userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

3 Years Ago
Make an invisble version of the door manipulator to use in monuments where it's not visible (removes a renderer/shadow caster on each floor of a train tunnel entrance)
3 Years Ago
Remove socket gameobjects from static deployed entities (xylophone, scientist sentry, bandit sentry, rf broadcaster, piano, drumkit, chippy machine, cctv camera and computer station) Strip IK transforms from server on mountable instruments
3 Years Ago
Disable shadows on LOD1 of all train tunnel signs
3 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
3 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed performance degradation when examing a pattern boomer within network range of the admin
3 Years Ago
Fixed sign images getting smaller every refresh Fixed photo frame content not getting deleted properly
3 Years Ago
Merge from content_reporting
3 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
3 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
3 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
Added HudMenuInput support for input fields
3 Years Ago
Merge from cui_improvements
3 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
3 Years Ago
Update from repository Includes skin icon fix and text vertical overflow
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Display entity id in UGC entries
3 Years Ago
Fix NRE when clicking on a star on a pattern UGC Use client side information for pattern boomer if available Can now search for entity id's in the UGC filter (requires an exact match)
3 Years Ago
Merge from content_reporting
3 Years Ago
Fixed reportsServerEndpoint convar not being used if printReportsToConsole was set to false (can now send exclusively to an endpoint without writing to console)
3 Years Ago
Merge from main
3 Years Ago
Add server.reportsServerEndpointKey for verification Try/catch report endpoint post
3 Years Ago
Encode screenshot and include with report
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Fixed hit markers not working in spectate mode
3 Years Ago
Added support for camera movement during reloads while spectating Reworked reload process while spectating
3 Years Ago
Merge from main
3 Years Ago
Screenshot tweaks, encode to jpg and use a lower quality/size
3 Years Ago
Merge compile fix
3 Years Ago
Merge from main
3 Years Ago
Merge from inventory_idle
3 Years Ago
Remove unused animator states
3 Years Ago
Update default hold type and fix setting an invalid layer on the inventory preview animator
3 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Fixed expanded sign image getting smaller over time FIxed cassette audio looping forever
3 Years Ago
Store the last person to modify a firework, display it in the UGC browser
3 Years Ago
Initial support for showing pattern fireworks in the UGC browser
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Compile fix
3 Years Ago
Can now click on UGC images to expand them for a better view Don't show signs in the UGC list if they have no data Better behaviour when cycling through images on a neon sign when some frames have no data
3 Years Ago
Can now click on the track progress bar of the audio clip preview to seek to a position
3 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
3 Years Ago
Fixes, more movement work
3 Years Ago
Basic movement and input
3 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase