▇▊ ▇▊▍▇▆ █▊ ▆▅█ ▊▆▌▆▇▅ ▊▊▍▌▍█▄▆
▄▌▆ ▌ ▊█▌▆▌▅▊ ▌▊▅▆▋▌ ▋▊▌▍ ▅█▌▋▉ █▉▇▌ ▉▊▉▇ ▊▅▆▄▄▊▍ ▅▉█ ▍.▍▍▇ ▌▍▍▅ ▋▆█▌▇█▅▄ ▍▇▍▍▉ ▍▇▆█▄█▌, ▋▍▌▌▊▄▌ ▌▊▅▊▇▍█ ▍▆▍▌ ▋▌▍▄▋▉ ▅▉▌▄▊▋▍▌▉▅ █▋▇ ▉ ▅▇▉▆█
Typo fix, reorder report types
Added server.printReportsToConsole that prints all F7 reports to the console
Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
Add an offensive content category to the report dialog
Add a mute toggle and a report button to the player info on the contacts screen
Initial commit
Initial commit
Merge from spraycan_merge2
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
Fixed freehand sfx not working when the viewmodel camera was enabled
Merge from spraycan_merge2
Add some logs to try and diagnose missing sfx in build
Add open and close sound effect fields to ContainerIOEntity
Hook up existing auto turret open/close sfx
Update death screen after merge
Merge from workcart_deathscreen
Fixed players with the same name as a prefab displaying as the prefab instead of the player
Merge from answering_ui_fixes
Update spraycan inventory
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
Merge from spraycan_merge2
Fix rotation while in orbit mode
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
Fixed mag drop effect (also needed to be in local space)
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)